|
|
Real Cost:
|
9 |
Active Points:
|
44 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
VSFX, Transmogrify |
Description |
Klavec the Transmogrifier mastered the very building blocks of matter and energy and was a fearsomely powerful Transmuter of early Keoish renown.
This is a journeyman-level version of Klavec's famous Elemental Transmogrifier. It allows the caster to change any one classical element into an equal amount of another classical element such as fire into water or earth into air; GM's discretion applies regarding volume but density should be considered. |
Effect |
Major Transform 2d6 +1 (Any Element Into Any Other Element (FIre, Water, Earth, Air)), Improved Target Group (any element) (+1/4) (44 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (-1/4), Limited Target pure elements only (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
12 |
Active Points:
|
42 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Transmogrify |
Description |
Klavec the Transmogrifier mastered the very building blocks of matter and energy and was a fearsomely powerful Transmuter of early Keoish renown.
This is an apprentice-level version of Klavec's famous spell; it transforms the very air people breath into toxic fumes within an large area. The fumes last for up to a minute affecting any that enter the area other than the caster or those with no need to breath. |
Effect |
Energy Blast 1 1/2d6 (vs. NND), Personal Immunity (+1/4), No Normal Defense LS: Self-Contained Breathing (+1), Continuous (+1), Area Of Effect (10" Radius; +1 1/2), Conforming (+1/2), (42 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration 0 DCV (Only To Activate, -1/2), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
17 |
Active Points:
|
70 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Transmogrify |
Description |
Klavec the Transmogrifier mastered the very building blocks of matter and energy and was a fearsomely powerful Transmuter of early Keoish renown.
This spell changes a targeted humanoid into an animal of a type chosen by the caster. |
Effect |
Major Transform 3d6 -1 (Human Into Any Animal, Wish Type Magic of Equal or Greater AP, Other Transforms), Improved Target Group (any animal) (+1/4), Lingering up to 1 Turn (+1/2) (70 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Limited Target Humans (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
21 |
Active Points:
|
75 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Transmogrify |
Description |
Klavec the Transmogrifier mastered the very building blocks of matter and energy and was a fearsomely powerful Transmuter of early Keoish renown.
This spell transforms the very air people breath into toxic fumes within a very large area. The fumes last for up to a minute affecting any that enter the area other than the caster or those with no need to breath. |
Effect |
Energy Blast 3d6 (vs. NND), Personal Immunity (+1/4), Continuous (+1), No Normal Defense LS: Self-Contained Breathing (+1), Area Of Effect (10" Radius; +1 1/4), Conforming (+1/2), (75 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Concentration 0 DCV (Only To Activate, -1/2) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
16 |
Active Points:
|
75 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
VSFX, Transmogrify |
Description |
Klavec the Transmogrifier mastered the very building blocks of matter and energy and was a fearsomely powerful Transmuter of early Keoish renown.
This is a masters-level version of Klavec's famous Elemental Transmogrifier. It allows the caster to change any one classical element into an equal amount of another classical element such as fire into water or earth into air; GM's discretion applies regarding volume but density should be considered. |
Effect |
Major Transform 4d6 (Any Element Into Any Other Element (FIre, Water, Earth, Air)), Improved Target Group (any element) (+1/4) (75 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Limited Target pure elements only (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
20 |
Active Points:
|
90 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Transmogrify |
Description |
Klavec the Transmogrifier mastered the very building blocks of matter and energy and was a fearsomely powerful Transmuter of early Keoish renown.
This spell renders objects to their component elements or parts, or with GM's discretion even something else entirely that is completely useless. |
Effect |
Dispel Device/Object Powers 10d6, All Powers Simultaneously (+2) (90 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
30 |
Active Points:
|
105 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Transmogrify |
Description |
Klavec the Transmogrifier mastered the very building blocks of matter and energy and was a fearsomely powerful Transmuter of early Keoish renown.
This spell transforms the very air people breath into toxic fumes within a very large area. The fumes last for up to a minute affecting any that enter the area other than the caster or those with no need to breath. |
Effect |
Energy Blast 4d6 (vs. NND), Personal Immunity (+1/4), Continuous (+1), No Normal Defense LS: Self-Contained Breathing (+1), Area Of Effect (26" Radius; +1 1/2), Conforming (+1/2) (105 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Concentration 0 DCV (Only to Activate, -1/2) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
30 |
Active Points:
|
135 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Transmogrify |
Description |
Klavec the Transmogrifier mastered the very building blocks of matter and energy and was a fearsomely powerful Transmuter of early Keoish renown.
This spell renders objects to their component elements or parts, or with GM's discretion even something else entirely that is completely useless. |
Effect |
Dispel Device/Object Powers 15d6, All Powers Simultaneously (+2) (135 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
31 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
VSFX, Transmogrify |
Description |
Klavec the Transmogrifier mastered the very building blocks of matter and energy and was a fearsomely powerful Transmuter of early Keoish renown.
This powerful but impractical spell (Klavec created it as a classroom example for his students) allows the caster to change any one classical element into an equal amount of another classical element such as fire into water or earth into air; GM's discretion applies regarding volume but density should be considered. |
Effect |
Major Transform 8d6 (Any Element Into Any Other Element (Fire, Water, Earth, Air)), Improved Target Group (any element) (+1/4) (150 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (-1/4), Limited Target pure elements only (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
37 |
Active Points:
|
149 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Transmogrify |
Description |
Klavec the Transmogrifier mastered the very building blocks of matter and energy and was a fearsomely powerful Transmuter of early Keoish renown.
This fearsome spell changes a targeted humanoid into an animal of a type chosen by the caster. |
Effect |
Major Transform 6d6 -1 (Humanoid Into Any Animal, Wish Type Magic of Equal or Greater AP, Other Transforms), Improved Target Group (any animal) (+1/4), Lingering up to 1 Turn (+1/2) (149 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Limited Target Humans (-1/2), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|