All  Profile  Abilities  Powers  Bio  Combat 
 
Bo The Rose
Char  Total  Base  Cost  Roll  Notes 
STR 20 10 10 13-   HTH Damage 4d6 END [3]
DEX 9 10 -2 11-  
CON 10 10 0 11-  
INT 5 10 -5 10-   PER Roll 10-
EGO 8 10 -2 11-  
PRE 10 10 0 11-   PRE Attack: 2d6
           
OCV 5 3 10
DCV 3 3 0
OMCV 3 3 0
DMCV 3 3 0
SPD 3 2.0 10 Phases: 4, 8, 12
           
PD 2 2 0 2 PD (0 rPD)
ED 2 2 0 2 ED (0 rED)
REC 5 4 1
END 20 20 0
BODY 10 10 0
STUN 20 20 0
           
Running 10m 12 -2
Swimming 10m 4 4
Leaping 0m 4 -2 22 Total Characteristics Points
Pose
COMPLICATIONS
Cost  Complication
15 Distinctive Features: Water Elemental (Concealable (Can Blend In With Or Masquerade As Bodies of Water), Extreme Reaction, Detectable By Commonly-Used Senses, Not Distinctive In Some Cultures
25 Physical Complication: Made Of Water (All the Time; Slightly Impairing)
10 Vulnerability: 1 1/2 x Effect Fire / Heat (Common)
50 Total Complications Cost
EXPERIENCE POINTS
Base Complications XP Total
125 50 0 125

Bo The Rose
FIGHTING SKILLS
Cost  Name
Watery Wrestling
5 1) Crashing Wave: 1/2 Phase, +1 OCV, +0 DCV, 4d6 +v/10; FMove
5 2) Reversal Choke Hold: 1/2 Phase, +0 OCV, -1 DCV, 35 STR , to Escape; Grab 5 Limbs; See Powers
5 3) Suffocating Choke Hold: 1/2 Phase, +0 OCV, -1 DCV, 30 STR , Grab 5 Limbs; See Powers
15 Total Fighting Skills Cost

Bo The Rose
5 Body of Water :  Area Of Effect (4m Radius; +1/4) applied to STR 1
15 Body of Water :  Cannot Be Stunned 0
7 Body of Water :  Damage Negation (-3 DCs Energy) (15 Active Points); Not vs. Heat / Fire (-1/2), Perceivable (-1/2) 0
10 Body of Water :  Damage Negation (-3 DCs Physical); Perceivable (-1/2) 0
10 Body of Water :  No Hit Locations 0
10 Body of Water :  Shape Shift (Touch Group, Any Shape Water Can Take), Reduced Endurance (0 END; +1/2) (15 Active Points); Affects Body Only (-1/2) 0
8 Drowning :  Change Environment (Suffocation (APG p83); Turn Of by Escaping Choke Hold), Reduced Endurance (0 END; +1/2) (30 Active Points); Only vs Targets In Choke Hold (-1 1/2), No Range (-1/2), Lockout (Must Maintain Grab To Continue Using; -1/2) 0
6 Mystical Recovery :  Regeneration (1 BODY per 5 Minutes) (12 Active Points); Requires Immersion In Water For Duration (-1) 0
17 Water Elemental :  LS (Eating: Character does not eat; Safe in High Pressure; Self-Contained Breathing; Sleeping: Character does not sleep) 0
88 Total Powers Cost

Bo The Rose
APPEARANCE
Height:   0' 1" Hair:  Brown
Weight:  1 lbs Eyes:  Brown
Bo is a Water Elemental with a mass equivalent to enough water to fill a small jacuzzi or a large bathtub. It is normally clear and pure water, but diffusion with other liquids can cause temporarily discoloration.
BACKGROUND
PERSONALITY
Bo has a personality equivalent to a very bright dog, eager to please it's master.
QUOTE
Bo cannot talk per se, though it understands its master and is understood in turn.
TACTICS AND COMBAT NOTES
Bo is useful to fetch and carry, act as a body guard, and slip around unnoticed through pipes and under door cracks.
CAMPAIGN USE
Bo is a Water Elemental, a bound servant to an Elementalist. It exists to do it's master's bidding.

Bo The Rose
SPEED CHART DEX 9 SPD 3 PHASES 12 1 2 3 4 5 6 7 8 9 10 11
DEFENSES
  PD ED MD PowD
NONRESISTANT 2 2 0 0
RESISTANT 0 0    
FATIGUE & HEALTH REC 5   
  BODY STUN END
MAXIMUM 10 20 20
CURRENT      
MOVEMENT
Type Total
Run (12m) 10m [20m NC]
Swim (4m) 10m [20m NC]
H. Leap (4m) 0m
V. Leap (2m) 0m
BASE COMBAT VALUES
  OFFENSIVE DEFENSIVE
PHYSICAL 5 3
MENTAL 3 3
HIT LOCATIONS
3d6 Roll Location STUNx N STUN BODYx To Hit rDEF
3 CROWN x5 x2 x2 -8  
4 TEMPLE x5 x2 x2 -8  
5 FACE x5 x2 x2 -8  
6 HANDS x1 x1/2 x1/2 -6  
7 RIGHT ARM x2 x1/2 x1/2 -5  
8 LEFT ARM x2 x1/2 x1/2 -5  
9 SHOULDERS x3 x1 x1 -5  
10 HI CHEST x3 x1 x1 -3  
11 LO CHEST x3 x1 x1 -3  
12 STOMACH x4 x1 1/2 x1 -7  
13 VITALS x4 x1 1/2 x2 -8  
14 THIGHS x2 x1 x1 -4  
15 HI LEGS x2 x1/2 x1/2 -6  
16 MID LEGS x2 x1/2 x1/2 -6  
17 LO LEGS x1 x1/2 x1/2 -8  
18 FEET x1 x1/2 x1/2 -8  
RANGE MODIFIERS  
Range (m) 0-8 9-16 17-32 33-64 65-125 126-250
RMOD 0 -2 -4 -6 -8 -10

COMBAT MANEUVERS
Cost  Maneuver  Phase  OCV  DCV  Effect 
0 Block 1/2 +0 +0 Block, abort
0 Brace 0 +2 1/2 +2 vs. Range Mod.
0 Called Shot: Head 0 -4 - 1d6+3 (Head to Shoulders)
0 Called Shot: High 0 -2 - 2d6+1 (Head to Vitals)
0 Called Shot: Body 0 -1 - 2d6+4 (Hands to Legs)
0 Called Shot: Low 0 -2 - 2d6+6 (Shoulders to Feet)
0 Called Shot: Leg 0 -4 - 1d6+12 (Vitals to Feet)
0 Disarm 1/2 -2 +0 Can disarm
0 Dodge 1/2 -- +3 Abort, vs. all attacks
0 Grab 1/2 -1 -2 Grab two limbs
0 Grab By 1/2 -3 -4 Move and Grab; +(v/10) to STR
0 Haymaker 1/2* +0 -5 +4 DCs to attack
0 Move By 1/2 -2 -2 STR/2 + v/10; you take 1/3
0 Move Through 1/2 -v/10 -3 STR + v/6, you take 1/2 or full
0 Multiple Attack 1 var 1/2 Attack multiple times
0 Presense Attack 0 +0 +0 2d6 +/- modifiers
0 Set 1 +1 +0 Ranged Attacks only
0 Shove 1/2 -1 -1 Push 1m per 5 STR
0 Strike 1/2 +0 +0 STR or weapon
0 Throw 1/2 +0 +0 Throw w/ STR dmg
0 Trip 1/2 -1 -2 Target Falls
5 Crashing Wave 1/2 +1 +0 4d6 +v/10; FMove
5 Reversal Choke Hold 1/2 +0 -1 35 STR , to Escape; Grab 5 Limbs; See Powers
5 Suffocating Choke Hold 1/2 +0 -1 30 STR , Grab 5 Limbs; See Powers
15 Total Cost of Fighting Skills

Character created with Hero Designer (version 20130424 ); best viewed with Firefox or Chrome