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Joe Dwarf GM
Char  Total  Base  Cost  Roll  Notes 
STR 15 10 0 12-   HTH Damage 3d6 END [2]
DEX 6 10 -8 10-  
CON 10 10 0 11-  
INT 8 10 -2 11-   PER Roll 11-
EGO 10 10 0 11-  
PRE 10 10 0 11-   PRE Attack: 2d6
           
OCV 3 3 0
DCV 3 3 0
OMCV 2 3 -3
DMCV 4 3 3
SPD 2 2.0 0 Phases: 6, 12
           
PD 4 2 0 4 PD (4 rPD)
ED 4 2 0 4 ED (4 rED)
REC 7 4 0
END 30 20 0
BODY 13 10 -2
STUN 30 20 0
           
Running 10m 12 -2
Swimming 3m 4 0
Leaping 3m 4 0 -15 Total Characteristics Points
Pose
COMPLICATIONS
Cost  Complication
5 Distinctive Features: Dwarf (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Just Assumed To Be A Short Stocky Person By Normal Humans Not In the Know)
5 Total Complications Cost
EXPERIENCE POINTS
Base Complications XP Total
125 5 0 75

Joe Dwarf GM
SKILLS
Cost  Name
25 Skills (25)
25 Total Skills Cost
PERKS
Cost  Name
65 Every-dwarf Template (65) ((Uncheck This Adder For A Player Character), plus Character Creation Resource Points)
65 Total Perks Cost

Joe Dwarf GM
Innati Pool - Every-dwarf (65/65)
Notes: Real Cost: 65
1) +5 STR, Reduced Endurance (1/2 END; +1/4) (8 Active Points) (Modifiers affect Base Characteristic) 1
2) +2 PD, Impenetrable (+1/4), Hardened (+1/4), Resistant (+1/2) (6 Active Points) (Modifiers affect Base Characteristic)
3) +2 ED, Impenetrable (+1/4), Hardened (+1/4), Resistant (+1/2) (6 Active Points) (Modifiers affect Base Characteristic)
4) +5 BODY (Modifiers affect Base Characteristic)
5) +10 STUN (Modifiers affect Base Characteristic)
6) +10 END (Modifiers affect Base Characteristic)
7) +3 REC (Modifiers affect Base Characteristic)
8) Life Support (Immune To Temperature Extremes +/- 1 Level; Longevity: 400 Years; Resistance (CON Roll) All terrestrial diseases; Resistance (CON Roll) All terrestrial poisons) 0
9) Nightvision 0
10) Supernatural Resistance: 5

Joe Dwarf GM
APPEARANCE
Height:   5' 4" Hair:  varies
Weight:  300 lbs Eyes:  varies
All shapes and sizes, but taller than 4'6", shorter than 5'7" average around 5'4", and between 200 and 400 lbs average 300 lbs. Dwarves are stocky but strong, and denser than a human of the same size would be. Skin runs the gamut, but is leathery and tough compared to human skin. Hair also runs the gamut but tends to have a faded, steely cast even among the young. Facial hair is very common among the men, but while some dwarven women are a bit fuzzy around the face the myth of bearded ladies is nonsense.
BACKGROUND
PERSONALITY
Varies, but common stereotypes are gruff, stubborn, bull-headed, greedy, growly, surly, stoic, or avuncular.
QUOTE
"Say that again!"
TACTICS AND COMBAT NOTES
Durable and persistent.
CAMPAIGN USE
Baseline "Dwarf".

Joe Dwarf GM

COMBAT MANEUVERS
Cost  Maneuver  Phase  OCV  DCV  Effect 
0 Presense Attack 0 +0 +0 2d6 +/- modifiers
0 Called Shot: Head 0 -4 - 1d6+3 (Head to Shoulders)
0 Called Shot: High 0 -2 - 2d6+1 (Head to Vitals)
0 Called Shot: Body 0 -1 - 2d6+4 (Hands to Legs)
0 Called Shot: Low 0 -2 - 2d6+6 (Shoulders to Feet)
0 Called Shot: Leg 0 -4 - 1d6+12 (Vitals to Feet)
0 Brace 0 +2 1/2 +2 vs. Range Mod.
0 Set 1 +1 +0 Ranged Attacks only
0 Block 1/2 +0 +0 Block, abort
0 Disarm 1/2 -2 +0 Can disarm
0 Dodge 1/2 -- +3 Abort, vs. all attacks
0 Grab 1/2 -1 -2 Grab two limbs
0 Grab By 1/2 -3 -4 Move and Grab; +(v/10) to STR
0 Haymaker 1/2* +0 -5 +4 DCs to attack
0 Move By 1/2 -2 -2 STR/2 + v/10; you take 1/3
0 Move Through 1/2 -v/10 -3 STR + v/6, you take 1/2 or full
0 Multiple Attack 1 var 1/2 Attack multiple times
0 Shove 1/2 -1 -1 Push 1m per 5 STR
0 Strike 1/2 +0 +0 STR or weapon
0 Throw 1/2 +0 +0 Throw w/ STR dmg
0 Trip 1/2 -1 -2 Target Falls
0 Total Cost of Fighting Skills

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