Swimming 25", 1 Continuing Charge lasting 1 Day (+1/4), Combat Acceleration/Deceleration (+1/4), Persistent (+1/2), Usable As Attack (+1) (75 Active Points); Only Usable On Inanimate Objects (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -3/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) |