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1)
Colt .45 M1911 - Hendricks Special
:
Killing Attack - Ranged 2d6 (30 Active Points); OAF (Colt .45 M1911 ; -1), STR Minimum 10 (-1), Real Weapon (-1/4), 2 clips of 12 Charges (-0)
Notes:
Real Cost: 9
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[12]
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2)
Laser Designator
:
+2 with Attached Gun (6 Active Points); OAF (Laser Designator; -1), Only Within 10m (-1/2)
Notes:
Real Cost: 2
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3)
Tactical Xenon Flashlight Attachment
:
(Provides Sufficient Illumination To See A 1 hex Area Within 10m) (2 Active Points); OIF Arrangement (Under-barrel Mount; -3/4)
Notes:
Real Cost: 1
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4)
Professional Wardrobe
:
+1/+1d6 Striking Appearance (vs. all characters) (3 Active Points); IAF (-1/2)
Notes:
Real Cost: 2
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5)
Cell Phone - Reliable
:
Notes:
Real Cost: 1
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1)
Supernatural Awareness
Notes:
Real Cost: 10
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2)
Mystic Girding
:
No Hit Locations (10 Active Points); Perceivable (Supernatural Awareness; -1/4)
Notes:
Real Cost: 8
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0
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3)
Mystic Mind
:
Mental Defense (6 points total) (5 Active Points); Perceivable (Supernatural Awareness; -1/4), Nonpersistent (-1/4)
Notes:
Real Cost: 3
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0
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4)
Mystic Resistance
:
Resistant (+1/2) (4 Active Points) applied to ED
Notes:
Real Cost: 4
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5)
Mystic Resistance
:
Resistant (+1/2) (4 Active Points) applied to PD
Notes:
Real Cost: 4
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6)
Teleport-draw
:
Fast Draw: Pistols 14- (9 Active Points); Increased Endurance Cost (x4 END; -1 1/2), Perceivable (Supernatural Awareness; -1/4), Costs Endurance (Only Costs END to Activate; -1/4)
Notes:
Real Cost: 3
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4
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1)
Channeling 6d6
Notes:
Real Cost: 30
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0
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2)
Channelburn Resistance: 10
Notes:
Real Cost: 10
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3)
Spellbinding: Darian's Denial: 2 (Target Number: 13)
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4)
Spellbinding: Darian's Duplicitous Doppleganger: 2 (Target Number: 16)
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5)
Spellbinding: Darian's Fugue:1 (Target Number: 7)
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6)
Spellbinding: Darians Dynamic Distancer: 3 (Target Number: 10)
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7)
Spellbinding: Darian's Ward: 3 (Target Number: 19)
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8)
Spellbinding: Evanaster's Equalizer: 1 (Target Number: 14)
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9)
Spellbinding: Evanaster's Energetic Evocation: 6 (Target Number: 17)
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10)
Spellbinding: Evenaster's Everlaster: 4 (Target Number: 18)
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11)
Spellbinding: Gregori's Mass:1 (Target Number: 6)
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12)
Spellbinding: Gregori's Punch: 3 (Target Number: 14)
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13)
Spellbinding: Hendricks' Happy Handgun: 3 (Target Number: 14)
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14)
Spellbinding: Jasper's Judicious Jaunt: 6 (Target Number: 17)
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15)
Spellbinding: Melinda's Aura Masking:1 (Target Number: 14)
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16)
Spellbinding: Miles' Meticulous Materiel:1 (Target Number: 9)
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17)
Spellbinding: Mystic Awareness: 4 (Target Number: 18)
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18)
Spellbinding: Mystic Fortune: 1 (Target Number: 17)
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19)
Spellbinding: Mystic Mending:1 (Target Number: 4)
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20)
Spellbinding: Tohg's Tacitus: 1 (Target Number: 14)
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21)
Spellbinding: Tohgs Teliosity: 4 (Target Number: 16)
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1)
Darians Denial
:
Dispel 10d6, Mystic Powers (+1/2) (45 Active Points); Increased Endurance Cost (x2 END; -1/2), Concentration (1/2 DCV; -1/4), Perceivable (Extra Notiveable To Supernatural Awareness; -1/4)
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8
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2)
Darian's Duplicitous Doppleganger
:
Duplication (creates 175-point form), Easy Recombination (Zero-Phase Action at Full DCV), Time Limit (1 Turn, +1 Turn per point the Channeling Roll succeeds by; +1/4) (56 Active Points); Increased Endurance Cost (x5 END; -2), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect occurs when character stops using power; 1d6 Drain vs Ego When Rote Ends; -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Costs Endurance (Only Costs END to Activate; -1/4), Concentration (1/2 DCV; -1/4)
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30
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3)
Darian's Fugue
:
Drain INT 1 point, Invisible Power Effects (Inobvious to [two Sense Groups]; +1/2), Time Limit (1 Turn, +1 Turn per point the Channeling Roll succeeds by; +1/2), Area Of Effect (16m Radius; +3/4), Selective (+1/4), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1 1/4), Damage Over Time, Target's defenses only apply once, Lock out (cannot be applied multiple times) (12 damage increments, damage occurs every Segment, can be negated by Vigorous Movement Or System Shock (Splash Of Cold Water, Slap To The Face, etc); +4) (25 Active Points); Increased Endurance Cost (x3 END; -1), Extra Time (Extra Segment, Only to Activate, -1/4), Concentration (1/2 DCV; -1/4)
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6
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4)
Darians Dynamic Distancer
:
Leaping 21m (Accurate), Usable By Other (+1/4), Grantor can take back power at any time, Recipient must remain within Line of Sight of Grantor, Usable As Running (+1/4), Costs Endurance Only To Activate (+1/4), Time Limit (5 Minutes, +5 Minutes per point the Channeling Roll succeeds by; +3/4) (39 Active Points); Perceivable (Supernatural Awareness; -1/4), Increased Endurance Cost (x2 END; -1/4)
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6
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5)
Darians Ward
:
Damage Negation (-3 DCs Physical, -3 DCs Energy), Usable By Other (+1/2), Grantor can take back power at any time, Recipient must remain within Line of Sight of Grantor, Recipient must be within Limited Range of the Grantor for power to be granted, Time Limit (5 Minutes, +5 Minutes per point the Channeling Roll succeeds by; +3/4) (67 Active Points); Increased Endurance Cost (x5 END; -2), Perceivable (Supernatural Awareness; -1/4), Costs Endurance (Only Costs END to Activate; -1/4), Extra Time (Full Phase, Only to Activate, -1/4)
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35
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6)
Evanaster's Energetic Evocation
:
Killing Attack - Ranged 2d6+1, Variable Advantage (+1/2 Advantages; Common Choices: IPE: Obvious Power, Inobvious to Sight & Hearing, x1 Endurance Cost, AoE: Accurate, AoE: Explosion, Armor Piercing, Penetrating; +1) (70 Active Points); Cannot Use Targeting (-1/2), Limited Range (16 meters; -1/4)
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7
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7)
Evanaster's Equalizer
:
Killing Attack - Ranged 3d6 (45 Active Points); Gestures (Requires both hands; -1/2), Cannot Use Targeting (-1/2), Extra Time (Full Phase, Only to Activate, -1/4), Incantations (-1/4), No Knockback (-1/4), Beam (-1/4), Limited Range (16m; -1/4)
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4
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8)
Evenaster's Everlaster
:
Resistant Protection (11 PD/1 ED/1 Mental Defense/1 Power Defense/1 Flash Defense: Hearing Group/1 Flash Defense: Sight Group) (Impermeable), Allocatable (+1/4), Hardened (+1/4), Impenetrable (+1/4), Time Limit (20 Minutes, +20 Minutes per point the Channeling Roll succeeds by; +1) (66 Active Points); Increased Endurance Cost (x3 END; -1), Gestures (Requires both hands; -1/2), Extra Time (Full Phase, Only to Activate, -1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4), Perceivable (Supernatural Awareness; -1/4), Costs Endurance (Only Costs END to Activate; -1/4)
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21
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9)
Gregori's Mass
:
Density Increase (400 kg mass, +10 STR, +2 PD/ED, -4m KB), Costs Endurance Only To Activate (+1/4), Usable By Other (+3/4), Recipient must be within Standard Range of the Grantor for power to be granted, Recipient must remain within Line of Sight of Grantor, Grantor can take back power at any time, Time Limit (5 Minutes, +5 Minutes per point the Channeling Roll succeeds by; +3/4) (22 Active Points); Increased Endurance Cost (x7 END; -1 1/2), Perceivable (Supernatural Awareness; -1/4), Must Be Used At Full Power (-1/4)
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14
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10)
Gregoris Punch
:
Hand-To-Hand Attack +6d6, Time Limit (1 Turn, +1 Turn per point the Channeling Roll succeeds by; +1/2) (45 Active Points); Increased Endurance Cost (x5 END; Only To Activate Common; -1 1/2), Restrainable (-1/2), Hand-To-Hand Attack (-1/4), Extra Time (Full Phase, Only to Activate, -1/4), Concentration (1/2 DCV; Only To Activate; -1/4)
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4
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11)
Hendricks' Happy Handgun
:
Variable Advantage (+1/2 Advantages; Common Choices: Affects Desolid, Area Of Effect: Accurate, Area Of Effect: Any 4 2m Areas, Line of Sight, Armor Piercing, Penetrating; +1) for up to 30 Active Points of Killing Attack - Ranged, NOTE: Area Of Effect cannot be used with a gun that has the "Beam" Limitation; a GM might make an exception for AoE: Accurate. (+0), Time Limit (1 Minute, +1 Minute per point the Chanelling Roll succeeds by; +3/4) (52 Active Points); OIF (Pistol of Opportunity; -1/2), Perceivable (Supernatural Awareness; -1/4)
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5
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12)
Jasper's Judicious Jaunt
:
Teleportation 16m, NOTE: if a Trigger is currently "hung", the Spell skill cannot be used directly until the trigger has been expended or canceled; it must be used via the trigger, x2 Increased Mass, Variable Advantage (+1 1/4 Advantages; Limited Group of Advantages (MegaScale, Trigger, Difficult To Dispel, Safe Blind Teleport); +2 1/4) (68 Active Points); Increased Endurance Cost (x2 END; -1/2), Perceivable (Supernatural Awareness; -1/4)
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14
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13)
Melinda's Aura Masking
:
Invisibility to Supernatural Awareness Group , No Fringe, Costs Endurance Only To Activate (+1/4), Time Limit (20 Minutes, +20 Minutes per point the Channeling Roll succeeds by; +1) (45 Active Points); Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Increased Endurance Cost (x5 END; -1)
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20
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14)
Mystic Awareness
:
Spatial Awareness (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Time Limit (5 Minutes, +5 Minutes per point the Channeling Roll succeeds by; +3/4) (65 Active Points); Extra Time (Full Phase, Only to Activate, -1/4), Costs Endurance (Only Costs END to Activate; -1/4)
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6
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15)
Miles' Meticulous Materiel
:
Cosmetic Transform 8d6 (Any Clothing Into Any Other Clothing, Healed Back By Laundering), Allows the alteration of one set of clothing into a different set of clothing; washing the clothes will cancel the effect), Improved Results Group (+1/4) (30 Active Points); No Range (-1/2), All Or Nothing (-1/2), If Clothing Is Being Worn, Wearer Must Be Willing (-1/2), Concentration (1/2 DCV; -1/4), Extra Time (Full Phase, Only to Activate, -1/4)
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3
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16)
Mystic Fortune
:
Luck 3d6, Usable Simultaneously (up to 4 people at once; +1), Grantor can take back power at any time (30 Active Points); Increased Endurance Cost (x4 END; -1 1/2), Once Per Person Per Day (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Time Limit (1 Day, +20 Minutes per point the Skill Roll succeeds by; -1/4), Costs Endurance (Only Costs END to Activate; -1/4), Perceivable (Supernatural Awareness; -1/4)
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12
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17)
Mystic Mending
:
Healing BODY 1d6, Decreased Re-use Duration (1 Hour; +1/2) (15 Active Points); Increased Endurance Cost (x5 END; -2), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration (1/2 DCV; -1/4)
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5
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18)
Tohgs Tacitus
:
+2 with All Attacks, Time Limit (1 Hour, +1 Hour per point the Channeling Roll succeeds by; +1 1/4) (45 Active Points); Increased Endurance Cost (x5 END; -2), Costs Endurance (Only Costs END to Activate; -1/4), Perceivable (Supernatural Awareness; -1/4)
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20
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19)
Tohgs Teliosity
:
(Total: 60 Active Cost, 40 Real Cost) - Defense Maneuver I-IV, Time Limit (1 Hour; +1 1/4) (22 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Extra Time (Full Phase, Only to Activate, -1/4)
(Real Cost: 15) plus - Lightning Reflexes (+5 DEX to act first with All Actions), Time Limit (1 Hour; +1 1/4) (11 Active Points); Extra Time (Full Phase, Only to Activate, -1/4), Costs Endurance (Only Costs END to Activate; -1/4)
(Real Cost: 7) plus - +1 Overall, Time Limit (1 Hour; +1 1/4) (27 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Extra Time (Full Phase, Only to Activate, -1/4)
(Real Cost: 18)
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6
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