Cost |
Feature |
END |
|
Propulsion Systems | |
60 |
1) Primary Thrusters: Flight 20", Variable Advantage (+1/4 Advantages; Limited Group of Advantages (Usable Underwater, Megascale 1km, Sideways Manueverability, Full Reverse); +1/2) (60 Active Points) | 0 |
|
Personnel Systems | |
20 |
1) Life Support: Life Support (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) | 0 |
|
Operations Systems | |
6 |
1) Communications Systems: High Range Radio Perception (Radio Group), Concealed (-4 with High Range Radio Perception PER Rolls) (16 Active Points); OIF Bulky (-1), Sense Affected As Hearing Group As Well As Radio Group [very common Sense] (-1/2) | 0 |
2 |
2) Nightsight System: Infrared Perception (Sight Group) (5 Active Points); OIF Bulky (-1) | 0 |
2 |
3) Nightsight System: Ultraviolet Perception (Sight Group) (5 Active Points); OIF Bulky (-1) | 0 |
16 |
4) Sensors: Radar (Radio Group), +1 to PER Roll, Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Telescopic (+4 versus Range Modifier): +4 (33 Active Points); OIF Bulky (-1) | 0 |
17 |
5) Servo Assisted Muscles: +30 STR (30 Active Points); Increased Endurance Cost (x2 END; -1/2), Costs Users END (-1/4) | 6 |
22 |
6) Stealth Tech: Change Environment 1" radius, -8 to Radio Group PER Rolls, Reduced Endurance (0 END; +1/2) (39 Active Points); IIF Bulky (-3/4) | 0 |
22 |
Ruggedized: Hardened (x2; +1/2) (22 Active Points) applied to DEF | |
27 |
Entrapper: Multipower, 60-point reserve, (60 Active Points); all slots OIF Bulky (-1), Limited Range (10" Range; -1/4) | |
2u |
1) Combined Filter: Force Wall (12 PD/12 ED) (60 Active Points); 4 Continuing Charges lasting 1 Turn each (-1/2) | [4 cc] |
2u |
2) Energy Filter: Force Wall (15 ED; 2" long and 1" tall), Transparent to [no types selected] (59 Active Points); 4 Continuing Charges lasting 1 Turn each (-1/2) | [4 cc] |
1u |
3) Energy Net Wall: Entangle 6d6, 6 DEF (60 Active Points); Only To Form Barriers (-1), 4 Charges (-1) | [4] |
2u |
4) Energy Net: Entangle 6d6, 6 DEF (60 Active Points); 4 Charges (-1) | [4] |
2u |
5) Kinetic Filter: Force Wall (15 PD; 2" long and 1" tall), Transparent to [no types selected] (59 Active Points); 4 Continuing Charges lasting 1 Turn each (-1/2) | [4 cc] |
67 |
Blasters: Multipower, 90-point reserve, all slots Reduced Endurance (0 END; +1/2) (135 Active Points); all slots OIF Bulky (-1) | |
4u |
1) Cutter: Energy Blast 12d6 (vs. ED), Armor Piercing (+1/2) (90 Active Points) | 0 |
4u |
2) Devastator: Energy Blast 18d6 (vs. ED) (90 Active Points) | 0 |
4u |
3) Exploder: Energy Blast 12d6 (vs. ED), Explosion (+1/2) (90 Active Points) | 0 |
4u |
4) Melter: Killing Attack - Ranged 6d6 (vs. ED) (90 Active Points) | 0 |
4u |
5) Repeater: Energy Blast 9d6 (vs. ED), Autofire (5 shots; +1/2), Autofire 0 END Premium (+1/2) (90 Active Points) | 0 |
4u |
6) Seeker: Energy Blast 12d6 (vs. ED), No Range Modifier (+1/2) (90 Active Points) | 0 |
4u |
7) Slammer: Energy Blast 12d6 (vs. ED), Penetrating (+1/2) (90 Active Points) | 0 |
298 |
Total Features Cost |