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Psionics System
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Skip Navigation LinksPsionics System>Psionic Powers>by Power Level>Science>Disciplines>Psychokinesis
Power List
Record Count: 14

Destabilize Matter Errata
Psionic Psychokinesis Level 2
Real Cost: 33 Active Points: 50
Provider: Killer Shrike Source: New Content
Keywords
Disintegrate
Description
The Psion touches a corporeal target, destabilizing the target's molecular structure causing dissipation and corrosion to the target for a period of time (as determined by how much END the Psion chooses to fuel the Uncontrolled effect with).
Effect
Drain BODY 2d6, Uncontrolled (+1/2), Continuous (Application of Psionic Healing power ends effect, +1) (50 Active Points); Requires A Psychokinesis Skill Roll (-1/2) (uses END Reserve)

Force Barrier Errata
Psionic Psychokinesis Level 2
Real Cost: 3u Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Force
Effect
Force Wall (16 PD), Hardened (+1/4), Costs END Only To Activate (+1/4) (60 Active Points); Requires A Psychokinesis Skill Roll (-1/2), Concentration (1/2 DCV; -1/4) (uses END Reserve)

Force Barrier Errata
Psionic Psychokinesis Level 2
Real Cost: 3u Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Force
Effect
Force Wall (20 PD; 5" long and 2" tall) (60 Active Points); Requires A Psychokinesis Skill Roll (-1/2), Concentration (1/2 DCV; -1/4) (uses END Reserve)

Force Screen Errata
Psionic Psychokinesis Level 2
Real Cost: 4u Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Force
Effect
FF (12 PD/12 ED), Costs END Only To Activate (+1/4), Hardened (+1/4), IPE (Fully Invisible; +1) (60 Active Points); Requires A Psychokinesis Skill Roll (-1/2) (uses END Reserve)

Ignite Errata
Psionic Psychokinesis Level 2
Real Cost: 3 Active Points: 56
Provider: Killer Shrike Source: New Content
Keywords
Fire
Description
The Psion ignites something, leaving it to burn with mild closely-hugging blue flame. The flame can be doused fairly easily (generally takes at least a Phase of rolling around on the ground, smothering with a blanket, drenching with water, or similar action). If left to burn on its own this flame is capable of burning unprotected items to ash over time like a campfire.
Effect
Ranged Killing Attack 1d6 (vs. ED), Costs END Only To Activate (+1/4), Uncontrolled (+1/2), Sticky (+1/2), IPE, Source Only (Fully Invisible; +1/2), Continuous (Dousing Flame Ends Effect, +1) (56 Active Points); Requires A Psychokinesis Skill Roll (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2) (uses END Reserve)

Increase Ambient Temperature Errata
Psionic Psychokinesis Level 2
Real Cost: 5u Active Points: 59
Provider: Killer Shrike Source: New Content
Keywords
Heat
Effect
Change Environment 16" radius, +4 Temperature Level Adjustment, Long-Lasting 6 Hours, Varying Combat Effects (59 Active Points); Requires A Skill Roll (Must be at least (-1/4) -1/4) (uses END Reserve)

Precise Telekinesis Errata
Psionic Psychokinesis Level 2
Real Cost: 4u Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Telekinesis
Effect
Telekinesis (33 STR), Fine Manipulation (60 Active Points); Requires A Psychokinesis Skill Roll (-1/2) (uses END Reserve)

Project Force Errata
Psionic Psychokinesis Level 2
Real Cost: 5u Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Force
Effect
Ranged Killing Attack 2d6 (vs. PD), Costs END Only To Activate (+1/4), Lingering up to 1 Minute (+3/4) (60 Active Points); Requires A Skill Roll (Must be at least (-1/4) -1/4) (uses END Reserve)

Project Heat Errata
Psionic Psychokinesis Level 2
Real Cost: 5u Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Heat
Effect
Ranged Killing Attack 4d6 (vs. ED) (60 Active Points); Requires A PS: Psychokinesis Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) (uses END Reserve)

Project Ice Shards Errata
Psionic Psychokinesis Level 2
Real Cost: 5u Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Cold
Effect
Ranged Killing Attack 2d6 (vs. ED), Autofire (5 shots; +1/2), Penetrating (+1/2) (60 Active Points); Requires A PS: Psychokinesis Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) (uses END Reserve)

Telekinesis Errata
Psionic Psychokinesis Level 2
Real Cost: 4u Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Telekinesis
Effect
Telekinesis (40 STR) (60 Active Points); Requires A Psychokinesis Skill Roll (-1/2) (uses END Reserve)

Telekinetic Cocoon Errata
Psionic Psychokinesis Level 2
Real Cost: 4u Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Telekinesis
Effect
Entangle 3d6, 5 DEF, Cannot Be Escaped With Teleportation (+1/4), Takes No Damage From Attacks Non-Mental Attacks (+1/4) (60 Active Points); Requires A Psychokinesis Skill Roll (-1/2) (uses END Reserve)

Telekinetic Flight Errata
Psionic Psychokinesis Level 2
Real Cost: 4u Active Points: 59
Provider: Killer Shrike Source: New Content
Keywords
Telekinesis
Effect
Flight 16", Position Shift, x8 Noncombat, Costs END Only To Activate (+1/4) (59 Active Points); Requires A Psychokinesis Skill Roll (-1/2) (uses END Reserve)

Telekinetic Strangle Errata
Psionic Psychokinesis Level 2
Real Cost: 3u Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Sonic, Telekinesis
Effect
Bend Sound: Darkness to Hearing Group 1" radius, Accurate (+0) (5 Active Points); Linked (Telekinetic Choke; -1/2), Requires A Skill Roll (Must be at least (-1/4) -1/4) (uses END Reserve) (Real Cost: 3)
plus
Telekinetic Choke: Ranged Killing Attack 1/2d6 (vs. PD), NND (+1), Does BODY (+1), IPE (Fully Invisible; +1) (40 Active Points); Requires A Psychokinesis Skill Roll (-1/2) (uses END Reserve) (Real Cost: 27)