Mind Control 2d6 (standard effect: 6 points) (Human class of minds), Requires A Skill Roll (No Active Point penalty to Skill Roll; Seduction; +0), Telepathic (+1/4), Uncontrolled (To Resist Breakout Rolls) (+1/2), Invisible Power Effects, Hide effects of Power (Fully Invisible; +1), Cumulative (48 points; +1), Continuous (+1), Area of Effect Radius: 10" (+1 1/4) (60 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (1 Minute, Only to Activate, -3/4), Set Effect (Only to get Interested Parties To Fight Amongst Themselves; -1/2), Does Not Provide Mental Awareness (-1/4), Concentration (1/2 DCV; -1/4) |