NAME PER SKILLS
Mr Goodspeed Mecha Highly Maneuverable: +3 with Ground Movement
Highly Maneuverable: +1 with Combat Piloting
Highly Maneuverable: +1 with Combat Driving
Mr Goodspeed Mecha Hoverjet Highly Maneuverable: +2 with Flight
Mr Goodspeed Mecha Tank
Mr Goodspeed 13- +2 Overall
+1 with Vehicle Weapons
Analyze: Vehicles 13-
Combat Driving 15-
Combat Piloting 15-
Electronics 13-
Inventor 13-
Lockpicking 13- (3 Active Points); Vehicle Locks Only (-1)
Mechanics 13-
SS: Vehicular Engineering (INT-based) 13-
Scholar
1) KS: Criminal Law (INT-based) (3 Active Points) 13-
2) KS: Criminal Procedure (INT-based) (3 Active Points) 13-
3) KS: Robotics (INT-based) (3 Active Points) 13-
4) KS: Vehicles (INT-based) (3 Active Points) 13-
Security Systems 13- (3 Active Points); Vehicle Security Only (-1)
Shadowing 13- (3 Active Points); Tailing Only (-1/2)
Streetwise 12-
Systems Operation 15- (7 Active Points); Vehicular Systems Only (-1/2)
TF: Common Motorized Ground Vehicles, Mecha, Science Fiction & Space Vehicles, Agricultural & Construction Vehicles, Combat Aircraft, Helicopters, Large Planes, Small Planes, Snowmobiles, Tracked Military Vehicles, Two-Wheeled Motorized Ground Vehicles, Wheeled Military Vehicles
WF: Vehicle Weapons
Weaponsmith 13-
Mr Goodspeed Powered Armor Suit Highly Maneuverable: +4 with Flight
Highly Maneuverable: +3 with Ground Movement
Highly Maneuverable: +3 with Combat Piloting
Mr Goodspeed Spacecraft Navigation (Space) 16- (16 Active Points); IAF Bulky (-1), Requires A Systems Operation Skill Roll (-1/2)
Mr Goodspeed Supercar Tactical Computer: +5 with Ranged Combat
Superb Handling: +5 with Ground Movement

Navigational Computer: AK: Campaign City and Environs (13 Active Points); OIF Bulky (-1) 20-
Onboard Computer: KS: Supercrime Database (13 Active Points); OIF Bulky (-1) 20-
Mr Goodspeed Flying Base KS: Supercrime Database (12 Active Points); OIF Bulky (-1) 19-
Motor Pool, all slots OIF Immobile (-1 1/2)
1) Inventor 13- (11 Active Points); OIF Immobile (-1 1/2)
2) Mechanics 13- (11 Active Points); OIF Immobile (-1 1/2)
3) Electronics 13- (11 Active Points); OIF Immobile (-1 1/2)