+30 PRE (30 Active Points); 1 Continuing Charge lasting 5 Minutes (-3/4), Extra Time (Extra Phase, -3/4), Concentration 0 DCV (-1/2), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Gestures (-1/4) (Real Cost: 8) plus +30 COM (15 Active Points); Extra Time (Extra Phase, -3/4), 1 Continuing Charge lasting 5 Minutes (-3/4), Concentration 0 DCV (-1/2), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Gestures (-1/4) (Real Cost: 4) plus +6 with Interaction Skills (30 Active Points); Extra Time (Extra Phase, -3/4), 1 Continuing Charge lasting 5 Minutes (-3/4), Concentration 0 DCV (-1/2), Gestures (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4) (Real Cost: 8) |