|
Char
|
Total
|
Base
|
Cost
|
Roll
|
Notes
|
STR
|
25
|
10
|
10
|
14-
|
HTH Damage 5d6 END [2]
|
DEX
|
10
|
10
|
0
|
11-
|
|
CON
|
15
|
10
|
5
|
12-
|
|
INT
|
9
|
10
|
-1
|
11-
|
PER Roll 11-
|
EGO
|
10
|
10
|
0
|
11-
|
|
PRE
|
10
|
10
|
0
|
11-
|
PRE Attack: 2d6
|
|
|
|
|
|
|
OCV
|
5
|
3
|
10
|
|
|
DCV
|
3
|
3
|
0
|
|
|
OMCV
|
2
|
3
|
-3
|
|
|
DMCV
|
3
|
3
|
0
|
|
|
SPD
|
2
|
2.0
|
0
|
|
Phases: 6, 12
|
|
|
|
|
|
|
PD
|
6/8
|
2
|
2
|
|
6/8 PD (6/8 rPD)
|
ED
|
4/6
|
2
|
0
|
|
4/6 ED (4/6 rED)
|
REC
|
10
|
4
|
2
|
|
|
END
|
30
|
20
|
0
|
|
|
BODY
|
16
|
10
|
1
|
|
|
STUN
|
40
|
20
|
5
|
|
|
|
|
|
|
|
|
Running
|
10m
|
12
|
-2
|
|
|
Swimming
|
3m
|
4
|
0
|
|
|
Leaping
|
3m
|
4
|
0
|
28
|
Total Characteristics Points
|
|
|
|
|
|
Cost
|
Complication
|
5
|
Distinctive Features: Dwarf (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Just Assumed To Be A Short Stocky Person By Normal Humans Not In the Know)
|
20
|
Psychological Complication: Loyal At Any Cost (Common; Total)
|
10
|
Social Complication: Criminal Record Infrequently, Major
|
10
|
Negative Reputation: Low Man On The Totem Pole In Gang, Very Frequently (Known Only To A Small Group)
|
5
|
Unluck: 1d6
|
50
|
Total Complications Cost
|
|
Base
|
Complications
|
XP
|
Total
|
125
|
50
|
0
|
95
|
|
|
|
Cost
|
Name
|
3
|
Dwarven Bike Gang Member
|
2
|
1)
+1 with Pistol (3 Active Points)
|
2
|
2)
Fast Draw 11- (3 Active Points)
|
2
|
3)
AK: Old American Highway System (3 Active Points) 11-
|
2
|
4)
Breakfall 11- (3 Active Points)
|
2
|
5)
Dwarf Society 11- (3 Active Points)
|
3
|
6)
KS: Dwarf Lore (4 Active Points) 12-
|
2
|
7)
Streetwise 11- (3 Active Points)
|
1
|
8)
Survival (Urban) 11- (2 Active Points)
|
2
|
9)
TF: Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles (3 Active Points)
|
2
|
10)
Teamwork 11- (3 Active Points)
|
23
|
Total Skills Cost
|
Cost
|
Name
|
6
|
Equipment Pool (30)
|
35
|
Every-dwarf Template (60) (plus Character Creation Resource Points)
|
2
|
Vehicle Pool (4)
|
1
|
Fringe Benefit: Gang/organized crime group member
|
44
|
Total Perks Cost
|
|
|
Notes:
Real Cost: 60
|
|
1)
+5 STR, Reduced Endurance (1/2 END; +1/4) (11 Active Points) (Modifiers affect Base Characteristic)
Notes:
Real Cost: 11
|
1
|
2)
+2 PD, Impenetrable (+1/4), Hardened (+1/4), Resistant (+1/2) (8 Active Points) (Modifiers affect Base Characteristic)
Notes:
Real Cost: 8
|
|
3)
+2 ED, Impenetrable (+1/4), Hardened (+1/4), Resistant (+1/2) (6 Active Points) (Modifiers affect Base Characteristic)
Notes:
Real Cost: 6
|
|
4)
+5 BODY (Modifiers affect Base Characteristic)
Notes:
Real Cost: 5
|
|
5)
+10 STUN (Modifiers affect Base Characteristic)
Notes:
Real Cost: 5
|
|
6)
+10 END (Modifiers affect Base Characteristic)
Notes:
Real Cost: 2
|
|
7)
+4 REC (Modifiers affect Base Characteristic)
Notes:
Real Cost: 4
|
|
8)
Life Support (Immune To Temperature Extremes +/- 1 Level; Longevity: 400 Years; Resistance (CON Roll) All terrestrial diseases; Resistance (CON Roll) All terrestrial poisons)
Notes:
Real Cost: 14
|
0
|
9)
Nightvision
Notes:
Real Cost: 5
|
0
|
10)
Supernatural Resistance: 5
Notes:
Real Cost: 15
|
|
|
|
|
|
1)
Colt Anaconda .44 Magnum (Custom)
:
Killing Attack - Ranged 3d6-1, Knockdown (+1/4), +1 Increased STUN Multiplier (+1/4) (60 Active Points); STR Minimum 15 (STR Min. Cannot Add/Subtract Damage; -1 1/4), OAF (-1), Beam (-1/4), 4 clips of 6 Charges (-1/4), Real Weapon (-1/4)
Notes:
(x2 number of items)
Real Cost: 20
|
[6]
|
2)
Brass Knuckles
:
HA +2d6 (10 Active Points); OIF (-1/2), Hand-To-Hand Attack (-1/4), Extra Time (Delayed Phase, Only to Activate, -1/4)
Notes:
Real Cost: 5
|
1
|
3)
Reliable Cell Phone
:
Radio Perception/Transmission (Radio Group) (10 Active Points); Only usuable with other phones, must have phone numbers (-2), OAF (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Sense Affected As More Than One Sense Hearing & Radio (-1/2), Restrainable (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Real Item (-1/4), 1 Continuing Fuel Charge lasting 6 Hours (Wall Charger; Need Power Adaptor and Place To Plug In; -1/4)
Notes:
Real Cost: 1
|
[1 cc]
|
4)
Tool Kit
:
+1 with Mechanics (2 Active Points); OAF (Requires Multiple Foci or functions at reduced effectiveness; -3/4)
Notes:
Real Cost: 1
|
|
5)
Biker Leathers
:
(2 PD/2 ED) (6 Active Points); Half Mass (-1/2), Everything Except Head (-1/2), IIF (-1/4), Real Armor (-1/4)
Notes:
Real Cost: 2
|
0
|
|
|
|
|
1)
Cruiser Bike
Notes:
Real Cost: 4
|
|
|
|
|
|
|
Bruid is a Dwarf's Dwarf and a biker's biker and strives to be an exemplar for both concepts. He wears stylish leathers and keeps his hawg immaculate.
|
|
Bruid thinks he's more properly Dwarfy than Goran, and that he is more capable than he really is.
|
"If I were in charge, we wouldn't be doing this kind of crazy bullshit."
|
Truculent and stubborn.
|
Dwarven bike gang member.
|
|
|
Cost
|
Maneuver
|
Phase
|
OCV
|
DCV
|
Effect
|
0
|
Presense Attack
|
0
|
+0
|
+0
|
2d6
+/- modifiers
|
0
|
Called Shot: Head
|
0
|
-4
|
-
|
1d6+3 (Head to Shoulders)
|
0
|
Called Shot: High
|
0
|
-2
|
-
|
2d6+1 (Head to Vitals)
|
0
|
Called Shot: Body
|
0
|
-1
|
-
|
2d6+4 (Hands to Legs)
|
0
|
Called Shot: Low
|
0
|
-2
|
-
|
2d6+6 (Shoulders to Feet)
|
0
|
Called Shot: Leg
|
0
|
-4
|
-
|
1d6+12 (Vitals to Feet)
|
0
|
Brace
|
0
|
+2
|
1/2
|
+2 vs. Range Mod.
|
0
|
Set
|
1
|
+1
|
+0
|
Ranged Attacks only
|
0
|
Block
|
1/2
|
+0
|
+0
|
Block, abort
|
0
|
Disarm
|
1/2
|
-2
|
+0
|
Can disarm
|
0
|
Dodge
|
1/2
|
--
|
+3
|
Abort, vs. all attacks
|
0
|
Grab
|
1/2
|
-1
|
-2
|
Grab two limbs
|
0
|
Grab By
|
1/2
|
-3
|
-4
|
Move and Grab; +(v/10) to STR
|
0
|
Haymaker
|
1/2*
|
+0
|
-5
|
+4 DCs to attack
|
0
|
Move By
|
1/2
|
-2
|
-2
|
STR/2 + v/10; you take 1/3
|
0
|
Move Through
|
1/2
|
-v/10
|
-3
|
STR + v/6, you take 1/2 or full
|
0
|
Multiple Attack
|
1
|
var
|
1/2
|
Attack multiple times
|
0
|
Shove
|
1/2
|
-1
|
-1
|
Push 1m per 5 STR
|
0
|
Strike
|
1/2
|
+0
|
+0
|
STR or weapon
|
0
|
Throw
|
1/2
|
+0
|
+0
|
Throw w/ STR dmg
|
0
|
Trip
|
1/2
|
-1
|
-2
|
Target Falls
|
0
|
Total Cost of Fighting Skills
|
|
|
|