Mr Goodspeed Mecha Tank Killer Shrike 
BENCHMARKS
Val Char Base Points Total Roll Notes
5 SIZE 0 25 5 Length 3.17", Width 1.59", Area 5.04"
Mass 3.2 ton KB -5
75 STR 35 40 75 24- HTH Damage 15d6 END [7]
20 DEX 10 30 20 13- OCV 7 DCV 4
4 SPD 3.0 10 4 Phases: 3, 6, 9, 12
15 DEF 2 39 20
20 BODY 15 5 20 13-
20" Ground Movement 6 28 20"
0" Water Movement 2 -2 0"
0" Jumping 0 0 0" 175 Total Characteristics Points
DESIGN
 
RESPONSIVENESS
OCV: 7 DCV: 4
Combat Skill Levels:
DESIGN FLAWS
Cost  Disadvantage
20 Physical Limitation: No Cargo Or Passenger Space (All the Time, Greatly Impairing)
20 Total Disadvantages Cost
TECH SPECS
Accumulated: 0
Spent: 424
Unspent: 0
Base Points: 0
Disad Points: 20
Total Points: 444
TRACK SPEEDS

Type 

Total
Ground Movement:  20" [20" NC]

 Mr Goodspeed Mecha Tank Killer Shrike 
FEATURES
Cost  Feature END
Propulsion Systems
7
1) Difficult To Move: Clinging (normal STR) (10 Active Points); Only When In Contact With The Ground (-1/4), Cannot Resist Knockback (-1/4)
0
20
2) Extra Stable: Knockback Resistance -10"
0
-8
3) Tracked Movement: (0 Active Points); no Noncombat movement (-1/4) applied to Ground Movement
Personnel Systems
16
1) Life Support: Life Support (Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing)
0
Operations Systems
5
1) Mech Communications Systems: High Range Radio Perception (Radio Group) (12 Active Points); OIF Bulky (-1), Sense Affected As Sight and Hearing Group As Well As Radio Group [very common Sense] (-1/2)
0
18
2) Mech Sensors: Radar (Radio Group), +3 to PER Roll, Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Telescopic (+6 versus Range Modifier): +6 (36 Active Points); OIF Bulky (-1)
0
2
3) Nightsight System: Infrared Perception (Sight Group) (5 Active Points); OIF Bulky (-1)
0
2
4) Nightsight System: Ultraviolet Perception (Sight Group) (5 Active Points); OIF Bulky (-1)
0
14
5) Stealth Tech: Change Environment 1" radius, -5 to Radio Group PER Rolls, Reduced Endurance (0 END; +1/2) (25 Active Points); IIF Bulky (-3/4)
0
30 Ruggedized: +5 DEF, Hardened (+1/4) (30 Active Points) (Modifiers affect Base Characteristic)
10 Ruggedized: Lack Of Weakness (-10) for Resistant Defenses0
45 Arcing Shot: Indirect (Same origin, always fired away from attacker; Arcing Shot; +1/4) for up to 120 Active Points of RKA, Reduced Endurance (0 END; +1/2) (45 Active Points)0
90 Main Gun: Multipower, 120-point reserve, all slots 64 Charges (+1/2) (180 Active Points); all slots OIF Bulky (-1)
6u
1) AP: Killing Attack - Ranged 4d6 (vs. ED), Explosion (-1 DC/3"; +1) (120 Active Points)
0
6u
2) AT: Killing Attack - Ranged 8d6 (vs. ED) (120 Active Points)
0
263 Total Features Cost
 
EXTRAS
Cost  Name
6 Environmental Movement (no penalties on Unstable Ground)
6 Total Extras Cost
Character created with Hero Designer (version 2006053109)