|
Char
|
Total
|
Base
|
Cost
|
Roll
|
Notes
|
STR
|
50
|
10
|
70
|
19-
|
HTH Damage 10d6 END [0]
|
DEX
|
15
|
10
|
10
|
12-
|
|
CON
|
30
|
10
|
30
|
15-
|
|
INT
|
15
|
10
|
5
|
12-
|
PER Roll 14-
|
EGO
|
15
|
10
|
5
|
12-
|
|
PRE
|
20
|
10
|
10
|
13-
|
PRE Attack: 4d6
|
|
|
|
|
|
|
OCV
|
4
|
3
|
5
|
|
|
DCV
|
2
|
3
|
-5
|
|
|
OMCV
|
3
|
3
|
0
|
|
|
DMCV
|
3
|
3
|
0
|
|
|
SPD
|
3
|
2.0
|
10
|
|
Phases: 4, 8, 12
|
|
|
|
|
|
|
PD
|
10
|
2
|
8
|
|
10 PD (10 rPD)
|
ED
|
10
|
2
|
8
|
|
10 ED (10 rED)
|
REC
|
10
|
4
|
6
|
|
|
END
|
30
|
20
|
2
|
|
|
BODY
|
20
|
10
|
10
|
|
|
STUN
|
45
|
20
|
15
|
|
|
|
|
|
|
|
|
Running
|
14m
|
12
|
2
|
|
|
Swimming
|
4m
|
4
|
0
|
|
|
Leaping
|
18m
|
4
|
12
|
203
|
Total Characteristics Points
|
|
|
|
|
|
Cost
|
Complication
|
15
|
Distinctive Features: Terrifying Troll (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
|
25
|
Physical Complication: Huge (7 feet tall, 375 lbs) (All the Time; Slightly Impairing)
|
20
|
Psychological Complication: True Believer In Cause (Common; Total)
|
5
|
Vulnerability: 1 1/2 x BODY Electricity (Uncommon)
|
5
|
Vulnerability: 1 1/2 x STUN Electricity (Uncommon)
|
70
|
Total Complications Cost
|
|
Base
|
Complications
|
XP
|
Total
|
200
|
70
|
172
|
372
|
|
|
|
Cost
|
Name
|
9
|
+3 with Basic Combatives
|
3
|
Linguist
|
2
|
1)
Language: Czech (completely fluent; literate) (4 Active Points)
|
3
|
2)
Language: English (idiomatic; literate) (5 Active Points)
|
2
|
3)
Language: German (idiomatic; literate) (5 Active Points)
|
0
|
4)
Language: Norwegian (idiomatic; literate) (5 Active Points)
|
2
|
5)
Language: Russian (idiomatic; literate) (5 Active Points)
|
1
|
6)
Language: Swedish (idiomatic; literate) (5 Active Points)
|
3
|
Norwegian Super Soldier
|
2
|
1)
Breakfall 12- (3 Active Points)
|
2
|
2)
CuK: Norway (3 Active Points) 12-
|
2
|
3)
KS: Norse Lore (3 Active Points) 12-
|
2
|
4)
PS: Soldier (3 Active Points) 12-
|
0
|
5)
Survival 12- (3 Active Points)
|
3
|
6)
WF: Common Melee Weapons, Small Arms (4 Active Points)
|
36
|
Total Skills Cost
|
Cost
|
Name
|
12
|
+3 HTH Damage Class(es)
|
|
Basic Combatives
|
5
|
1)
Breakdown: 1/2 Phase, -2 OCV, +0 DCV, HKA 5d6 , Target Falls
|
4
|
2)
Shove: 1/2 Phase, +0 OCV, +0 DCV, 80 STR to Shove
|
4
|
3)
Root: 1/2 Phase, +0 OCV, +0 DCV, 80 STR to resist Shove; Block, Abort
|
3
|
4)
Takedown: 1/2 Phase, +1 OCV, +1 DCV, 13d6 Strike; Target Falls
|
28
|
Total Fighting Skills Cost
|
Cost
|
Name
|
105
|
Innatus Pool (130) (plus Character Creation Resource Points)
|
105
|
Total Perks Cost
|
|
|
|
|
1)
Troll Support
:
Life Support (Eating: Character only has to eat once per week; Extended Breathing: 1 END per Turn; Immunity: All terrestrial diseases; Longevity: 200 Years; Safe in Intense Cold; Safe in Intense Heat; Sleeping: Character only has to sleep 8 hours per week)
Notes:
Real Cost: 13
|
0
|
2)
Troll sight
:
Nightvision
Notes:
Real Cost: 5
|
0
|
3)
Troll strength
:
Reduced Endurance (0 END; +1/2) (25 Active Points) applied to STR
Notes:
Real Cost: 25
|
|
4)
Trollsense
:
+2 PER with all Sense Groups
Notes:
Real Cost: 6
|
0
|
5)
Trollskin
:
Resistant (+1/2) (5 Active Points) applied to ED
Notes:
Real Cost: 5
|
|
6)
Trollskin
:
Resistant (+1/2) (5 Active Points) applied to PD
Notes:
Real Cost: 5
|
|
7)
Knockback Resistance -2m
|
0
|
8)
Regeneration (4 BODY per Segment), Can Heal Limbs, Per Segment (APG), Resurrection, STUN Also (APG) (+1/2) (139 Active Points); Does Not Work On Some Damage ([Common attack]; Damage From Burns (Fire, Electricity, Extreme Heat); -3/4), Perceivable (by Supernatural Awareness; -1/4)
Notes:
Real Cost: 69
|
0
|
|
|
|
|
|
With his human semblance stripped away, Rollo is terrifying, with heavy and rough greyish-green skin, no body hair at all, add bright emerald green eyes. At roughly 7 feet tall, and extra body mass to go with, Rollo's human-sized clothing does not survive the transistion entirely intact, and thus he tends to be attired in tatters.
|
Rolf, known since childhood as Rollo, was a changeling baby hidden amongst a human family in the cradle...and its best not to wonder what happened to the real baby Rolf. Thus it was that Rollo grew up "normal", completely unaware of his true nature.
|
Rollo is a true believer in the cause of the Kommer Aska. He strongly desires to bring about a world in which the mundane and the esoteric worlds can freely and productively intermingle, and he is very well intentioned. However, he is also a good soldier and will do what is necessary along the way...the ends justify the means.
|
"You should join us and help us to start anew; there will be room for your kind in the world that comes after."
|
Rollo is a jotunn; descended from an acient line of supernatural beings. Like many (but not all) jotunar Rollo can maintain a human semblance, and due to the necessities of the modern world and his origin as a changeling he has spent the vast majority of his life span in this form. Even with his true trollish nature suppressed, Rollo has a number of abilities stemming from this heritage. He is stronger and tougher than a normal person, lives longer, and has lessened biological needs. Rollo spent many years training and operating as a member of the elite Marinejegerkommandoen, his trollish nature undetected. He is a dangerous and extremely competent individual, and not to be underestimated.
Though he does it rarely as it runs counter to his self-identity, when Rollo choses to allow his true nature to take control, he is a hideous but horrifyingly effective physical force possessed of tremendous strength and durability and a regenerative ability that is superior even to most eldar lycanthropes. Very few things short of greater powers want to tangle with a hardned troll, and few Hunters have the wherewithal to take on Rollo in such a state unassisted.
|
Rollo is a powerful operative and "field commander" for the Kommer Aska, a fundamentalist eschatological group composed primarily of groups with Norse roots that endeavors to bring about Ragnarok in the hope that it will end the current age of "reason" and the old ways will be reverted to in the ensuing aftermath. In his human semblance he is charming and heroic and makes a good "face" for the movement, and his resilience and combative skill allow him to deal with any interference that might come his way.
|
|
|
Cost
|
Maneuver
|
Phase
|
OCV
|
DCV
|
Effect
|
0
|
Presense Attack
|
0
|
+0
|
+0
|
4d6
+/- modifiers
|
0
|
Called Shot: Head
|
0
|
-4
|
-
|
1d6+3 (Head to Shoulders)
|
0
|
Called Shot: High
|
0
|
-2
|
-
|
2d6+1 (Head to Vitals)
|
0
|
Called Shot: Body
|
0
|
-1
|
-
|
2d6+4 (Hands to Legs)
|
0
|
Called Shot: Low
|
0
|
-2
|
-
|
2d6+6 (Shoulders to Feet)
|
0
|
Called Shot: Leg
|
0
|
-4
|
-
|
1d6+12 (Vitals to Feet)
|
0
|
Brace
|
0
|
+2
|
1/2
|
+2 vs. Range Mod.
|
0
|
Set
|
1
|
+1
|
+0
|
Ranged Attacks only
|
0
|
Block
|
1/2
|
+0
|
+0
|
Block, abort
|
0
|
Disarm
|
1/2
|
-2
|
+0
|
Can disarm
|
0
|
Dodge
|
1/2
|
--
|
+3
|
Abort, vs. all attacks
|
0
|
Grab
|
1/2
|
-1
|
-2
|
Grab two limbs
|
0
|
Grab By
|
1/2
|
-3
|
-4
|
Move and Grab; +(v/10) to STR
|
0
|
Haymaker
|
1/2*
|
+0
|
-5
|
+4 DCs to attack
|
0
|
Move By
|
1/2
|
-2
|
-2
|
STR/2 + v/10; you take 1/3
|
0
|
Move Through
|
1/2
|
-v/10
|
-3
|
STR + v/6, you take 1/2 or full
|
0
|
Multiple Attack
|
1
|
var
|
1/2
|
Attack multiple times
|
0
|
Shove
|
1/2
|
-1
|
-1
|
Push 1m per 5 STR
|
0
|
Strike
|
1/2
|
+0
|
+0
|
STR or weapon
|
0
|
Throw
|
1/2
|
+0
|
+0
|
Throw w/ STR dmg
|
0
|
Trip
|
1/2
|
-1
|
-2
|
Target Falls
|
5
|
Breakdown
|
1/2
|
-2
|
+0
|
HKA 5d6 , Target Falls
|
4
|
Shove
|
1/2
|
+0
|
+0
|
80 STR to Shove
|
4
|
Root
|
1/2
|
+0
|
+0
|
80 STR to resist Shove; Block, Abort
|
3
|
Takedown
|
1/2
|
+1
|
+1
|
13d6 Strike; Target Falls
|
28
|
Total Cost of Fighting Skills
|
|
|
|