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Cyrus Cimmeriad Killer Shrike
Char  Total  Base  Cost  Roll  Notes 
STR 23 10 3 14-   HTH Damage 4 1/2d6 END [2]
DEX 8 10 -4 11-  
CON 20 10 0 13-  
INT 8 10 -2 11-   PER Roll 11-
EGO 15 10 5 12-  
PRE 20 10 10 13-   PRE Attack: 4d6
           
OCV 4 3 5
DCV 3 3 0
OMCV 3 3 0
DMCV 4 3 3
SPD 3 2.0 10 Phases: 4, 8, 12
           
PD 5 2 3 5 PD (5 rPD)
ED 5 2 3 5 ED (5 rED)
REC 5 4 1
END 30 20 2
BODY 15 10 0
STUN 30 20 5
           
Running 12m 12 0
Swimming 2m 4 -1
Leaping 4m 4 0 43 Total Characteristics Points
Pose
COMPLICATIONS
Cost  Complication
10 Distinctive Features: Daemonic Aura; Pentagram Scar Over Heart (Concealable; Extreme Reaction; Detectable By Unusual Senses; Not Distinctive In Some Cultures)
20 Draimaniel: Character Falls Under GM Control; When Cyrus Is In A Weakened State (Mentally) (Uncommon), go 8-, recover 11-
10 Negative Reputation: Possessed By A Daemon; Not To Be Trusted, Frequently (Extreme; Feds, Other Hunters)
10 Social Complication: Eerie Aura; Freaks Normals Out; Animals Consider Him To Be Dangerous And React Accordingly Very Frequently, Minor, Not Limiting In Some Cultures
50 Total Complications Cost
EXPERIENCE POINTS
Base Complications XP Total
125 50 0 125

Cyrus Cimmeriad Killer Shrike
SKILLS
Cost  Name
2 +1 with Heavy Metal Scream
1 Heavy Metal Singer, KS: Heavy Metal / Hard Rock Music, PS: Singer
1 1) AK: Rock Venues in American Cities (2 Active Points) 11-
2 2) Heavy Metal Scene Society 13- (3 Active Points)
Notes: High Society equivalent
2 3) Singing 13- (3 Active Points)
2 4) Streetwise 13- (3 Active Points)
3 Jack of All Trades
1 1) PS: Hunter (2 Active Points) 11-
1 2) PS: Singer (2 Active Points) 11-
1 3) PS: Upholsterer (2 Active Points) 11-
3 Scholar
1 1) KS: Heavy Metal / Hard Rock Music (2 Active Points) 11-
1 2) KS: Occult Lore (2 Active Points) 11-
1 3) KS: Supernatural World (2 Active Points) 11-
22 Total Skills Cost
PERKS
Cost  Name
59 Innatus Pool (plus Character Creation Resource Points)
1 Permits: Supernatural Hunter License
60 Total Perks Cost

Cyrus Cimmeriad Killer Shrike
Innatus Pool (84/84)
Notes: Cyrus was possessed by the Daemon Draimaniel, but eventually overcame the Daemon by force of personality, effectively Binding the Daemon within himself. This grants Cyrus a number of Supernatural powers but he is locked in a constant struggle for control of his own mind and body. Someone else could potentially Banish Draimaniel, which would reduce Cyrus to a merely mortal man once again. Due to the unusual nature of Cyrus's binding, Draimaniel is considered to have Active Points equal to Cyrus's current Character Points for purposes of banishment. Draimaniel cannot be Exorcised if Cyrus resists it.
1) Daemonic Recovery : Regeneration (1 BODY per Turn), Can Heal Limbs (21 Active Points); Bound Daemon (-1/4), Perceivable (Detectable by Supernatural Awareness; -1/4)
Notes: Real Cost: 14 points
0
2) Daemonic Resistance : Damage Negation (-3 DCs Physical, -3 DCs Energy) (30 Active Points); Perceivable (Detectable by Supernatural Awareness; -1/4), Bound Daemon (-1/4)
Notes: Real Cost: 20 points
0
3) Long Exposure To Heavy Metal : Hearing Group Flash Defense (5 points) 0
4) Daemonic Durability : +5 BODY (5 Active Points); Perceivable (Detectable by Supernatural Awareness; -1/4), Bound Daemon (-1/4)
Notes: Real Cost: 5 points
5) Daemonic Resistance : Resistant (+1/2) (2 Active Points); Bound Daemon (-1/4) applied to ED
Notes: Real Cost: 1point
6) Daemonic Resistance : Resistant (+1/2) (2 Active Points); Bound Daemon (-1/4) applied to PD
Notes: Real Cost: 1point
7) Daemonic Strength : +10 STR (10 Active Points); Perceivable (Detectable by Supernatural Awareness; -1/4), Bound Daemon (-1/4)
Notes: Real Cost: 7 points
1
8) Daemonic Toughness : +10 CON (10 Active Points); Perceivable (Detectable by Supernatural Awareness; -1/4), Bound Daemon (-1/4)
Notes: Real Cost: 7 points
Heavy Metal Wail : Multipower, 60-point reserve, (60 Active Points); all slots Extra Time (Full Phase, -1/2), Cannot Use Targeting (-1/2), Restrainable (-1/2), Bound Daemon (-1/4)
Notes: Innatus Pool; Real Cost: 20 points
1) Heavy Metal Growl : Drain PRE 3d6+1, Attack Versus Alternate Defense (Flash Defense (Hearing); +0), Area Of Effect (16m Radius Explosion; +1/4), Personal Immunity (+1/4) (49 Active Points); No Range (-1/2)
Notes: Real Cost: 1 point
5
2) Heavy Metal Holler : Blast 4d6, Area Of Effect (16m Radius Explosion; +1/4), Personal Immunity (+1/4), Attack Versus Alternate Defense (Flash Defense (Hearing); +1) (50 Active Points); No Range (-1/2)
Notes: Real Cost: 1 points
5
3) Heavy Metal Scream : Blast 5d6, Attack Versus Alternate Defense (Flash Defense (Hearing); +1) (50 Active Points); Reduced By Range (-1/4)
Notes: Real Cost: 2 points
5

Cyrus Cimmeriad Killer Shrike
APPEARANCE
Height:   6' 4" Hair:  Reddish Brown
Weight:  205 lbs Eyes:  Reddish Brown
Cyrus sports a slightly retro and unkempt long-haired long sideburned almost-mullet, and a 'stache that would make a porn star proud. He emanates an anarchic devil-may-care edginess, and great energy. To Supernatural senses he is obviously and clearly dangerous. Cyrus is tall and large framed but wiry and his daemonic strength can be suprising as a result.
BACKGROUND
Sex, drugs, rock n roll, and fucking a anarchy... that's what drew Cyrus into the Heavy Metal business years ago. His band, the No Screaming Eagleshits, was doing well and a real record deal was just a few gigs around the corner. Unfortunately Cyrus got involved with a dark haired groupie chick called Molly who was (among other quirks) into the occult and some other weird shit...but she was so damn hot who cared? Cyrus participated in some silly rituals with her fucking so-called coven in the pursuit of getting laid.

As it turned out though, her coven wasn't the bunch of fucking morons Cyrus took them for...they were messing around with real shit. Too bad for Cyrus the head of the coven, Bryan, also wanted to tap Molly's ass and wanted Cyrus out of the picture in a big way. Bryan invited Cyrus over to try some new drugs, which turned out to be a roofie. Cyrus woke up strapped to the covens altar in the basement with a pentagram carved into his chest with a box cutter, and Bryan reciting from a grimoire at the head of the altar.

The next few years are very hazy for Cyrus as he was fully possessed and controlled by a Daemon known as Draimaniel. However against all odds Cyrus, who had always had a very strong personality, managed to overcome Draimaniel and cage the Daemon within himself, Bound to his own will.

The next few days were ugly, as Cyrus took revenge on Bryan and the coven for his mistreatment. Fortunately the coven had been Sanctioned due to their growing Occult depredations, and there were no repercussions for his rather creative and graphic vengeance. Cyrus even got to collect the modest Bounties in the aftermath, which got him back on his feet. A couple of Fed agents handling the case took a little pity on Cyrus and schooled him up on the realities of the Supernatural world and the trade of Hunting, logged his existence, and made sure he understood that as a Supernatural person what he was and was not allowed to do.

Cyrus adapted to his new state, and was matured quite a bit by his ordeal and the long internal struggle to win control of his life back, and developed a new lease on life. Now he actively crusades against powers of darkness, particularly cults and Daemonic things. He feels compelled to prevent what happened to him from happening to others.
PERSONALITY
Cyrus is a wild man...and not just in the sleep all day rock all night sort of way. There is something primeval about him that puts almost everyone on edge, and he is possessed (pardon the pun) with a driving irrepresible restlessness that wont permit him to "chill out".
QUOTE
"Soul master, pulling my strings, see me dance, see me sing, hear me plead, hear me WAAAAAAAAAAAAAAIIIIIIIIIIIIIILLLLLLLLLLIIIIIIIIINNNNNNNGGGGGGGGGG!"
TACTICS AND COMBAT NOTES
Cyrus's voice can harm and weaken others; he can just wail, scream, or holler, or belt out actual songs as he prefers. He is also much stronger and durable than his appearance would suggest, and if not killed will recover completely within minutes from all but the most severe of injuries.
CAMPAIGN USE
Cyrus is durable, suprisingly strong, and has several unusual powers, stemming from the Daemon he has successfully conquered (for now) and Bound within himself.

Cyrus Cimmeriad Killer Shrike
SPEED CHART DEX 8 SPD 3 PHASES 12 1 2 3 4 5 6 7 8 9 10 11
DEFENSES
  PD ED MD PowD
NONRESISTANT 5 5 0 0
RESISTANT 5 5    
FATIGUE & HEALTH REC 5   
  BODY STUN END
MAXIMUM 15 30 30
CURRENT      
MOVEMENT
Type Total
Run (12m) 12m [24m NC]
Swim (4m) 2m [4m NC]
H. Leap (4m) 4m
V. Leap (2m) 2m
COMBAT SKILL LEVELS
+1 with Heavy Metal Scream
BASE COMBAT VALUES
  OFFENSIVE DEFENSIVE
PHYSICAL 4 3
MENTAL 3 4
HIT LOCATIONS
3d6 Roll Location STUNx N STUN BODYx To Hit rDEF
3 CROWN x5 x2 x2 -8  
4 TEMPLE x5 x2 x2 -8  
5 FACE x5 x2 x2 -8  
6 HANDS x1 x1/2 x1/2 -6  
7 RIGHT ARM x2 x1/2 x1/2 -5  
8 LEFT ARM x2 x1/2 x1/2 -5  
9 SHOULDERS x3 x1 x1 -5  
10 HI CHEST x3 x1 x1 -3  
11 LO CHEST x3 x1 x1 -3  
12 STOMACH x4 x1 1/2 x1 -7  
13 VITALS x4 x1 1/2 x2 -8  
14 THIGHS x2 x1 x1 -4  
15 HI LEGS x2 x1/2 x1/2 -6  
16 MID LEGS x2 x1/2 x1/2 -6  
17 LO LEGS x1 x1/2 x1/2 -8  
18 FEET x1 x1/2 x1/2 -8  
RANGE MODIFIERS  
Range (m) 0-8 9-16 17-32 33-64 65-125 126-250
RMOD 0 -2 -4 -6 -8 -10

COMBAT MANEUVERS
Cost  Maneuver  Phase  OCV  DCV  Effect 
0 Block 1/2 +0 +0 Block, abort
0 Brace 0 +2 1/2 +2 vs. Range Mod.
0 Called Shot: Head 0 -4 - 1d6+3 (Head to Shoulders)
0 Called Shot: High 0 -2 - 2d6+1 (Head to Vitals)
0 Called Shot: Body 0 -1 - 2d6+4 (Hands to Legs)
0 Called Shot: Low 0 -2 - 2d6+6 (Shoulders to Feet)
0 Called Shot: Leg 0 -4 - 1d6+12 (Vitals to Feet)
0 Disarm 1/2 -2 +0 Can disarm
0 Dodge 1/2 -- +3 Abort, vs. all attacks
0 Grab 1/2 -1 -2 Grab two limbs
0 Grab By 1/2 -3 -4 Move and Grab; +(v/10) to STR
0 Haymaker 1/2* +0 -5 +4 DCs to attack
0 Move By 1/2 -2 -2 STR/2 + v/10; you take 1/3
0 Move Through 1/2 -v/10 -3 STR + v/6, you take 1/2 or full
0 Multiple Attack 1 var 1/2 Attack multiple times
0 Presense Attack 0 +0 +0 4d6 +/- modifiers
0 Set 1 +1 +0 Ranged Attacks only
0 Shove 1/2 -1 -1 Push 1m per 5 STR
0 Strike 1/2 +0 +0 STR or weapon
0 Throw 1/2 +0 +0 Throw w/ STR dmg
0 Trip 1/2 -1 -2 Target Falls
0 Total Cost of Fighting Skills

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