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Beau Givens Killer Shrike
Char  Total  Base  Cost  Roll  Notes 
STR 18 10 8 13-   HTH Damage 3 1/2d6 END [2]
DEX 10 10 0 11-  
CON 15 10 5 12-  
INT 13 10 3 12-   PER Roll 13-
EGO 13 10 3 12-  
PRE 15 10 5 12-   PRE Attack: 3d6
           
OCV 4 3 5
DCV 3 3 0
OMCV 3 3 0
DMCV 3 3 0
SPD 3 2.0 10 Phases: 4, 8, 12
           
PD 5 2 3 5 PD (0 rPD)
ED 3 2 1 3 ED (0 rED)
REC 5 4 1
END 20 20 0
BODY 13 10 3
STUN 30 20 5
           
Running 12m 12 0
Swimming 4m 4 0
Leaping 6m 4 1 53 Total Characteristics Points
Pose
COMPLICATIONS
Cost  Complication
10 Accidental Change: New Moon 11- (Uncommon)
10 Distinctive Features: Lycanthrope (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Supernatural Awareness; Not Distinctive In Some Cultures)
10 Known Lycanthrope; Hunted: FBI: Section M Infrequently (Mo Pow; NCI; Watching )
10 Psychological Complication: Hates Wild Lycanthropes (Plus A Little Quiet Self Loathing) (Uncommon; Strong)
10 Vulnerability: 1 1/2 x BODY Silver Weapons (Common)
50 Total Complications Cost
EXPERIENCE POINTS
Base Complications XP Total
125 50 0 124

Beau Givens Killer Shrike
SKILLS
Cost  Name
2 +1 with Hunting Rifle
4 +1 with Woodsy Skills
3 Woodsy Enhancer
2 1) AK: Rural Area Around Campaign City (3 Active Points) 12-
1 2) Climbing 10- (2 Active Points)
2 3) Hickwise 12- (3 Active Points)
2 4) Shadowing 12- (3 Active Points)
2 5) Stealth 11- (3 Active Points)
0 6) Survival 12- (3 Active Points)
2 7) Tracking 12- (3 Active Points)
3 Scholar
1 1) KS: Supernatural World (2 Active Points) 11-
2 2) KS: Werewolf Lore (3 Active Points) 12-
1 3) KS: Wilderness Lore (Woodsy Enhancer) (2 Active Points) 12-
2 PS: Hunter 11-
3 WF: Small Arms, Blades, Unarmed Combat
32 Total Skills Cost
PERKS
Cost  Name
3 Equipment Pool
3 Vehicle and Bases Pool
18 Innatus Pool (plus Character Creation Resource Points)
1 Permits: Supernatural Hunter License
1 Folks Have Been Hearing Good Things : Positive Reputation: Young But Successful Hunter (Monster Hunters In The Area) 14-, +1/+1d6
26 Total Perks Cost
TALENTS
Cost  Name
10 Supernatural Awareness
3 Lightsleep
13 Total Talents Cost

Beau Givens Killer Shrike
Innatus Pool (43/43)
1) +1 PER with all Sense Groups
Notes: Real Cost: 3 points
0
2) Wereform : Multiform (125 Character Points in the most expensive form)
Notes: Real Cost: 25 points
0
3) Nightvision
Notes: Real Cost: 5 points
0
4) Regeneration (1 BODY per Turn), Can Heal Limbs (21 Active Points); Does Not Work On Some Damage ([Common attack]; Damage From Silver; -3/4), Perceivable (by Supernatural Awareness; -1/4)
Notes: Real Cost: 10 points
0

Equipment Pool (15/15)
1) Miscellaneous Camping Gear, Rope, Trail Supplies
Notes: Real Cost: 1
2) Cell Phone - Reliable :
Notes: Real Cost: 1
3) Sheath Knife : Killing Attack - Hand-To-Hand 1d6-1 (1d6+1 w/STR) (10 Active Points); OAF (-1), STR Minimum 4 (-1/4), Real Weapon (-1/4), -1 Decreased STUN Multiplier (-1/4), No Knockback (-1/4)
Notes: Real Cost: 3
1
4) Hunting Rifle with basic 10x Scope : Killing Attack - Ranged 2d6, Half Range Modifier (+1/4) (37 Active Points); OAF (Rifle; -1), STR Minimum 9-13 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2), Real Weapon (-1/4), Beam (-1/4), 4 clips of 6 Charges (-1/4)
Notes: Real Cost: 9 points
[6]
5) Silver Bullets; 2 clips of 6 Charges (Silver Bullets; -1/2)
Notes: Real Cost: 1 point
[6]

Vehicle and Bases Pool (6/6)
1) Beau Givens Pickup Truck
Notes: Real Cost: 6 points

Beau Givens Killer Shrike
APPEARANCE
Height:   6' 4" Hair:  Reddish Brown
Weight:  250 lbs Eyes:  Hazel
Beau is a large, burly, hirsute man...and that's when he's not "wolfed out". He dresses simply and comfortably, with a wardrobe featuring a lot of plaid and well-worn jeans.
BACKGROUND
Beau is a laconic and well meaning young man, the sort who was raised up right, says please and thank ye kindly, and holds the doors fer the wimmin-folk. And though he ain't got much book learnin, nor no fancy degree, he does got native smarts and practical knowhow aplenty. He's a good ole boy, and true blue through and through.

Always partial to the outdoors, Beau made a living doing odd jobs, getting seasonal work as a hand on farms and homesteads across a broad region, and when times were tough just flat out living off the land. It was a simple life, but that was quite alright with Beau; his family never did have much and they had become long accomodated to their lot in life.

All that changed one dark night when Beau was out roughin it as he was wont to do, camping out under the stars and the prettiest full moon you ever did see, shining down on his simple campsite like a spotlight hung bright up in the sky. The wolves were a-howlin out in the weeds, but Beau was a seasoned woodsman and didn't take no mind of it. But these weren't no ordinary wolves huntin rabbits. No sirree, they certainly were anything but normal and though he didn't know it yet, Beau's humble and happy life was soon to be rudely overturned by the wild werewolves out a-prowlin that night.

Suprisingly Beau survived the initial assault, though he was badly mauled by the maelstrom of teeth and claws that assaulted him all of a sudden, a terrifying howl ripping the air as the thing leaped unexpected from the edges of the campfire's illumination. Now, Beau's size and natural vitality saved him from the fast death that is the more typical result of a werewolf attack but he would surely have been a dead man in another few seconds if a Hunter who had been tracking the werewolf pack hadn't caught up just then in the proverbial nick of time, filling the mangy monster full of silver shot and slaying it on the spot.

The Hunter, a gruff man who only called himself McBael, patched Beau up and kept him from dyin. Later, while Beau was laid up at the hospital for observation, McBael showed up and had a reckoning with him, talkin some crazy sounding stuff about werewolves and monsters and what not. Beau was no man's fool and wouldn't have believed such tall sounding tales if not for the fact that he had seen a monster for himself, much too close up and personal to deny the legitimacy of what the old man was sayin. McBael also told Beau that he was probably infected by the wolfspoor, and would know soon enough come the next full moon. He cautioned Beau to lock himself up someplace remote for the duration of the new moon, and to have a ready supply of raw meat handy to sate any cravings he might develop for tasty flesh.

Disheartened, Beau took the old man's counsel to heart and went to great pains a month later to lock himself up in the barn of an abandoned farmstead, with a couple of dead deers Beau had hunted down, a cooler full of beer, and a camp stove for company. As McBael had predicted Beau did inded turn, and as it turned out he didn't have much need for the camp stove that particular trip. After his ordeal was done, Beau sat outside his makeshift prison on an old log pile, staring up at the cloud-covered moon and feelin a little down on his luck. Old man McBael made a third appearance and calmly sat down beside Beau, and Beau couldn't help but notice the high-powered rifle across his lap and he realized the grisly Hunter had been out in the woodsline the whole time, just in case, rifle at the ready.

After that McBael took Beau under his wing. They didn't talk much, verbally, but they got on just fine. And when the old man did speak Beau was sure to listen; and so he learned from McBael how to control his inner wolf, to stave off his turning as long as possible and to hold on to his humanity with a tireless grip. He also learned how to Hunt, and helped McBael bring down more than twenty wild weres, and a few other kinds of monsters along the way. When McBael finally fell, pulled down by a Daemonic servant of a Warlock, a little bit of Beau died as well. Beau wolfed out in a bloody rage and avenged his crusty old mentor that night, though it shames him to think about it, and continues to fight on in McBaels memory today.
PERSONALITY
Beau is the kind of man that always tries to do the right thing...especially when its not easy. Monsters that harm folk need to be put down, same as a rabid dog or wolf, and that's all there is to it.
QUOTE
"Looks like its gonna be a full moon tonight...not lookin forward to that much."
TACTICS AND COMBAT NOTES
Beau is a skilled woodsy, and quite comfortable in forests and rural areas where he's favored prey, wild lycanthropes, dwell. He's a decent shot with his hunting rifle, and he always makes sure to have a few silver bullets handy.
CAMPAIGN USE
Beau is a competent hunter, skilled and capable in rural areas. And if things get really bad, he's got something a little extra to fall back on to see him through the rough spots. Word of his deeds and dedication has been spreading, and despite his relatively young age Beau has a fair amount of credibility among Hunters in the Campaign region and a little beyond. He's particularly well known as a resource for those hunting rogue werewolves.

Beau resists the taint within him constantly, and is not very progressed in what for him is a slow and gradual transformation into a full-on werewolf. He can take on a more feral aspect at will, and change back at will, but every time he does he he's giving in just a little bit and doing it too often will surely result in him becoming more wolfish. When the full moon is out he will almost certainly change (Accidental Change Complication) and stay changed while the moon is out, but he has mastered his personality and isn't a danger to others (unless he wants to be). Beau is not infectious himself as he is not a true-born werewolf, but any child he might father likely would be born a true werewolf.

Beau Givens Killer Shrike
SPEED CHART DEX 10 SPD 3 PHASES 12 1 2 3 4 5 6 7 8 9 10 11
DEFENSES
  PD ED MD PowD
NONRESISTANT 5 3 0 0
RESISTANT 0 0    
FATIGUE & HEALTH REC 5   
  BODY STUN END
MAXIMUM 13 30 20
CURRENT      
MOVEMENT
Type Total
Run (12m) 12m [24m NC]
Swim (4m) 4m [8m NC]
H. Leap (4m) 6m
V. Leap (2m) 3m
COMBAT SKILL LEVELS
+1 with Hunting Rifle
BASE COMBAT VALUES
  OFFENSIVE DEFENSIVE
PHYSICAL 4 3
MENTAL 3 3
HIT LOCATIONS
3d6 Roll Location STUNx N STUN BODYx To Hit rDEF
3 CROWN x5 x2 x2 -8  
4 TEMPLE x5 x2 x2 -8  
5 FACE x5 x2 x2 -8  
6 HANDS x1 x1/2 x1/2 -6  
7 RIGHT ARM x2 x1/2 x1/2 -5  
8 LEFT ARM x2 x1/2 x1/2 -5  
9 SHOULDERS x3 x1 x1 -5  
10 HI CHEST x3 x1 x1 -3  
11 LO CHEST x3 x1 x1 -3  
12 STOMACH x4 x1 1/2 x1 -7  
13 VITALS x4 x1 1/2 x2 -8  
14 THIGHS x2 x1 x1 -4  
15 HI LEGS x2 x1/2 x1/2 -6  
16 MID LEGS x2 x1/2 x1/2 -6  
17 LO LEGS x1 x1/2 x1/2 -8  
18 FEET x1 x1/2 x1/2 -8  
RANGE MODIFIERS  
Range (m) 0-8 9-16 17-32 33-64 65-125 126-250
RMOD 0 -2 -4 -6 -8 -10

COMBAT MANEUVERS
Cost  Maneuver  Phase  OCV  DCV  Effect 
0 Block 1/2 +0 +0 Block, abort
0 Brace 0 +2 1/2 +2 vs. Range Mod.
0 Called Shot: Head 0 -4 - 1d6+3 (Head to Shoulders)
0 Called Shot: High 0 -2 - 2d6+1 (Head to Vitals)
0 Called Shot: Body 0 -1 - 2d6+4 (Hands to Legs)
0 Called Shot: Low 0 -2 - 2d6+6 (Shoulders to Feet)
0 Called Shot: Leg 0 -4 - 1d6+12 (Vitals to Feet)
0 Disarm 1/2 -2 +0 Can disarm
0 Dodge 1/2 -- +3 Abort, vs. all attacks
0 Grab 1/2 -1 -2 Grab two limbs
0 Grab By 1/2 -3 -4 Move and Grab; +(v/10) to STR
0 Haymaker 1/2* +0 -5 +4 DCs to attack
0 Move By 1/2 -2 -2 STR/2 + v/10; you take 1/3
0 Move Through 1/2 -v/10 -3 STR + v/6, you take 1/2 or full
0 Multiple Attack 1 var 1/2 Attack multiple times
0 Presense Attack 0 +0 +0 3d6 +/- modifiers
0 Set 1 +1 +0 Ranged Attacks only
0 Shove 1/2 -1 -1 Push 1m per 5 STR
0 Strike 1/2 +0 +0 STR or weapon
0 Throw 1/2 +0 +0 Throw w/ STR dmg
0 Trip 1/2 -1 -2 Target Falls
0 Total Cost of Fighting Skills

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