Hearing Group Flash Defense (20 points), Persistent (+1/2), Ranged (+1/2), Usable Simultaneously (up to 2 people at once; +1 3/4) (75 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect always occurs whenever the character does some specific act; Caster take 15 LTE loss; -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4) |