Mind Control 4d6 (Human class of minds), 1 Continuing Charges lasting 6 Hours each (+0), Personal Immunity (+1/4), Invisible Power Effects, Source Only, Hide effects of Power (Mental Group; +1/2), Trigger (Determined When Spell Is Cast; +1/2), Continuous (+1), Area of Effect Radius: 7", Conforming (+1 3/4) (100 Active Points); Set Effect (Only To Make Affected Think They Went Down One Passage Instead Of Another Passage; -1/2), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), Gestures (-1/4), Incantations (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Does Not Provide Mental Awareness (-1/4) |