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Skip Navigation LinksVancian Magic>Vancian Spells>Divine>Clerical>Domain Spells>Magic
Spell List
Record Count: 10

Identify View
Bardic Divination Level 1
Wizardry Divination Level 1
Domain Magic Level 2
Stregari Divining Level 1
Real Cost: 7 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Effect
Detect Information About Magic Items 26- (Sight Group), Discriminatory, Analyze (30 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), 1 Continuing Charge lasting 5 Minutes (-3/4), Gradual Effect (1 Minute; -1/2), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Undetectable Aura View
Clerical General Level 1
Domain Magic Level 1
Sphere Protection Level 2
Real Cost: 7 Active Points: 28
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Glamer
Effect
Sight Group and Detect Magic Images, 1" radius, +/-1 to PER Roll, 1 Continuing Charge lasting 1 Month (+3/4) (28 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, -3/4), Set Effect (-3/4), Concentration 0 DCV (-1/2), Only to hide an items magical aura (-1/2), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Dispel Magic [Specific] View
Bardic Abjuration Level 3
Clerical General Level 3
Druidic Natural Level 3
Paladin Investiture Level 3
Wizardry Abjuration Level 3
Domain Magic Level 3
Sphere Protection Level 4
Stregari Bewitching Level 3
Real Cost: 15 Active Points: 60
Provider: Killer Shrike Source: D&D 3e Core
Effect
Dispel Magic 10d6, Any Magic Effect 1 at a time (+1) (60 Active Points); 1 Charges (-2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Abjuration Skill vs Magic Skill of Caster; -1/4), Incantations (-1/4), Gestures (-1/4), Extra Time Delayed Phase (-1/4)
Edition
HERO System 5th Edition

Imbue with Spell Ability View
Clerical General Level 4
Domain Magic Level 4
Sphere All Level 5
Real Cost: 16 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Investing
Description
May grant any 1 Spell of up to 60 AP to another to use at their discretion.
Effect
Triggered, UBO, No LOS Required on up to a 60 Active Point Spell, UBO (+1/4), LOS Not Required To Maintain (+1/2), Trigger (+1/2) (75 Active Points); 1 Charge (-2), Extra Time (1 Minute, Character May Take No Other Actions, -1 3/4)
Edition
HERO System 5th Edition

Lesser Protection from Spells View
Clerical General Level 5
Wizardry Abjuration Level 5
Domain Magic Level 5
Domain Protection Level 5
Sphere Protection Level 6
Real Cost: 28 Active Points: 85
Provider: Killer Shrike Source: New Content
Description
This effect grants comprehensive protection vs Magic Spells.
Effect
  • Magic Damage Reduction, Resistant, 50%, 1 Continuing Charge lasting 1 Day (+0) (30 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4), Only vs. Spells (-1/4) (Real Cost: 11)
  • FF (5 PD/5 ED/5 Mental Defense/5 Power Defense), 1 Continuing Charge lasting 1 Day (+1/4), Hardened (x2; +1/2), IPE (Fully Invisible; +1) (55 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Only vs Magic Spells (-3/4), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 17)
Edition
HERO System 5th Edition

Anti-Magic Field View
Clerical General Level 6
Wizardry Abjuration Level 6
Domain Magic Level 6
Domain Protection Level 6
Sphere Protection Level 7
Real Cost: 28 Active Points: 99
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Anti-Magic
Description
This spell creates a field of Anti-Magic that lasts for up to an hour. Note that with the Vancian Magic system, all effects include "contact with an Anti-Magic field with equal or greater Active Points" as part of the turn-off clause for their Charge. Thus, any Vancian spell of 99 AP or less will turn off automatically upon entering this Anti-Magic effect. Such spells also cannot be cast from within or into such a zone either.

Long Term Endurance Lost Paid When Spell Is Cast
Effect
Suppress 3 1/2d6, all Magic Simultaneously (+2), Uncontrolled (+1/2), Area of Effect Radius: 8" (+1), Continuous (+1) (99 Active Points); Side Effects, Always Occurs (Caster takes 10 LTE Loss; -1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), 1 Continuing Charge lasting 1 Hour (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Spell Stasis View
Wizardry Abjuration Level 6
Domain Magic Level 6
Real Cost: 35 Active Points: 105
Provider: Shadowcat Source: New Content
Keywords
Anti-Magic
Description
The caster creates a small Anti-Magic field that lasts for up to a Minute. Note that with the Vancian Magic system, all effects include "contact with an Anti-Magic field with equal or greater Active Points" as part of the turn-off clause for their Charge. Thus, any Vancian spell of 105 AP or less will turn off automatically upon entering this Anti-Magic effect. Such spells also cannot be cast from within or into such a zone either.
Effect
Suppress 6d6, all Magical Spells simultaneously (+2), Area Of Effect Hex (+1/2) (105 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Gestures (-1/4), Incantations (-1/4), Extra Time (Full Phase, Only to Activate, -1/4), Concentration (1/2 DCV; -1/4)
Edition
HERO System 5th Edition

Spell Turning View
Wizardry Abjuration Level 7
Domain Luck Level 7
Domain Magic Level 7
Real Cost: 20 Active Points: 120
Provider: Killer Shrike Source: D&D 3e Core
Effect
  • Missile Deflection (Any Ranged Attack), Missile Reflection, Lingering up to 1 Turn (+1/2) (60 Active Points); Spells Only (-2), 1 Continuing Charges lasting 1 Turn each (-1 1/2), Gestures (Complex; -1/2), Instant (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4) (Real Cost: 10)
  • +6 with Missile Deflection (30 Active Points); Spells Only (-2), 1 Continuing Charges lasting 1 Turn each (-1 1/4), Missile Deflection Only (-1), Gestures (Complex; -1/2), Extra Time Delayed Phase (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 5)
  • +6 with Missile Reflection (30 Active Points); Spells Only (-2), 1 Continuing Charges lasting 1 Turn each (-1 1/4), Missile Deflection Only (-1), Gestures (Complex; -1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase (-1/4) (Real Cost: 5)
Edition
HERO System 5th Edition

Protection from Spells View
Clerical General Level 8
Wizardry Abjuration Level 8
Domain Magic Level 8
Real Cost: 45 Active Points: 135
Provider: Killer Shrike Source: D&D 3e Core
Description
This effect grants comprehensive protection vs Magic Spells.
Effect
  • Magic Damage Reduction, Resistant, 75%, 1 Continuing Charge lasting 1 Day (+0) (60 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4), Only vs. Spells (-1/4) (Real Cost: 22)
  • FF (5 PD/5 ED/5 Mental Defense/5 Power Defense/5 Flash Defense: Sight Group), 1 Continuing Charge lasting 1 Day (+1/4), Hardened (x3; +3/4), IPE (Fully Invisible; +1) (75 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Only vs Magic Spells (-3/4), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 23)
Edition
HERO System 5th Edition

Supreme Dispel Magic [All] View
Clerical General Level 9
Druidic Natural Level 9
Wizardry Abjuration Level 9
Domain Magic Level 9
Real Cost: 37 Active Points: 148
Provider: Killer Shrike Source: New Content
Effect
Dispel All Magic 16 1/2d6, All Magic Simultaneously (+2) (148 Active Points); 1 Charges (-2), Extra Time Delayed Phase (-1/4), Gestures (-1/4), Incantations (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Abjuration Skill vs Magic Skill of Caster; -1/4)
Edition
HERO System 5th Edition