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Feng The Rose
Char  Total  Base  Cost  Roll  Notes 
STR 5 10 -5 10-   HTH Damage 1d6 END [1]
DEX 10 10 0 11-  
CON 5 10 -5 10-  
INT 5 10 -5 10-   PER Roll 10-
EGO 10 10 0 11-  
PRE 5 10 -5 10-   PRE Attack: 1d6
           
OCV 3 3 0
DCV 5 3 10
OMCV 3 3 0
DMCV 3 3 0
SPD 3 2.0 10 Phases: 4, 8, 12
           
PD 2 2 0 2 PD (0 rPD)
ED 2 2 0 2 ED (0 rED)
REC 4 4 0
END 20 20 0
BODY 10 10 0
STUN 20 20 0
           
Running 0m 12 -12
Swimming 0m 4 -2
Leaping 0m 4 -2 -16 Total Characteristics Points
COMPLICATIONS
Cost  Complication
10 Distinctive Features: Air Elemental (Easily Concealed; Extreme Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
25 Physical Complication: Made Of Air (All the Time; Slightly Impairing)
10 Psychological Complication: Mischievous (Common; Moderate)
15 Susceptibility: Strong Winds -1 to all Rolls per Phase (Uncommon)
60 Total Complications Cost
EXPERIENCE POINTS
Base Complications XP Total
125 60 0 125

Feng The Rose

Feng The Rose
70 Air Elemental :  Desolidification (affected by Air / Wind), Persistent (+1/4), Inherent (+1/4), Reduced Endurance (0 END; +1/2), Selective Desolidification (+1 1/2) (140 Active Points); Always On (-1/2), Cannot Pass Through Solid Objects (-1/2) 0
30 Air Elemental :  Flight 12m, x8 Noncombat, Persistent (+1/4), No Turn Mode (+1/4), Inherent (+1/4), Reduced Endurance (0 END; +1/2), No Gravity Penalty (+1/2) (60 Active Points); Always On (-1/2), Cannot Hover (must make at least a Half Move per Phase; -1/2) 0
20 Air Elemental :  Invisibility to Sight Group , Persistent (+1/4), Inherent (+1/4), Reduced Endurance (0 END; +1/2) (40 Active Points); Always On (-1/2), Visible When Attacking (-1/2) 0
18 Air Elemental :  LS (Eating: Character does not eat; Safe in Intense Cold; Self-Contained Breathing; Sleeping: Character does not sleep) 0
3 Air Elemental :  Lightning Reflexes (+3 DEX to act first with All Actions)
141 Total Powers Cost

Feng The Rose
APPEARANCE
Height:   0' 1" Hair:  Brown
Weight:  1 lbs Eyes:  Brown
Feng is an Air Elemental with a mass equivalent to enough air to inflate a children's jumpy toy. It is normally clear and pure air, but diffusion with other gasses can cause temporarily discoloration.
BACKGROUND
PERSONALITY
Feng has a personality equivalent to a capricious cat; prone to being mischievous.
QUOTE
Feng cannot talk per se, though it understands its master and is understood in turn.
TACTICS AND COMBAT NOTES
Feng is useful as a spy and ace in the hole.
CAMPAIGN USE
Feng is an Air Elemental, a bound servant to an Elementalist. It exists to do it's master's bidding.

Feng The Rose
SPEED CHART DEX 10 SPD 3 PHASES 12 1 2 3 4 5 6 7 8 9 10 11
DEFENSES
  PD ED MD PowD
NONRESISTANT 2 2 0 0
RESISTANT 0 0    
FATIGUE & HEALTH REC 4   
  BODY STUN END
MAXIMUM 10 20 20
CURRENT      
MOVEMENT
Type Total
Run (12m) 0m [ NC]
Swim (4m) 0m [ NC]
H. Leap (4m) 0m
V. Leap (2m) 0m
Flight 12m [96m NC]
BASE COMBAT VALUES
  OFFENSIVE DEFENSIVE
PHYSICAL 3 5
MENTAL 3 3
HIT LOCATIONS
3d6 Roll Location STUNx N STUN BODYx To Hit rDEF
3 CROWN x5 x2 x2 -8  
4 TEMPLE x5 x2 x2 -8  
5 FACE x5 x2 x2 -8  
6 HANDS x1 x1/2 x1/2 -6  
7 RIGHT ARM x2 x1/2 x1/2 -5  
8 LEFT ARM x2 x1/2 x1/2 -5  
9 SHOULDERS x3 x1 x1 -5  
10 HI CHEST x3 x1 x1 -3  
11 LO CHEST x3 x1 x1 -3  
12 STOMACH x4 x1 1/2 x1 -7  
13 VITALS x4 x1 1/2 x2 -8  
14 THIGHS x2 x1 x1 -4  
15 HI LEGS x2 x1/2 x1/2 -6  
16 MID LEGS x2 x1/2 x1/2 -6  
17 LO LEGS x1 x1/2 x1/2 -8  
18 FEET x1 x1/2 x1/2 -8  
RANGE MODIFIERS  
Range (m) 0-8 9-16 17-32 33-64 65-125 126-250
RMOD 0 -2 -4 -6 -8 -10

COMBAT MANEUVERS
Cost  Maneuver  Phase  OCV  DCV  Effect 
0 Block 1/2 +0 +0 Block, abort
0 Brace 0 +2 1/2 +2 vs. Range Mod.
0 Called Shot: Head 0 -4 - 1d6+3 (Head to Shoulders)
0 Called Shot: High 0 -2 - 2d6+1 (Head to Vitals)
0 Called Shot: Body 0 -1 - 2d6+4 (Hands to Legs)
0 Called Shot: Low 0 -2 - 2d6+6 (Shoulders to Feet)
0 Called Shot: Leg 0 -4 - 1d6+12 (Vitals to Feet)
0 Disarm 1/2 -2 +0 Can disarm
0 Dodge 1/2 -- +3 Abort, vs. all attacks
0 Grab 1/2 -1 -2 Grab two limbs
0 Grab By 1/2 -3 -4 Move and Grab; +(v/10) to STR
0 Haymaker 1/2* +0 -5 +4 DCs to attack
0 Move By 1/2 -2 -2 STR/2 + v/10; you take 1/3
0 Move Through 1/2 -v/10 -3 STR + v/6, you take 1/2 or full
0 Multiple Attack 1 var 1/2 Attack multiple times
0 Presense Attack 0 +0 +0 1d6 +/- modifiers
0 Set 1 +1 +0 Ranged Attacks only
0 Shove 1/2 -1 -1 Push 1m per 5 STR
0 Strike 1/2 +0 +0 STR or weapon
0 Throw 1/2 +0 +0 Throw w/ STR dmg
0 Trip 1/2 -1 -2 Target Falls
0 Total Cost of Fighting Skills

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