Tenser's Total Transformation
Wizardry Transmutation Level 9
Real Cost: 61 Active Points: 149
Provider: Killer Shrike Source: New Content
Essentially lasts until dispelled or Anti-Magiced up to 1 Century, Long Term Endurance Lost Paid When Spell Is Cast
Effect
+10 STR, 1 Continuing Charge lasting 1 Century (+2) (30 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), No Figured Characteristics (-1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 11)
plus
+5 DEX, 1 Continuing Charge lasting 1 Century (+0) (15 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), No Figured Characteristics (-1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 5)
plus
+4 CON, 1 Continuing Charge lasting 1 Century (+0) (8 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), No Figured Characteristics (-1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 3)
plus
+4 BODY, 1 Continuing Charge lasting 1 Century (+0) (8 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), No Figured Characteristics (-1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 3)
plus
+2 SPD, 1 Continuing Charge lasting 1 Century (+0) (20 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 9)
plus
WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, AF: Heavy Armor, AF: Light Armor, AF: Medium Armor, AF: Shields, Arare, Atatl, Blowguns, Boomerangs and Throwing Clubs, Early Thrown Grenades, Flails, Flying Claw/Guillotine, Fukimi-Bari, Garrote, Homemade Weapons, Hook Sword, Iron Mandarin Duck, Kiseru, Lajatang, Lances, Metsubishi, Nets, Off Hand, Pendjepit, PSL: Offset All Armor DEX & DCV Penaltes, Rope Dart, Sling, Sling Bow, Spread-The-Water Knife, Staff Sling, Staffs, Steel Olive, Steel Toad, Three-Section Staff, Thrown Chain & Rope Weapons, Thrown Sword, Urumi, Whips, Wind and Fire Wheels, Wishful Steel Ball, 1 Continuing Charge lasting 1 Century (+0) (52 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Century (+0) (52 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 23)
plus
+2 with All Combat, 1 Continuing Charge lasting 1 Century (+0) (16 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 7)
Edition
HERO System 5th Edition