Mr Goodspeed Mecha Hoverjet Killer Shrike 
BENCHMARKS
Val Char Base Points Total Roll Notes
5 SIZE 0 25 5 Length 3.17", Width 1.59", Area 5.04"
Mass 3.2 ton KB -5
75 STR 35 40 75 24- HTH Damage 15d6 END [7]
20 DEX 10 30 20 13- OCV 7 DCV 4
4 SPD 3.0 10 4 Phases: 3, 6, 9, 12
15 DEF 2 39 15
20 BODY 15 5 20 13-
1" Ground Movement 6 -10 1"
0" Water Movement 2 -2 0"
0" Jumping 0 0 0" 137 Total Characteristics Points
DESIGN
 
RESPONSIVENESS
OCV: 7 DCV: 4
Combat Skill Levels:
+2 with Flight
+3 with DCV (15 Active Points); Only Vs Missiles (And Other Seeking Attacks) (-2), 12 Charges (-1/4)
+3 with DCV, Usable As Attack (+1), Area Of Effect (6" Any Area; +1 1/4) (49 Active Points); Only Vs Missiles (And Other Seeking Attacks) (-2), Only On Hexes Occupied (-1), 12 Charges (-1/4)
DESIGN FLAWS
Cost  Disadvantage
20 Physical Limitation: No Cargo Or Passenger Space (All the Time, Greatly Impairing)
20 Total Disadvantages Cost
TECH SPECS
Accumulated: 0
Spent: 423
Unspent: 0
Base Points: 0
Disad Points: 20
Total Points: 443
TRACK SPEEDS

Type 

Total
Ground Movement:  1" [2" NC]
Flight:  30"/60" [60"/120" NC]

 Mr Goodspeed Mecha Hoverjet Killer Shrike 
FEATURES
Cost  Feature END
Propulsion Systems
72
1) Primary Thrusters: Flight 30", Variable Advantage (+1/4 Advantages; Limited Group of Advantages (Sideway Manueverability, Usable Underwater, Megascale 1km, Difficult to Dispel; +1/2) (90 Active Points); Cannot Move Backwards (-1/4)
0
51
2) Afterburners: Flight 30", Variable Advantage (+1/4 Advantages; Limited Group of Advantages (Sideway Manueverability, Usable Underwater, Megascale 1km, Difficult to Dispel; +1/2) (90 Active Points); Cannot Move Backwards (-1/4), Linked (Primary Thrusters; Greater Power is Constant or in use most or all of the time; Lesser Power can only be used when character uses greater Power at full value; Lesser Power need not be used proportionally to Power with which it is Linked; -1/4), 4 Continuing Charges lasting 1 Minute each (-1/4)
[4 cc]
Personnel Systems
16
1) Life Support: Life Support (Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Self-Contained Breathing)
0
Operations Systems
5
1) Flares and Chaff: +3 with DCV (15 Active Points); Only Vs Missiles (And Other Seeking Attacks) (-2), 12 Charges (-1/4)
11
2) Flares and Chaff: +3 with DCV, Usable As Attack (+1), Area Of Effect (6" Any Area; +1 1/4) (49 Active Points); Only Vs Missiles (And Other Seeking Attacks) (-2), Only On Hexes Occupied (-1), 12 Charges (-1/4)
5
3) Mech Communications Systems: High Range Radio Perception (Radio Group) (12 Active Points); OIF Bulky (-1), Sense Affected As Sight and Hearing Group As Well As Radio Group [very common Sense] (-1/2)
0
18
4) Mech Sensors: Radar (Radio Group), +3 to PER Roll, Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Telescopic (+6 versus Range Modifier): +6 (36 Active Points); OIF Bulky (-1)
0
2
5) Nightsight System: Infrared Perception (Sight Group) (5 Active Points); OIF Bulky (-1)
0
2
6) Nightsight System: Ultraviolet Perception (Sight Group) (5 Active Points); OIF Bulky (-1)
0
27
7) Stealth Tech: Change Environment 1" radius, -10 to Radio Group PER Rolls, Reduced Endurance (0 END; +1/2) (48 Active Points); IIF Bulky (-3/4)
0
11 Ruggedized: Hardened (+1/4) (11 Active Points) applied to DEF
67 Blasters: Multipower, 90-point reserve, all slots Reduced Endurance (0 END; +1/2) (135 Active Points); all slots OIF Bulky (-1)
4u
1) Concussor: Energy Blast 9d6 (vs. ED), STUN Only (+0), Explosion (-1 DC/3"; +1) (90 Active Points)
0
4u
2) Devastator: Energy Blast 18d6 (vs. ED) (90 Active Points)
0
4u
3) Repeater: Energy Blast 9d6 (vs. ED), Autofire (5 shots; +1/2), Autofire 0 END Premium (+1/2) (90 Active Points)
0
3u
4) Sweeper: Energy Blast 10d6 (vs. ED), Area Of Effect Nonselective (11" Cone; +3/4) (87 Active Points); No Range (-1/2)
0
302 Total Features Cost
 
EXTRAS
Cost  Name
4 +2 with Flight
4 Total Extras Cost
Character created with Hero Designer (version 2006053109)