Hand-To-Hand Attack +3d6, Can Be Thrown (Range Based On Strength; 1 Recoverable Charge) (+1/4), Variable Special Effects (Cold, Heat, Acid, Electrical, Positive Energy) Limited Group of SFX (+1/4), Affects Desolidified Any form of Desolidification (+1/2), Area Of Effect Hex, Accurate (+1/2), Variable Advantage (+1/2 Advantages Limited Group of Advantages (Armor Piercing, Penetrating, Autofire, No Range Penalty); +3/4), Lingering up to 1 Minute (+3/4) (60 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), Hand-To-Hand Attack (-1/2), Extra Time (Delayed Phase, -1/4), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) |