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Spirit of Woe 5lippers
Char  Total  Base  Cost  Roll  Notes 
STR 0 10 -10 9-   HTH Damage 0d6 END [0]
DEX 8 10 -4 11-  
CON 8 10 -2 11-  
INT 8 10 -2 11-   PER Roll 13-
EGO 10 10 0 11-  
PRE 10 10 0 11-   PRE Attack: 2d6
           
OCV 3 3 0
DCV 3 3 0
OMCV 6 3 9
DMCV 5 3 6
SPD 2 2.0 0 Phases: 6, 12
           
PD 1 1 0 1 PD (0 rPD)
ED 1 1 0 1 ED (0 rED)
REC 4 4 0
END 0 20 -4
BODY 8 10 -2
           
Running 0m 12 -12
Swimming 0m 4 -2
Leaping 0m 4 -2 -25 Total Characteristics Points
Pose
COMPLICATIONS
Cost  Complication
10 Hunger: Negative Emotions Takes 1d6 Damage (Uncommon; 1 Day; Addiction)
Notes: A Spirit of Woe must feed on the emotions of those who are feeling depressed, helpless, despairing, or otherwise miserable.
5 Negative Reputation: Evil Spirits, Frequently (Known Only To A Small Group)
10 Psychological Complication: Desire to witness or cause misery, especially to feed (Uncommon; Strong)
25 Sanctioned: Hunters Frequently (Mo Pow; NCI; Harshly Punish)
50 Total Complications Cost
EXPERIENCE POINTS
Base Complications XP Total
125 50 273 398

Spirit of Woe 5lippers

Spirit of Woe 5lippers
Spirit
15   1)   Does Not Bleed 0
60   2)   Takes No STUN 0
34   3)   Floating Manifestation :  Flight 15m, No Turn Mode (+1/4), No Gravity Penalty (+1/2), Reduced Endurance (0 END; +1/2) (34 Active Points) 0
10   4)   Incorporeal :  No Hit Locations 0
53   5)   Non-Physical Entity :  Desolidification (affected by Faith), Persistent (+1/4), Inherent (+1/4), Reduced Endurance (0 END; +1/2) (80 Active Points); Always On (-1/2) 0
52   6)   Translucent :  Invisibility to Sight and Hearing Groups , No Fringe, Visible to Supernatural Awareness, Reduced Endurance (0 END; +1/2) (52 Active Points) 0
Woebringer
6   1)   Alert :  +2 PER with all Sense Groups 0
140   2)   Inflict Misery :  Hex (4d6), Reduced Endurance (0 END; +1/2), Affects Physical World (+2) (140 Active Points)
Notes: Effect lasts until target suffers unluck. Attack made using OMCV
0
15   3)   Life-seeker :  Detect Life 14- (Sight Group), Increased Arc Of Perception (360 Degrees), Tracking 0
7   4)   Speed of Thought :  Lightning Reflexes (+7 DEX to act first with All Actions)
31   5)   Tragic Hunger :  Detect Misery / Depression 16- (Sight Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Penetrative (not thru Magical barriers, fields, areas of protection, holy ground, Telescopic: +2, Tracking 0
423 Total Powers Cost

Spirit of Woe 5lippers
APPEARANCE
Height:   0' 1" Hair:  n/a
Weight:  1 lbs Eyes:  n/a
A withered, pathetic, and insane looking manifestation.
BACKGROUND
PERSONALITY
Spirits of Woe are malevolent manifestations that feed on human misery and misfortune. Their typical M.O. is to latch on to a specific individual or family and basically haunt them, bringing misfortune upon them and feeding on the negative emotions experienced by their victims and those around them when ill luck and tragedy falls upon them. They are very pernicious and always harmful; due to this Spirits of Woe are permanently Sanctioned and any Hunter can collect a modest Bounty off of them. However, it's hard to establish proof of their existence and termination, requiring special measuring equipment or independent verification. Being manifestations only some Hunters are able to deal with them effectively. Also, unless caught by suprise and taken down fast Spirits of Woe can lay some major bad mojo down upon those who attack them, pretty much gauranteeing some manner of ill fate will fall upon their would-be Hunters eventually. Thus, many Hunters opt to ignore them and leave their Hunting to specialists in manifestations.
QUOTE
Spirits of Woe don't speak.
TACTICS AND COMBAT NOTES
Spirits of Woe don't do much of anything overtly. They just use their Inflict Misery ability and hang around waiting for bad things to come of it.
CAMPAIGN USE
Uneducated Hunters often underestimate these malevolent and petty spirits, but many have learned the hard way that having dispatched one they then themselves become a victim of some freak, tragically unlucky circumstance...

Spirit of Woe 5lippers

COMBAT MANEUVERS
Cost  Maneuver  Phase  OCV  DCV  Effect 
0 Presense Attack 0 +0 +0 2d6 +/- modifiers
0 Called Shot: Head 0 -4 - 1d6+3 (Head to Shoulders)
0 Called Shot: High 0 -2 - 2d6+1 (Head to Vitals)
0 Called Shot: Body 0 -1 - 2d6+4 (Hands to Legs)
0 Called Shot: Low 0 -2 - 2d6+6 (Shoulders to Feet)
0 Called Shot: Leg 0 -4 - 1d6+12 (Vitals to Feet)
0 Brace 0 +2 1/2 +2 vs. Range Mod.
0 Set 1 +1 +0 Ranged Attacks only
0 Block 1/2 +0 +0 Block, abort
0 Disarm 1/2 -2 +0 Can disarm
0 Dodge 1/2 -- +3 Abort, vs. all attacks
0 Grab 1/2 -1 -2 Grab two limbs
0 Grab By 1/2 -3 -4 Move and Grab; +(v/10) to STR
0 Haymaker 1/2* +0 -5 +4 DCs to attack
0 Move By 1/2 -2 -2 STR/2 + v/10; you take 1/3
0 Move Through 1/2 -v/10 -3 STR + v/6, you take 1/2 or full
0 Multiple Attack 1 var 1/2 Attack multiple times
0 Shove 1/2 -1 -1 Push 1m per 5 STR
0 Strike 1/2 +0 +0 STR or weapon
0 Throw 1/2 +0 +0 Throw w/ STR dmg
0 Trip 1/2 -1 -2 Target Falls
0 Total Cost of Fighting Skills

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