Mind Control 7 1/2d6 (Human class of minds), Invisible Power Effects (Mental Group; +1/2) (57 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration 1/2 DCV (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Conversation vs EGO Roll; -1/4), Does Not Provide Mental Awareness (-1/4) |