|
Char
|
Total
|
Base
|
Cost
|
Roll
|
Notes
|
STR
|
18
|
10
|
8
|
13-
|
HTH Damage 3 1/2d6 END [0]
|
DEX
|
8
|
10
|
-4
|
11-
|
|
CON
|
8
|
10
|
-2
|
11-
|
|
INT
|
8
|
10
|
-2
|
11-
|
PER Roll 11-
|
EGO
|
8
|
10
|
-2
|
11-
|
|
PRE
|
15/30
|
10
|
5
|
12- / 15-
|
PRE Attack: 3d6 / 6d6
|
|
|
|
|
|
|
OCV
|
3
|
3
|
0
|
|
|
DCV
|
2
|
3
|
-5
|
|
|
OMCV
|
0
|
3
|
-9
|
|
|
DMCV
|
0
|
3
|
-9
|
|
|
SPD
|
2
|
2.0
|
0
|
|
Phases: 6, 12
|
|
|
|
|
|
|
PD
|
0
|
1
|
-6
|
|
0 PD (0 rPD)
|
ED
|
0
|
1
|
-6
|
|
0 ED (0 rED)
|
REC
|
0
|
4
|
-4
|
|
|
END
|
0
|
20
|
-4
|
|
|
BODY
|
8
|
10
|
-2
|
|
|
|
|
|
|
|
|
Running
|
12m
|
12
|
0
|
|
|
Swimming
|
3m
|
4
|
0
|
|
|
Leaping
|
4m
|
4
|
0
|
-42
|
Total Characteristics Points
|
|
|
|
|
|
Cost
|
Complication
|
15
|
Distinctive Features: Animated Dead (Concealable; Extreme Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
|
20
|
Physical Complication: Does Not Heal Normally (Frequently; Greatly Impairing)
|
5
|
Vulnerability: 1 1/2 x Effect Faith (Uncommon)
|
10
|
Vulnerability: 2 x Effect Hit Locations (Head) (Uncommon)
|
50
|
Total Complications Cost
|
|
Base
|
Complications
|
XP
|
Total
|
125
|
50
|
75
|
200
|
|
|
|
15
|
1)
Biter
:
Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR), Reduced Endurance (0 END; +1/2) (22 Active Points); Restrainable (-1/2)
|
0
|
15
|
2)
Dead Flesh
:
Does Not Bleed
|
0
|
60
|
3)
Dead Flesh
:
Takes No STUN
|
0
|
32
|
4)
Dead Support
:
Life Support (Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep)
|
0
|
45
|
5)
Deadhead
:
Mental Defense (15 points total)
|
0
|
1
|
6)
Mob Rulez
:
Teamwork 11- (3 Active Points); Only w/ Other Animated Dead of Same Type (-1)
|
|
1
|
7)
Tireless
:
Reduced Endurance (0 END; +1/2) applied to Leaping
|
|
6
|
8)
Tireless
:
Reduced Endurance (0 END; +1/2) applied to Running
|
|
9
|
9)
Tireless
:
Reduced Endurance (0 END; +1/2) applied to STR
|
|
1
|
10)
Tireless
:
Reduced Endurance (0 END; +1/2) applied to Swimming
|
|
45
|
11)
Undead
:
Damage Negation (-1 DCs Physical, -1 DCs Energy, -1 DCs Mental)
|
0
|
7
|
12)
Unimpressed
:
+15 PRE (15 Active Points); Defensive Use Only (-1)
|
|
5
|
13)
Revenant of Life
:
Remembered Stuff From Life Before Death 12-
|
|
242
|
Total Powers Cost
|
|
|
|
Initially, they look however the undertaker left them and however decayed they might be (depending on how long they've been in the ground). But they cannot heal, so any damage they suffer is permanent.
|
Various...who and whatever the revenant was in life.
|
Revenants initally mean well (usually), having more or less the personality they had in life...but after a day or so they begin to hunger for human flesh, and their minds start to go.
|
"...what was I talking about?...I'm sorry that I'm so distracted...I'm just so hungry it's hard to concentrate..."
|
Reventants are dangerous to normals, but most hunters can easily handle them.
|
Non-infectious Zombie alternative.
|
|
|
|
|
Run (12m)
|
12m
[24m
NC]
|
Swim (4m)
|
3m
[6m
NC]
|
H. Leap (4m)
|
4m
|
V. Leap (2m)
|
2m
|
|
|
|
|
3d6 Roll
|
Location
|
STUNx
|
N STUN
|
BODYx
|
To Hit
|
rDEF
|
3
|
CROWN
|
x5
|
x2
|
x2
|
-8
|
|
4
|
TEMPLE
|
x5
|
x2
|
x2
|
-8
|
|
5
|
FACE
|
x5
|
x2
|
x2
|
-8
|
|
6
|
HANDS
|
x1
|
x1/2
|
x1/2
|
-6
|
|
7
|
RIGHT ARM
|
x2
|
x1/2
|
x1/2
|
-5
|
|
8
|
LEFT ARM
|
x2
|
x1/2
|
x1/2
|
-5
|
|
9
|
SHOULDERS
|
x3
|
x1
|
x1
|
-5
|
|
10
|
HI CHEST
|
x3
|
x1
|
x1
|
-3
|
|
11
|
LO CHEST
|
x3
|
x1
|
x1
|
-3
|
|
12
|
STOMACH
|
x4
|
x1 1/2
|
x1
|
-7
|
|
13
|
VITALS
|
x4
|
x1 1/2
|
x2
|
-8
|
|
14
|
THIGHS
|
x2
|
x1
|
x1
|
-4
|
|
15
|
HI LEGS
|
x2
|
x1/2
|
x1/2
|
-6
|
|
16
|
MID LEGS
|
x2
|
x1/2
|
x1/2
|
-6
|
|
17
|
LO LEGS
|
x1
|
x1/2
|
x1/2
|
-8
|
|
18
|
FEET
|
x1
|
x1/2
|
x1/2
|
-8
|
|
|
|
|
|
|
|
0-8
|
9-16
|
17-32
|
33-64
|
65-125
|
126-250
|
0
|
-2
|
-4
|
-6
|
-8
|
-10
|
|
|
|
|
Cost
|
Maneuver
|
Phase
|
OCV
|
DCV
|
Effect
|
0
|
Block
|
1/2
|
+0
|
+0
|
Block, abort
|
0
|
Brace
|
0
|
+2
|
1/2
|
+2 vs. Range Mod.
|
0
|
Called Shot: Head
|
0
|
-4
|
-
|
1d6+3 (Head to Shoulders)
|
0
|
Called Shot: High
|
0
|
-2
|
-
|
2d6+1 (Head to Vitals)
|
0
|
Called Shot: Body
|
0
|
-1
|
-
|
2d6+4 (Hands to Legs)
|
0
|
Called Shot: Low
|
0
|
-2
|
-
|
2d6+6 (Shoulders to Feet)
|
0
|
Called Shot: Leg
|
0
|
-4
|
-
|
1d6+12 (Vitals to Feet)
|
0
|
Disarm
|
1/2
|
-2
|
+0
|
Can disarm
|
0
|
Dodge
|
1/2
|
--
|
+3
|
Abort, vs. all attacks
|
0
|
Grab
|
1/2
|
-1
|
-2
|
Grab two limbs
|
0
|
Grab By
|
1/2
|
-3
|
-4
|
Move and Grab; +(v/10) to STR
|
0
|
Haymaker
|
1/2*
|
+0
|
-5
|
+4 DCs to attack
|
0
|
Move By
|
1/2
|
-2
|
-2
|
STR/2 + v/10; you take 1/3
|
0
|
Move Through
|
1/2
|
-v/10
|
-3
|
STR + v/6, you take 1/2 or full
|
0
|
Multiple Attack
|
1
|
var
|
1/2
|
Attack multiple times
|
0
|
Presense Attack
|
0
|
+0
|
+0
|
3d6/6d6
+/- modifiers
|
0
|
Set
|
1
|
+1
|
+0
|
Ranged Attacks only
|
0
|
Shove
|
1/2
|
-1
|
-1
|
Push 1m per 5 STR
|
0
|
Strike
|
1/2
|
+0
|
+0
|
STR or weapon
|
0
|
Throw
|
1/2
|
+0
|
+0
|
Throw w/ STR dmg
|
0
|
Trip
|
1/2
|
-1
|
-2
|
Target Falls
|
0
|
Total Cost of Fighting Skills
|
|
|
|