Mr Goodspeed Powered Armor Suit Killer Shrike 
BENCHMARKS
Val Char Base Points Total Roll Notes
1 SIZE 0 5 1 Length 1.26", Width 0.63", Area 0.79"
Mass 200 kg KB -1
30 STR 15 15 30/60 15- / 21- HTH Damage 6d6/12d6 END [3/9]
20 DEX 10 30 20 13- OCV 7 DCV 7
4 SPD 3.0 10 4 Phases: 3, 6, 9, 12
15 DEF 2 39 15
20 BODY 11 9 20 13-
10" Ground Movement 6 8 10"
0" Water Movement 2 -2 0"
0" Jumping 0 0 0" 114 Total Characteristics Points
DESIGN
 
RESPONSIVENESS
OCV: 7 DCV: 7
Combat Skill Levels:
+2 with Flight
+2 with Ground Movement
DESIGN FLAWS
None
TECH SPECS
Accumulated: 0
Spent: 424
Unspent: 0
Base Points: 0
Disad Points: 0
Total Points: 424
TRACK SPEEDS

Type 

Total
Ground Movement:  10" [20" NC]
Flight:  20" [40" NC]

 Mr Goodspeed Powered Armor Suit Killer Shrike 
FEATURES
Cost  Feature END
Propulsion Systems
60
1) Primary Thrusters: Flight 20", Variable Advantage (+1/4 Advantages; Limited Group of Advantages (Usable Underwater, Megascale 1km, Sideways Manueverability, Full Reverse); +1/2) (60 Active Points)
0
Personnel Systems
20
1) Life Support: Life Support (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing)
0
Operations Systems
6
1) Communications Systems: High Range Radio Perception (Radio Group), Concealed (-4 with High Range Radio Perception PER Rolls) (16 Active Points); OIF Bulky (-1), Sense Affected As Hearing Group As Well As Radio Group [very common Sense] (-1/2)
0
2
2) Nightsight System: Infrared Perception (Sight Group) (5 Active Points); OIF Bulky (-1)
0
2
3) Nightsight System: Ultraviolet Perception (Sight Group) (5 Active Points); OIF Bulky (-1)
0
16
4) Sensors: Radar (Radio Group), +1 to PER Roll, Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Telescopic (+4 versus Range Modifier): +4 (33 Active Points); OIF Bulky (-1)
0
17
5) Servo Assisted Muscles: +30 STR (30 Active Points); Increased Endurance Cost (x2 END; -1/2), Costs Users END (-1/4)
6
22
6) Stealth Tech: Change Environment 1" radius, -8 to Radio Group PER Rolls, Reduced Endurance (0 END; +1/2) (39 Active Points); IIF Bulky (-3/4)
0
22 Ruggedized: Hardened (x2; +1/2) (22 Active Points) applied to DEF
27 Entrapper: Multipower, 60-point reserve, (60 Active Points); all slots OIF Bulky (-1), Limited Range (10" Range; -1/4)
2u
1) Combined Filter: Force Wall (12 PD/12 ED) (60 Active Points); 4 Continuing Charges lasting 1 Turn each (-1/2)
[4 cc]
2u
2) Energy Filter: Force Wall (15 ED; 2" long and 1" tall), Transparent to [no types selected] (59 Active Points); 4 Continuing Charges lasting 1 Turn each (-1/2)
[4 cc]
1u
3) Energy Net Wall: Entangle 6d6, 6 DEF (60 Active Points); Only To Form Barriers (-1), 4 Charges (-1)
[4]
2u
4) Energy Net: Entangle 6d6, 6 DEF (60 Active Points); 4 Charges (-1)
[4]
2u
5) Kinetic Filter: Force Wall (15 PD; 2" long and 1" tall), Transparent to [no types selected] (59 Active Points); 4 Continuing Charges lasting 1 Turn each (-1/2)
[4 cc]
67 Blasters: Multipower, 90-point reserve, all slots Reduced Endurance (0 END; +1/2) (135 Active Points); all slots OIF Bulky (-1)
4u
1) Cutter: Energy Blast 12d6 (vs. ED), Armor Piercing (+1/2) (90 Active Points)
0
4u
2) Devastator: Energy Blast 18d6 (vs. ED) (90 Active Points)
0
4u
3) Exploder: Energy Blast 12d6 (vs. ED), Explosion (+1/2) (90 Active Points)
0
4u
4) Melter: Killing Attack - Ranged 6d6 (vs. ED) (90 Active Points)
0
4u
5) Repeater: Energy Blast 9d6 (vs. ED), Autofire (5 shots; +1/2), Autofire 0 END Premium (+1/2) (90 Active Points)
0
4u
6) Seeker: Energy Blast 12d6 (vs. ED), No Range Modifier (+1/2) (90 Active Points)
0
4u
7) Slammer: Energy Blast 12d6 (vs. ED), Penetrating (+1/2) (90 Active Points)
0
298 Total Features Cost
 
EXTRAS
Cost  Name
4 +2 with Flight
4 +2 with Ground Movement
4 +2 with Combat Piloting
12 Total Extras Cost
Character created with Hero Designer (version 2006053109)