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Hajarl GM
Char  Total  Base  Cost  Roll  Notes 
STR 25 10 10 14-   HTH Damage 5d6 END [2]
DEX 10 10 0 11-  
CON 15 10 5 12-  
INT 13 10 3 12-   PER Roll 12-
EGO 10 10 0 11-  
PRE 15 10 5 12-   PRE Attack: 3d6
           
OCV 4 3 5
DCV 3 3 0
OMCV 2 3 -3
DMCV 3 3 0
SPD 2 2.0 0 Phases: 6, 12
           
PD 6/8 2 2 6/8 PD (6/8 rPD)
ED 4/6 2 0 4/6 ED (4/6 rED)
REC 10 4 3
END 30 20 0
BODY 16 10 0
STUN 40 20 5
           
Running 10m 12 -2
Swimming 4m 4 0
Leaping 4m 4 0 33 Total Characteristics Points
Pose
COMPLICATIONS
Cost  Complication
5 Distinctive Features: Dwarf (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Just Assumed To Be A Short Stocky Person By Normal Humans Not In the Know)
15 Psychological Complication: Perfectionist (Common; Strong)
10 Psychological Complication: Loves To Talk Shop About Motorcycle Mechanics (Uncommon; Strong)
10 Social Complication: Criminal Record Infrequently, Major
10 Unluck: 2d6
50 Total Complications Cost
EXPERIENCE POINTS
Base Complications XP Total
125 50 0 100

Hajarl GM
SKILLS
Cost  Name
3 Dwarven Bike Gang Member
2 1) +1 with Shotguns (3 Active Points)
2 2) AK: Old American Highway System (3 Active Points) 12-
2 3) Combat Driving 11- (3 Active Points)
2 4) Dwarf Society 12- (3 Active Points)
3 5) KS: Dwarf Lore (4 Active Points) 13-
6 6) Mechanics 14- (7 Active Points)
1 7) TF: Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles (2 Active Points)
21 Total Skills Cost
PERKS
Cost  Name
8 Equipment Pool (40)
35 Every-dwarf Template (60) (plus Character Creation Resource Points)
1 Fringe Benefit: Gang/organized crime group member
2 Vehicle Pool (4)
46 Total Perks Cost

Hajarl GM
Innati Pool - Every-dwarf (60/60)
Notes: Real Cost: 60
1) +5 STR, Reduced Endurance (1/2 END; +1/4) (11 Active Points) (Modifiers affect Base Characteristic)
Notes: Real Cost: 11
1
2) +2 PD, Impenetrable (+1/4), Hardened (+1/4), Resistant (+1/2) (8 Active Points) (Modifiers affect Base Characteristic)
Notes: Real Cost: 8
3) +2 ED, Impenetrable (+1/4), Hardened (+1/4), Resistant (+1/2) (6 Active Points) (Modifiers affect Base Characteristic)
Notes: Real Cost: 6
4) +6 BODY (Modifiers affect Base Characteristic)
Notes: Real Cost: 5
5) +10 STUN (Modifiers affect Base Characteristic)
Notes: Real Cost: 5
6) +10 END (Modifiers affect Base Characteristic)
Notes: Real Cost: 2
7) +3 REC (Modifiers affect Base Characteristic)
Notes: Real Cost: 4
8) Life Support (Immune To Temperature Extremes +/- 1 Level; Longevity: 400 Years; Resistance (CON Roll) All terrestrial diseases; Resistance (CON Roll) All terrestrial poisons)
Notes: Real Cost: 14
0
9) Nightvision
Notes: Real Cost: 5
0
10) Supernatural Resistance: 5
Notes: Real Cost: 15

Equipment Pool (40/40)
1) Sawed Off Double-barreled Shotgun : Killing Attack - Ranged 3d6+1, +1 Increased STUN Multiplier (+1/4), Area Of Effect Accurate (1m Radius; +1/2) (87 Active Points); OAF (-1), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1), Cannot Use Targeting (-1/2), 16 clips of 2 Boostable Charges (-1/4), Limited Range (10 Meters; -1/4), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4), Reduced Penetration (-1/4)
Notes: Real Cost: 18 Points
[2 bc]
2) Sawed Off Double-barreled Shotgun (Blunderbuss Style) : Killing Attack - Ranged 3d6+1, Knockdown (+1/4), Area Of Effect (16m Cone; +1/2), Thin Cone (-1/4) (75 Active Points); OAF (-1), STR Minimum 13 (STR Min. Cannot Add/Subtract Damage; -1), No Range (-1/2), Real Weapon (-1/4), 32 clips of 2 Charges (-1/4), Reduced Penetration (-1/4), Perceivable (Extra Loud; -1/4), Required Hands One-And-A-Half-Handed (-1/4)
Notes: Real Cost: 16
[2]
3) Tool Kit : +3 with Mechanics (6 Active Points); OAF (Requires Multiple Foci or functions at reduced effectiveness; -3/4)
Notes: Real Cost: 3
4) Cell Phone - Reliable :
Notes: Real Cost: 1
5) Biker Leathers : (2 PD/2 ED) (6 Active Points); Half Mass (-1/2), Everything Except Head (-1/2), IIF (-1/4), Real Armor (-1/4)
Notes: Real Cost: 2
0

Vehicle & Bases Pool (4/4)
1) Cruiser Bike
Notes: Real Cost: 4

Hajarl GM
APPEARANCE
Height:   5' 5" Hair:  Black
Weight:  325 lbs Eyes:  Black
Hajarl is a grease stained wrench monkey who pays little attention to his appearance.
BACKGROUND
PERSONALITY
Hajarl likes a strong leader who makes decisions so that Hajarl does not have to. That gives him time to focus on his beloved motorcycles.
QUOTE
"Ya can't just drop shift like that; yer tearin up her tranny."
TACTICS AND COMBAT NOTES
Hajarl is a competant shotgunner.
CAMPAIGN USE
Dwarven bike gang member.

Hajarl GM

COMBAT MANEUVERS
Cost  Maneuver  Phase  OCV  DCV  Effect 
0 Presense Attack 0 +0 +0 3d6 +/- modifiers
0 Called Shot: Head 0 -4 - 1d6+3 (Head to Shoulders)
0 Called Shot: High 0 -2 - 2d6+1 (Head to Vitals)
0 Called Shot: Body 0 -1 - 2d6+4 (Hands to Legs)
0 Called Shot: Low 0 -2 - 2d6+6 (Shoulders to Feet)
0 Called Shot: Leg 0 -4 - 1d6+12 (Vitals to Feet)
0 Brace 0 +2 1/2 +2 vs. Range Mod.
0 Set 1 +1 +0 Ranged Attacks only
0 Block 1/2 +0 +0 Block, abort
0 Disarm 1/2 -2 +0 Can disarm
0 Dodge 1/2 -- +3 Abort, vs. all attacks
0 Grab 1/2 -1 -2 Grab two limbs
0 Grab By 1/2 -3 -4 Move and Grab; +(v/10) to STR
0 Haymaker 1/2* +0 -5 +4 DCs to attack
0 Move By 1/2 -2 -2 STR/2 + v/10; you take 1/3
0 Move Through 1/2 -v/10 -3 STR + v/6, you take 1/2 or full
0 Multiple Attack 1 var 1/2 Attack multiple times
0 Shove 1/2 -1 -1 Push 1m per 5 STR
0 Strike 1/2 +0 +0 STR or weapon
0 Throw 1/2 +0 +0 Throw w/ STR dmg
0 Trip 1/2 -1 -2 Target Falls
0 Total Cost of Fighting Skills

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