Bone Helm
Wizardry Necromancy Level 4
Real Cost: 15 Active Points: 75
Provider: Killer Shrike Source: New Content
Fear, Death, Divining, Adornment, Protective, Transmogrify
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.

This spell mystically enhances and transforms a skull into a sturdy and magically empowered helmet that grants its wearer several significant benefits. Assuming it isn't destroyed or dispelled, the skull's magic lasts for a full a week.
To Create: Extra Time (5 Minutes, Character May Take No Other Actions, -2 1/4), OIF Expendable (Skull; -1/2), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4)

All Effects Of Helm: 1 Continuing Charge lasting 1 Week (+0); OIF Durable (Bone Helm; -1/2)
  • +15 PRE (15 Active Points, Real Cost: 3)
  • +15 Mental Defense (15 Active Points); vs Undead Only (-2) (Real Cost: 2)
  • Detect Undead 17- (no Sense Group), Discriminatory, Analyze, Increased Arc Of Perception (240 Degrees), Range, Sense, Targeting, Telescopic (+2 versus Range Modifier), Tracking (45 Active Points, Real Cost: 10)
HERO System 5th Edition