Cost |
Feature |
END |
|
Transport Systems | |
40 |
1) Teleporter: Teleportation 5", x2,048 Increased Mass, Usable By Other (+1/4), Megascale (1" = 1,000 km; +1), Can Be Scaled Down 1" = 1km (+1/4) (162 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), IIF Immobile (-1 1/4), Others Only (-1/2) | 0 |
50 |
2) Thrusters: Flight 5", x128 Noncombat, Usable Underwater (+1/4) (50 Active Points)Notes: 4 MPH Combat/ up to approximately 500 mph NCM (takes 7 Phases to get up to full NCM). | 0 |
|
Personnel Systems | |
3 |
1) Food Supplies: Life Support (Eating Character does not eat), 1 Continuing Charge Lasting 1 Year (+0) | 0 |
20 |
2) Life Support: Life Support (Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) | 0 |
|
Operations Systems | |
13 |
1) Comm Units: High Range Radio Perception (Radio Group), Concealed (-4 with High Range Radio Perception PER Rolls), Usable Simultaneously (up to 8 people at once; +1) (32 Active Points); IAF Bulky (-1), Sense Affected As Hearing Group As Well As Radio Group [very common Sense] (-1/2) | 0 |
6 |
2) Communications Systems: High Range Radio Perception (Radio Group), Concealed (-4 with High Range Radio Perception PER Rolls) (16 Active Points); OIF Bulky (-1), Sense Affected As Hearing Group As Well As Radio Group [very common Sense] (-1/2) | 0 |
16 |
3) Motor Pool Repair Lathe: Healing BODY 5d6 (standard effect: 15 points), Can Repair Systems, Reduced Endurance (0 END; +1/2) (82 Active Points); OIF Immobile (-1 1/2), Extra Time (1 Turn (Post-Segment 12), -1 1/4), Other Vehicles Only (-1), Requires A Mechanics Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4) | 0 |
2 |
4) Nightsight System: Infrared Perception (Sight Group) (5 Active Points); OIF Bulky (-1) | 0 |
2 |
5) Nightsight System: Ultraviolet Perception (Sight Group) (5 Active Points); OIF Bulky (-1) | 0 |
47 |
6) Scanners: Clairsentience (Sight And Hearing Groups And Radar), x64 Range (31,040"), 8 Perception Points, Increased Arc Of Perception (360 Degrees), Mobile Perception Point (can move up to 12" per Phase), Reduced Endurance (0 END; +1/2) (142 Active Points); OAF (cameras and monitor stations) Immobile (-2) | 0 |
18 |
7) Sensors: Radar (Radio Group), +5 to PER Roll, Concealed (-5 with Radar PER Rolls), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Telescopic (+10 versus Range Modifier): +10 (45 Active Points); OIF Immobile (-1 1/2) | 0 |
27 |
8) Stealth Tech: Change Environment 16" radius, -6 to Radio Group PER Rolls, Reduced Endurance (0 END; +1/2) (60 Active Points); IIF Immobile (-1 1/4) | 0 |
60 |
Ruggedized and Screened: Hardened (+1/4), Cannot Be Escaped With Teleportation (+1/4), Affects Desolidified Any form of Desolidification (+1/2) (60 Active Points) applied to DEF | |
304 |
Total Features Cost |
|
|
Cost |
Name |
6 |
KS: Supercrime Database (12 Active Points); OIF Bulky (-1) 19- |
7 |
Combat Piloting 13- |
|
Motor Pool, all slots OIF Immobile (-1 1/2) |
4 |
1) Inventor 13- (11 Active Points) |
4 |
2) Mechanics 13- (11 Active Points) |
4 |
3) Electronics 13- (11 Active Points) |
5 |
Computer |
30 |
Total Extras Cost |
|