Mind Control 6 1/2d6 (Human class of minds), Telepathic (+1/4), Invisible Power Effects (Mental Group; +1/2) (58 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Eye Contact Required (-1/2), Concentration 1/2 DCV (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4), Does Not Provide Mental Awareness (-1/4) |