Drain INT 2d6, Ranged (+1/2), Lingering up to 1 Turn (+1/2), IPE, Source Only (Fully Invisible; +1/2), Area of Effect Radius: 10" (+1 1/4) (75 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Gestures (Requires both hands; Miming; -1/2), Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, Only to Activate, -1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Performance; -1/4) |