Alarm
Bardic Abjuration Level 1
Ranger Warden Level 1
Wizardry Abjuration Level 1
Stregari Divining Level 1
Real Cost: 6 Active Points: 25
Provider: Killer Shrike Source: D&D 3e Core
Glamer
The oft-overlooked spell is a life saver. It lasts a day and when triggered it alerts the caster of unauthorized entry within an area. However, it can only detect things that the caster would normally be able to detect.
Effect
  • Hearing Group and Mental Awareness Images, 1 Continuing Charges lasting 1 Day each (+1/4), Trigger (Unauthorized entity enters Area) (+1/4), Increases Size (4" radius; +1/2), Uncontrolled (+1/2) (20 Active Points); Set Effect (Alarm Bell) (-1), Extra Time 1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power (-3/4), No Range (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Linked to Alarm Indicator (-1/4) (Real Cost: 5)
  • Mind Link (With Alarm Spell), 1 Continuing Charges lasting 1 Day each (+0) (5 Active Points); Only to receive mental ping from Alarm spell; 1way (-1), Extra Time 1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power (-3/4), Linked to Alarm Giver (-1/2), Greater Power is Constant or in use most or all of the time (+1/4), Lesser Power can only be used when character uses greater Power at full value (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 1)
Edition
HERO System 5th Edition