|
RUNNING |
SWIMMING |
LEAPING |
FLYING |
10" |
|
|
|
GLIDING |
SWINGING |
TELEPORT |
TUNNELING |
|
|
|
|
POWERS |
| |
|
NAME |
Mr
Goodspeed Mecha Hoverjet | |
RUNNING |
SWIMMING |
LEAPING |
FLYING |
1" |
|
|
|
GLIDING |
SWINGING |
TELEPORT |
TUNNELING |
|
|
|
|
POWERS |
Primary Thrusters: Flight 30", Variable
Advantage (+1/4 Advantages; Limited Group of Advantages (Sideway
Manueverability, Usable Underwater, Megascale 1km, Difficult to
Dispel; +1/2) (90 Active Points); Cannot Move Backwards
(-1/4)
Afterburners: Flight 30", Variable
Advantage (+1/4 Advantages; Limited Group of Advantages (Sideway
Manueverability, Usable Underwater, Megascale 1km, Difficult to
Dispel; +1/2) (90 Active Points); Cannot Move Backwards (-1/4),
Linked (Primary Thrusters; Greater
Power is Constant or in use most or all of the time; Lesser Power
can only be used when character uses greater Power at full value;
Lesser Power need not be used proportionally to Power with which it
is Linked; -1/4), 4 Continuing Charges lasting 1 Minute each
(-1/4) | |
|
NAME |
Mr
Goodspeed Mecha Tank | |
RUNNING |
SWIMMING |
LEAPING |
FLYING |
20" |
|
|
|
GLIDING |
SWINGING |
TELEPORT |
TUNNELING |
|
|
|
|
POWERS |
Tracked Movement: (0 Active
Points); no Noncombat movement (-1/4) applied to Ground
Movement | |
|
|
RUNNING |
SWIMMING |
LEAPING |
FLYING |
6" |
2" |
1" |
|
GLIDING |
SWINGING |
TELEPORT |
TUNNELING |
|
|
|
|
POWERS |
Flight Pack: Flight 10", Reduced
Endurance (0 END; +1/2) (30 Active Points); OIF (-1/2), no Noncombat
movement (-1/4) | |
|
NAME |
Mr
Goodspeed Powered Armor Suit | |
RUNNING |
SWIMMING |
LEAPING |
FLYING |
10" |
|
|
|
GLIDING |
SWINGING |
TELEPORT |
TUNNELING |
|
|
|
|
POWERS |
Primary Thrusters: Flight 12", Variable
Advantage (+1/4 Advantages; Limited Group of Advantages (Sideway
Manueverability, Usable Underwater, Megascale 1km, Difficult to
Dispel; +1/2) (36 Active Points); Cannot Move Backwards
(-1/4)
Afterburners: Flight 12", Variable
Advantage (+1/4 Advantages; Limited Group of Advantages (Sideway
Manueverability, Usable Underwater, Megascale 1km, Difficult to
Dispel; +1/2) (36 Active Points); Cannot Move Backwards (-1/4),
Linked (Primary Thrusters; Greater
Power is Constant or in use most or all of the time; Lesser Power
can only be used when character uses greater Power at full value;
Lesser Power need not be used proportionally to Power with which it
is Linked; -1/4), 4 Continuing Charges lasting 1 Minute each
(-1/4) | |
|
NAME |
Mr
Goodspeed Spacecraft | |
RUNNING |
SWIMMING |
LEAPING |
FLYING |
|
|
|
|
GLIDING |
SWINGING |
TELEPORT |
TUNNELING |
|
|
5" |
|
POWERS |
Delta-V: Flight 20", Skill Roll
Penalty Reversal (Moving 1" takes full AP Penalty, Moving 20" takes
no Penaly; +0) (40 Active Points); no Noncombat movement (-1/4),
Requires A Navigation (Space) Skill Roll (Active Point penalty to
Skill Roll is -1 per 20 Active Points; -1/4)
Jump Drive: Teleportation 5",
Megascale (1" = 1 lightyear; +3 1/2), Can Be Scaled Down 1" = 1km
(+1/4) (47 Active Points); Extra Time (1 Minute, -1 1/2), Requires A
Navigation (space) Roll (-1/2) | |
|
NAME |
Mr
Goodspeed Supercar | |
RUNNING |
SWIMMING |
LEAPING |
FLYING |
40" |
|
0"/25" |
|
GLIDING |
SWINGING |
TELEPORT |
TUNNELING |
|
|
|
|
POWERS |
Motorized Wheeled Vehicle: Ground
Movement 0" (40" total), x8 Noncombat (10 Active Points); Only On
Appropriate Terrain) (-1/4)
Excellent Brakes: Ground Movement 0"
(40" total), Increased Decceleration (Additional -5" Accel Per Hex)
(10 Active Points); IIF Bulky (-3/4)
Booster Lift: Leaping +25" (0"/25"
forward, 0"/12 1/2" upward) (Accurate) (30 Active Points); Only For
Jumping (-1), IIF Bulky (-3/4)
Booster Acceleration: Ground Movement
0" (40" total), Increased Acceleration (Additional +15" Accel Per
Hex) (30 Active Points); IIF Bulky
(-3/4) | |
|
NAME |
Mr
Goodspeed Flying Base | |
RUNNING |
SWIMMING |
LEAPING |
FLYING |
|
|
|
|
GLIDING |
SWINGING |
TELEPORT |
TUNNELING |
|
|
5" |
|
POWERS |
Teleporter: Teleportation 5",
x2,048 Increased Mass, Usable By Other (+1/4), Reduced Endurance (0
END; +1/2), Megascale (1" = 1,000 km; +1), Can Be Scaled Down 1" =
1km (+1/4) (195 Active Points); Extra Time (1 Turn (Post-Segment
12), -1 1/4), IIF Immobile (-1 1/4), Others Only (-1/2)
Thrusters: Flight 5", x128
Noncombat | |
|