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Rollo Fjor (Troll) GM
Char  Total  Base  Cost  Roll  Notes 
STR 50 10 70 19-   HTH Damage 10d6 END [0]
DEX 15 10 10 12-  
CON 30 10 30 15-  
INT 15 10 5 12-   PER Roll 14-
EGO 15 10 5 12-  
PRE 20 10 10 13-   PRE Attack: 4d6
           
OCV 4 3 5
DCV 2 3 -5
OMCV 3 3 0
DMCV 3 3 0
SPD 3 2.0 10 Phases: 4, 8, 12
           
PD 10 2 8 10 PD (10 rPD)
ED 10 2 8 10 ED (10 rED)
REC 10 4 6
END 30 20 2
BODY 20 10 10
STUN 45 20 15
           
Running 14m 12 2
Swimming 4m 4 0
Leaping 18m 4 12 203 Total Characteristics Points
Pose
COMPLICATIONS
Cost  Complication
15 Distinctive Features: Terrifying Troll (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
25 Physical Complication: Huge (7 feet tall, 375 lbs) (All the Time; Slightly Impairing)
20 Psychological Complication: True Believer In Cause (Common; Total)
5 Vulnerability: 1 1/2 x BODY Electricity (Uncommon)
5 Vulnerability: 1 1/2 x STUN Electricity (Uncommon)
70 Total Complications Cost
EXPERIENCE POINTS
Base Complications XP Total
200 70 172 372

Rollo Fjor (Troll) GM
SKILLS
Cost  Name
9 +3 with Basic Combatives
3 Linguist
2 1) Language: Czech (completely fluent; literate) (4 Active Points)
3 2) Language: English (idiomatic; literate) (5 Active Points)
2 3) Language: German (idiomatic; literate) (5 Active Points)
0 4) Language: Norwegian (idiomatic; literate) (5 Active Points)
2 5) Language: Russian (idiomatic; literate) (5 Active Points)
1 6) Language: Swedish (idiomatic; literate) (5 Active Points)
3 Norwegian Super Soldier
2 1) Breakfall 12- (3 Active Points)
2 2) CuK: Norway (3 Active Points) 12-
2 3) KS: Norse Lore (3 Active Points) 12-
2 4) PS: Soldier (3 Active Points) 12-
0 5) Survival 12- (3 Active Points)
3 6) WF: Common Melee Weapons, Small Arms (4 Active Points)
36 Total Skills Cost
FIGHTING SKILLS
Cost  Name
12 +3 HTH Damage Class(es)
Basic Combatives
5 1) Breakdown: 1/2 Phase, -2 OCV, +0 DCV, HKA 5d6 , Target Falls
4 2) Shove: 1/2 Phase, +0 OCV, +0 DCV, 80 STR to Shove
4 3) Root: 1/2 Phase, +0 OCV, +0 DCV, 80 STR to resist Shove; Block, Abort
3 4) Takedown: 1/2 Phase, +1 OCV, +1 DCV, 13d6 Strike; Target Falls
28 Total Fighting Skills Cost
PERKS
Cost  Name
105 Innatus Pool (130) (plus Character Creation Resource Points)
105 Total Perks Cost

Rollo Fjor (Troll) GM
Troldfolk (Innati Pool; 130/130)
1) Troll Support : Life Support (Eating: Character only has to eat once per week; Extended Breathing: 1 END per Turn; Immunity: All terrestrial diseases; Longevity: 200 Years; Safe in Intense Cold; Safe in Intense Heat; Sleeping: Character only has to sleep 8 hours per week)
Notes: Real Cost: 13
0
2) Troll sight : Nightvision
Notes: Real Cost: 5
0
3) Troll strength : Reduced Endurance (0 END; +1/2) (25 Active Points) applied to STR
Notes: Real Cost: 25
4) Trollsense : +2 PER with all Sense Groups
Notes: Real Cost: 6
0
5) Trollskin : Resistant (+1/2) (5 Active Points) applied to ED
Notes: Real Cost: 5
6) Trollskin : Resistant (+1/2) (5 Active Points) applied to PD
Notes: Real Cost: 5
7) Knockback Resistance -2m 0
8) Regeneration (4 BODY per Segment), Can Heal Limbs, Per Segment (APG), Resurrection, STUN Also (APG) (+1/2) (139 Active Points); Does Not Work On Some Damage ([Common attack]; Damage From Burns (Fire, Electricity, Extreme Heat); -3/4), Perceivable (by Supernatural Awareness; -1/4)
Notes: Real Cost: 69
0

Rollo Fjor (Troll) GM
APPEARANCE
Height:   7' 0" Hair:  None
Weight:  375 lbs Eyes:  Green
With his human semblance stripped away, Rollo is terrifying, with heavy and rough greyish-green skin, no body hair at all, add bright emerald green eyes. At roughly 7 feet tall, and extra body mass to go with, Rollo's human-sized clothing does not survive the transistion entirely intact, and thus he tends to be attired in tatters.
BACKGROUND
Rolf, known since childhood as Rollo, was a changeling baby hidden amongst a human family in the cradle...and its best not to wonder what happened to the real baby Rolf. Thus it was that Rollo grew up "normal", completely unaware of his true nature.
PERSONALITY
Rollo is a true believer in the cause of the Kommer Aska. He strongly desires to bring about a world in which the mundane and the esoteric worlds can freely and productively intermingle, and he is very well intentioned. However, he is also a good soldier and will do what is necessary along the way...the ends justify the means.
QUOTE
"You should join us and help us to start anew; there will be room for your kind in the world that comes after."
TACTICS AND COMBAT NOTES
Rollo is a jotunn; descended from an acient line of supernatural beings. Like many (but not all) jotunar Rollo can maintain a human semblance, and due to the necessities of the modern world and his origin as a changeling he has spent the vast majority of his life span in this form. Even with his true trollish nature suppressed, Rollo has a number of abilities stemming from this heritage. He is stronger and tougher than a normal person, lives longer, and has lessened biological needs. Rollo spent many years training and operating as a member of the elite Marinejegerkommandoen, his trollish nature undetected. He is a dangerous and extremely competent individual, and not to be underestimated.

Though he does it rarely as it runs counter to his self-identity, when Rollo choses to allow his true nature to take control, he is a hideous but horrifyingly effective physical force possessed of tremendous strength and durability and a regenerative ability that is superior even to most eldar lycanthropes. Very few things short of greater powers want to tangle with a hardned troll, and few Hunters have the wherewithal to take on Rollo in such a state unassisted.
CAMPAIGN USE
Rollo is a powerful operative and "field commander" for the Kommer Aska, a fundamentalist eschatological group composed primarily of groups with Norse roots that endeavors to bring about Ragnarok in the hope that it will end the current age of "reason" and the old ways will be reverted to in the ensuing aftermath. In his human semblance he is charming and heroic and makes a good "face" for the movement, and his resilience and combative skill allow him to deal with any interference that might come his way.

Rollo Fjor (Troll) GM

COMBAT MANEUVERS
Cost  Maneuver  Phase  OCV  DCV  Effect 
0 Presense Attack 0 +0 +0 4d6 +/- modifiers
0 Called Shot: Head 0 -4 - 1d6+3 (Head to Shoulders)
0 Called Shot: High 0 -2 - 2d6+1 (Head to Vitals)
0 Called Shot: Body 0 -1 - 2d6+4 (Hands to Legs)
0 Called Shot: Low 0 -2 - 2d6+6 (Shoulders to Feet)
0 Called Shot: Leg 0 -4 - 1d6+12 (Vitals to Feet)
0 Brace 0 +2 1/2 +2 vs. Range Mod.
0 Set 1 +1 +0 Ranged Attacks only
0 Block 1/2 +0 +0 Block, abort
0 Disarm 1/2 -2 +0 Can disarm
0 Dodge 1/2 -- +3 Abort, vs. all attacks
0 Grab 1/2 -1 -2 Grab two limbs
0 Grab By 1/2 -3 -4 Move and Grab; +(v/10) to STR
0 Haymaker 1/2* +0 -5 +4 DCs to attack
0 Move By 1/2 -2 -2 STR/2 + v/10; you take 1/3
0 Move Through 1/2 -v/10 -3 STR + v/6, you take 1/2 or full
0 Multiple Attack 1 var 1/2 Attack multiple times
0 Shove 1/2 -1 -1 Push 1m per 5 STR
0 Strike 1/2 +0 +0 STR or weapon
0 Throw 1/2 +0 +0 Throw w/ STR dmg
0 Trip 1/2 -1 -2 Target Falls
5 Breakdown 1/2 -2 +0 HKA 5d6 , Target Falls
4 Shove 1/2 +0 +0 80 STR to Shove
4 Root 1/2 +0 +0 80 STR to resist Shove; Block, Abort
3 Takedown 1/2 +1 +1 13d6 Strike; Target Falls
28 Total Cost of Fighting Skills

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