Invisibility to Sight, Hearing, Mental, Smell/Taste, Touch and Mystic Groups, Danger Sense, Combat Sense, Spatial Awareness and Detect Invisible (59 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (throughout; -1/2), Concentration, throughout (1/2 DCV; -1/2), Only When Not Attacking (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Not vs Deaf People/Things or Automatons (-1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Performance; -1/4) |