|
|
Real Cost:
|
2u |
Active Points:
|
30 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Boost |
Effect |
Running 15" (30 Active Points); Requires A Psychometabolic Skill Roll (-1/2) (uses END Reserve) |
|
|
|
Real Cost:
|
1u |
Active Points:
|
20 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Morph |
Effect |
Invisibility to Sight Group (20 Active Points); Chameleon (-1/2), Requires A Psychometabolic Skill Roll (-1/2) (uses END Reserve) |
|
|
|
Real Cost:
|
1u |
Active Points:
|
30 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Morph |
Effect |
Shrinking (0.2508 m tall, 0.1949 kg mass, -6 PER Rolls to perceive character, +6 DCV, takes +9" KB) (30 Active Points); Requires A Psychometabolic Skill Roll (-1/2), Extra Time (Extra Phase, Only to Activate, -1/2) (uses END Reserve) |
|
|
|
Real Cost:
|
9 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Morph |
Effect |
Active Sonar (Hearing Group) (15 Active Points); Requires A Psychometabolic Skill Roll (-1/2), Costs END (Only Costs END to Activate; -1/4) (uses END Reserve) |
|
|
|
Real Cost:
|
1u |
Active Points:
|
20 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Boost, Morph |
Effect |
Armor (6 PD/3 ED), Hardened (x2; +1/2) (20 Active Points); Requires A PS:Psychometabolic Skill Roll (-1/2), Costs Endurance (Only Costs END to Activate; -1/4) (uses END Reserve) |
|
|
|
Real Cost:
|
1u |
Active Points:
|
10 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Morph |
Effect |
Life Support (Self-Contained Breathing) (10 Active Points); Requires A Psychometabolic Skill Roll (-1/2), Costs Endurance (Only Costs END to Activate; -1/4) (uses END Reserve) |
|
|
|
Real Cost:
|
1u |
Active Points:
|
5 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Morph |
Effect |
Nightvision (5 Active Points); Requires A PS: Psychometabolic Skill Roll (-1/2), Costs Endurance (Only Costs END to Activate; -1/4) (uses END Reserve) |
|
|
|
Real Cost:
|
1 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Morph |
Description |
Make one Skill Roll to Activate all 3 Powers. |
Effect |
UV Perception (Sight Group) (5 Active Points); Requires A Psychometabolic Skill Roll (-1/2), Costs END (Only Costs END to Activate; -1/4) (uses END Reserve) (Real Cost: 3)
plus
IR Perception (Sight Group) (5 Active Points); Requires A Psychometabolic Skill Roll (-1/2), Costs END (Only Costs END to Activate; -1/4) (uses END Reserve) (Real Cost: 3)
plus
Nightvision (5 Active Points); Requires A Psychometabolic Skill Roll (-1/2), Costs END (Only Costs END to Activate; -1/4) (uses END Reserve) (Real Cost: 3) |
|
|
|
Real Cost:
|
1u |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Morph |
Effect |
Stretching 3" (15 Active Points); Requires A Psychometabolic Skill Roll (-1/2) (uses END Reserve) |
|
|
|
Real Cost:
|
1u |
Active Points:
|
6 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Boost, Morph |
Effect |
Density Increase ((200 kg mass, +5 STR, +1 PD/ED, -1" KB), Costs END Only To Activate (+1/4) (6 Active Points); Requires A Skill Roll (Must be at least (-1/4) -1/4) (uses END Reserve) |
|
|
|
Real Cost:
|
1u |
Active Points:
|
10 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Boost |
Effect |
+1 SPD (10 Active Points); Requires A PS: Psychometabolic Skill Roll (-1/2), Costs Endurance (Only Costs END to Activate; -1/4) (uses END Reserve) |
|
|
|
Real Cost:
|
2u |
Active Points:
|
30 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Boost |
Effect |
+3 SPD (30 Active Points); Requires A PS: Psychometabolic Skill Roll (-1/2), Costs Endurance (Only Costs END to Activate; -1/4) (uses END Reserve) |
|
|
|
Real Cost:
|
1u |
Active Points:
|
30 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Morph |
Effect |
Growth (+30 STR, +6 BODY, +6 STUN, -6" KB, 6,387 kg, -4 DCV, +4 PER Rolls to perceive character, 8 m tall, 4 m wide) (30 Active Points); Requires A Psychometabolic Skill Roll (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2) (uses END Reserve) |
|
|
|
Real Cost:
|
1u |
Active Points:
|
12 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Morph |
Effect |
Growth (+10 STR, +2 BODY, +2 STUN, -2" KB, 399 kg, +0 DCV, +0 PER Rolls to perceive character, 2 m tall, 1 m wide), Costs END Only To Activate (+1/4) (12 Active Points); Requires A Psychometabolic Skill Roll (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2) (uses END Reserve) |
|
|
|
Real Cost:
|
1u |
Active Points:
|
10 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Boost |
Effect |
+10 STR (10 Active Points); No Figured Characteristics (-1/2), Requires A PS: Psychometabolic Skill Roll (-1/2) (uses END Reserve) |
|
|
|
Real Cost:
|
1u |
Active Points:
|
30 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Boost |
Effect |
+30 STR (30 Active Points); No Figured Characteristics (-1/2), Requires A PS: Psychometabolic Skill Roll (-1/2) (uses END Reserve) |
|
|
|
Real Cost:
|
7 |
Active Points:
|
10 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Boost |
Effect |
Leaping 5" (Accurate) (10 Active Points); Requires A PS: Psychometabolic Skill Roll (-1/2) (uses END Reserve) |
|
|
|
Real Cost:
|
20 |
Active Points:
|
30 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Boost |
Effect |
Leaping 25" (Accurate) (30 Active Points); Requires A PS: Psychometabolic Skill Roll (-1/2) (uses END Reserve) |
|
|
|
Real Cost:
|
1u |
Active Points:
|
10 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Morph |
Effect |
Sight Group Flash Defense (10 points) (10 Active Points); Requires A PS: Psychometabolic Skill Roll (-1/2), Costs Endurance (Only Costs END to Activate; -1/4) (uses END Reserve) |
|
|
|
Real Cost:
|
1u |
Active Points:
|
30 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Healing, Morph |
Effect |
Healing 3d6 (30 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Self Only (-1/2), Requires A PS: Psychometabolic Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) (uses END Reserve) |
|