|
Char
|
Total
|
Base
|
Cost
|
Roll
|
Notes
|
STR
|
25
|
10
|
10
|
14-
|
HTH Damage 5d6 END [2]
|
DEX
|
10
|
10
|
0
|
11-
|
|
CON
|
15
|
10
|
5
|
12-
|
|
INT
|
13
|
10
|
3
|
12-
|
PER Roll 12-
|
EGO
|
10
|
10
|
0
|
11-
|
|
PRE
|
15
|
10
|
5
|
12-
|
PRE Attack: 3d6
|
|
|
|
|
|
|
OCV
|
4
|
3
|
5
|
|
|
DCV
|
3
|
3
|
0
|
|
|
OMCV
|
2
|
3
|
-3
|
|
|
DMCV
|
3
|
3
|
0
|
|
|
SPD
|
2
|
2.0
|
0
|
|
Phases: 6, 12
|
|
|
|
|
|
|
PD
|
6/8
|
2
|
2
|
|
6/8 PD (6/8 rPD)
|
ED
|
4/6
|
2
|
0
|
|
4/6 ED (4/6 rED)
|
REC
|
10
|
4
|
3
|
|
|
END
|
30
|
20
|
0
|
|
|
BODY
|
16
|
10
|
0
|
|
|
STUN
|
40
|
20
|
5
|
|
|
|
|
|
|
|
|
Running
|
10m
|
12
|
-2
|
|
|
Swimming
|
4m
|
4
|
0
|
|
|
Leaping
|
4m
|
4
|
0
|
33
|
Total Characteristics Points
|
|
|
|
|
|
Cost
|
Complication
|
5
|
Distinctive Features: Dwarf (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Just Assumed To Be A Short Stocky Person By Normal Humans Not In the Know)
|
15
|
Psychological Complication: Perfectionist (Common; Strong)
|
10
|
Psychological Complication: Loves To Talk Shop About Motorcycle Mechanics (Uncommon; Strong)
|
10
|
Social Complication: Criminal Record Infrequently, Major
|
10
|
Unluck: 2d6
|
50
|
Total Complications Cost
|
|
Base
|
Complications
|
XP
|
Total
|
125
|
50
|
0
|
100
|
|
|
|
Cost
|
Name
|
3
|
Dwarven Bike Gang Member
|
2
|
1)
+1 with Shotguns (3 Active Points)
|
2
|
2)
AK: Old American Highway System (3 Active Points) 12-
|
2
|
3)
Combat Driving 11- (3 Active Points)
|
2
|
4)
Dwarf Society 12- (3 Active Points)
|
3
|
5)
KS: Dwarf Lore (4 Active Points) 13-
|
6
|
6)
Mechanics 14- (7 Active Points)
|
1
|
7)
TF: Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles (2 Active Points)
|
21
|
Total Skills Cost
|
Cost
|
Name
|
8
|
Equipment Pool (40)
|
35
|
Every-dwarf Template (60) (plus Character Creation Resource Points)
|
1
|
Fringe Benefit: Gang/organized crime group member
|
2
|
Vehicle Pool (4)
|
46
|
Total Perks Cost
|
|
|
Notes:
Real Cost: 60
|
|
1)
+5 STR, Reduced Endurance (1/2 END; +1/4) (11 Active Points) (Modifiers affect Base Characteristic)
Notes:
Real Cost: 11
|
1
|
2)
+2 PD, Impenetrable (+1/4), Hardened (+1/4), Resistant (+1/2) (8 Active Points) (Modifiers affect Base Characteristic)
Notes:
Real Cost: 8
|
|
3)
+2 ED, Impenetrable (+1/4), Hardened (+1/4), Resistant (+1/2) (6 Active Points) (Modifiers affect Base Characteristic)
Notes:
Real Cost: 6
|
|
4)
+6 BODY (Modifiers affect Base Characteristic)
Notes:
Real Cost: 5
|
|
5)
+10 STUN (Modifiers affect Base Characteristic)
Notes:
Real Cost: 5
|
|
6)
+10 END (Modifiers affect Base Characteristic)
Notes:
Real Cost: 2
|
|
7)
+3 REC (Modifiers affect Base Characteristic)
Notes:
Real Cost: 4
|
|
8)
Life Support (Immune To Temperature Extremes +/- 1 Level; Longevity: 400 Years; Resistance (CON Roll) All terrestrial diseases; Resistance (CON Roll) All terrestrial poisons)
Notes:
Real Cost: 14
|
0
|
9)
Nightvision
Notes:
Real Cost: 5
|
0
|
10)
Supernatural Resistance: 5
Notes:
Real Cost: 15
|
|
|
|
|
|
1)
Sawed Off Double-barreled Shotgun
:
Killing Attack - Ranged 3d6+1, +1 Increased STUN Multiplier (+1/4), Area Of Effect Accurate (1m Radius; +1/2) (87 Active Points); OAF (-1), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1), Cannot Use Targeting (-1/2), 16 clips of 2 Boostable Charges (-1/4), Limited Range (10 Meters; -1/4), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4), Reduced Penetration (-1/4)
Notes:
Real Cost: 18 Points
|
[2 bc]
|
2)
Sawed Off Double-barreled Shotgun (Blunderbuss Style)
:
Killing Attack - Ranged 3d6+1, Knockdown (+1/4), Area Of Effect (16m Cone; +1/2), Thin Cone (-1/4) (75 Active Points); OAF (-1), STR Minimum 13 (STR Min. Cannot Add/Subtract Damage; -1), No Range (-1/2), Real Weapon (-1/4), 32 clips of 2 Charges (-1/4), Reduced Penetration (-1/4), Perceivable (Extra Loud; -1/4), Required Hands One-And-A-Half-Handed (-1/4)
Notes:
Real Cost: 16
|
[2]
|
3)
Tool Kit
:
+3 with Mechanics (6 Active Points); OAF (Requires Multiple Foci or functions at reduced effectiveness; -3/4)
Notes:
Real Cost: 3
|
|
4)
Cell Phone - Reliable
:
Notes:
Real Cost: 1
|
|
5)
Biker Leathers
:
(2 PD/2 ED) (6 Active Points); Half Mass (-1/2), Everything Except Head (-1/2), IIF (-1/4), Real Armor (-1/4)
Notes:
Real Cost: 2
|
0
|
|
|
|
|
1)
Cruiser Bike
Notes:
Real Cost: 4
|
|
|
|
|
|
|
Hajarl is a grease stained wrench monkey who pays little attention to his appearance.
|
|
Hajarl likes a strong leader who makes decisions so that Hajarl does not have to. That gives him time to focus on his beloved motorcycles.
|
"Ya can't just drop shift like that; yer tearin up her tranny."
|
Hajarl is a competant shotgunner.
|
Dwarven bike gang member.
|
|
|
Cost
|
Maneuver
|
Phase
|
OCV
|
DCV
|
Effect
|
0
|
Presense Attack
|
0
|
+0
|
+0
|
3d6
+/- modifiers
|
0
|
Called Shot: Head
|
0
|
-4
|
-
|
1d6+3 (Head to Shoulders)
|
0
|
Called Shot: High
|
0
|
-2
|
-
|
2d6+1 (Head to Vitals)
|
0
|
Called Shot: Body
|
0
|
-1
|
-
|
2d6+4 (Hands to Legs)
|
0
|
Called Shot: Low
|
0
|
-2
|
-
|
2d6+6 (Shoulders to Feet)
|
0
|
Called Shot: Leg
|
0
|
-4
|
-
|
1d6+12 (Vitals to Feet)
|
0
|
Brace
|
0
|
+2
|
1/2
|
+2 vs. Range Mod.
|
0
|
Set
|
1
|
+1
|
+0
|
Ranged Attacks only
|
0
|
Block
|
1/2
|
+0
|
+0
|
Block, abort
|
0
|
Disarm
|
1/2
|
-2
|
+0
|
Can disarm
|
0
|
Dodge
|
1/2
|
--
|
+3
|
Abort, vs. all attacks
|
0
|
Grab
|
1/2
|
-1
|
-2
|
Grab two limbs
|
0
|
Grab By
|
1/2
|
-3
|
-4
|
Move and Grab; +(v/10) to STR
|
0
|
Haymaker
|
1/2*
|
+0
|
-5
|
+4 DCs to attack
|
0
|
Move By
|
1/2
|
-2
|
-2
|
STR/2 + v/10; you take 1/3
|
0
|
Move Through
|
1/2
|
-v/10
|
-3
|
STR + v/6, you take 1/2 or full
|
0
|
Multiple Attack
|
1
|
var
|
1/2
|
Attack multiple times
|
0
|
Shove
|
1/2
|
-1
|
-1
|
Push 1m per 5 STR
|
0
|
Strike
|
1/2
|
+0
|
+0
|
STR or weapon
|
0
|
Throw
|
1/2
|
+0
|
+0
|
Throw w/ STR dmg
|
0
|
Trip
|
1/2
|
-1
|
-2
|
Target Falls
|
0
|
Total Cost of Fighting Skills
|
|
|
|