+5 PER with Sight Group (10 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Delayed Phase, Only to Activate, -1/4), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 3) plus +5 versus Range Modifier for Sight Group (8 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Gestures (-1/4), Extra Time (Delayed Phase, Only to Activate, -1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4) (Real Cost: 2) plus +5 with Ranged Combat (25 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Extra Time (Delayed Phase, Only to Activate, -1/4), Gestures (-1/4) (Real Cost: 8) plus Increased Arc Of Perception (240 Degrees) with Sight Group (5 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Incantations (-1/4), Extra Time (Delayed Phase, Only to Activate, -1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4) (Real Cost: 2) plus Nightvision (5 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Gestures (-1/4), Extra Time (Delayed Phase, Only to Activate, -1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4) (Real Cost: 2) plus Rapid (x10) with Sight Group (5 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Gestures (-1/4), Extra Time (Delayed Phase, Only to Activate, -1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4) (Real Cost: 2) |