Sight, Hearing and Touch Groups Images 1" radius, +/-2 to PER Rolls, LOS Not Required To Maintain (+1/2), Mobile (x2 rate of movement; +1) (65 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Persuasion; -1/4) (Real Cost: 22)
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Invisibility to Sight and Hearing Groups, No Fringe (35 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Extra Phase, Only to Activate, Character May Take No Other Actions, Delayed Phase, -3/4), Concentration, throughout (1/2 DCV; -1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Persuasion; -1/4), Linked (Mislead; Greater Power is Constant or in use most or all of the time; -1/4) (Real Cost: 9) |