|
|
Real Cost:
|
33 |
Active Points:
|
50 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Disintegrate |
Description |
The Psion touches a corporeal target, destabilizing the target's molecular structure causing dissipation and corrosion to the target for a period of time (as determined by how much END the Psion chooses to fuel the Uncontrolled effect with). |
Effect |
Drain BODY 2d6, Uncontrolled (+1/2), Continuous (Application of Psionic Healing power ends effect, +1) (50 Active Points); Requires A Psychokinesis Skill Roll (-1/2) (uses END Reserve) |
|
|
|
Real Cost:
|
3u |
Active Points:
|
60 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Force |
Effect |
Force Wall (16 PD), Hardened (+1/4), Costs END Only To Activate (+1/4) (60 Active Points); Requires A Psychokinesis Skill Roll (-1/2), Concentration (1/2 DCV; -1/4) (uses END Reserve) |
|
|
|
Real Cost:
|
3u |
Active Points:
|
60 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Force |
Effect |
Force Wall (20 PD; 5" long and 2" tall) (60 Active Points); Requires A Psychokinesis Skill Roll (-1/2), Concentration (1/2 DCV; -1/4) (uses END Reserve) |
|
|
|
Real Cost:
|
4u |
Active Points:
|
60 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Force |
Effect |
FF (12 PD/12 ED), Costs END Only To Activate (+1/4), Hardened (+1/4), IPE (Fully Invisible; +1) (60 Active Points); Requires A Psychokinesis Skill Roll (-1/2) (uses END Reserve) |
|
|
|
Real Cost:
|
3 |
Active Points:
|
56 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Fire |
Description |
The Psion ignites something, leaving it to burn with mild closely-hugging blue flame. The flame can be doused fairly easily (generally takes at least a Phase of rolling around on the ground, smothering with a blanket, drenching with water, or similar action). If left to burn on its own this flame is capable of burning unprotected items to ash over time like a campfire. |
Effect |
Ranged Killing Attack 1d6 (vs. ED), Costs END Only To Activate (+1/4), Uncontrolled (+1/2), Sticky (+1/2), IPE, Source Only (Fully Invisible; +1/2), Continuous (Dousing Flame Ends Effect, +1) (56 Active Points); Requires A Psychokinesis Skill Roll (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2) (uses END Reserve) |
|
|
|
Real Cost:
|
5u |
Active Points:
|
59 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Heat |
Effect |
Change Environment 16" radius, +4 Temperature Level Adjustment, Long-Lasting 6 Hours, Varying Combat Effects (59 Active Points); Requires A Skill Roll (Must be at least (-1/4) -1/4) (uses END Reserve) |
|
|
|
Real Cost:
|
4u |
Active Points:
|
60 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Telekinesis |
Effect |
Telekinesis (33 STR), Fine Manipulation (60 Active Points); Requires A Psychokinesis Skill Roll (-1/2) (uses END Reserve) |
|
|
|
Real Cost:
|
5u |
Active Points:
|
60 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Force |
Effect |
Ranged Killing Attack 2d6 (vs. PD), Costs END Only To Activate (+1/4), Lingering up to 1 Minute (+3/4) (60 Active Points); Requires A Skill Roll (Must be at least (-1/4) -1/4) (uses END Reserve) |
|
|
|
Real Cost:
|
5u |
Active Points:
|
60 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Heat |
Effect |
Ranged Killing Attack 4d6 (vs. ED) (60 Active Points); Requires A PS: Psychokinesis Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) (uses END Reserve) |
|
|
|
Real Cost:
|
5u |
Active Points:
|
60 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Cold |
Effect |
Ranged Killing Attack 2d6 (vs. ED), Autofire (5 shots; +1/2), Penetrating (+1/2) (60 Active Points); Requires A PS: Psychokinesis Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) (uses END Reserve) |
|
|
|
Real Cost:
|
4u |
Active Points:
|
60 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Telekinesis |
Effect |
Telekinesis (40 STR) (60 Active Points); Requires A Psychokinesis Skill Roll (-1/2) (uses END Reserve) |
|
|
|
Real Cost:
|
4u |
Active Points:
|
60 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Telekinesis |
Effect |
Entangle 3d6, 5 DEF, Cannot Be Escaped With Teleportation (+1/4), Takes No Damage From Attacks Non-Mental Attacks (+1/4) (60 Active Points); Requires A Psychokinesis Skill Roll (-1/2) (uses END Reserve) |
|
|
|
Real Cost:
|
4u |
Active Points:
|
59 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Telekinesis |
Effect |
Flight 16", Position Shift, x8 Noncombat, Costs END Only To Activate (+1/4) (59 Active Points); Requires A Psychokinesis Skill Roll (-1/2) (uses END Reserve) |
|
|
|
Real Cost:
|
3u |
Active Points:
|
45 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Sonic, Telekinesis |
Effect |
Bend Sound: Darkness to Hearing Group 1" radius, Accurate (+0) (5 Active Points); Linked (Telekinetic Choke; -1/2), Requires A Skill Roll (Must be at least (-1/4) -1/4) (uses END Reserve) (Real Cost: 3) plus Telekinetic Choke: Ranged Killing Attack 1/2d6 (vs. PD), NND (+1), Does BODY (+1), IPE (Fully Invisible; +1) (40 Active Points); Requires A Psychokinesis Skill Roll (-1/2) (uses END Reserve) (Real Cost: 27) |
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