|
|
|
Real Cost:
|
9 |
Active Points:
|
30 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect |
Detect Secret Doors 23- (no Sense Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Rapid (x10): x10, Sense (30 Active Points); 1 Continuing Charge lasting 5 Minutes (-3/4), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
9 |
Active Points:
|
45 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Description |
Caster goes into a deep trance for a Minute, then emerges with a brilliant intellect for 1 further Minute. Though their intellect will revert to normal, the Caster will magically remember anything they learned or thought of while the spell was in effect. |
Effect |
- Deep Contemplation: +38 INT (38 Active Points); Extra Time (1 Minute, Character May Take No Other Actions, -1 3/4), 1 Continuing Charge lasting 1 Minute (-1), Concentration 0 DCV (Character is totally unaware of nearby events; -3/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 8)
- Eidetic Memory, 1 Continuing Charge lasting 1 Century (+0), Inherent (+1/2) (7 Active Points); Extra Time (1 Hour, Character May Take No Other Actions, -3 1/4), Only to Remember Things Learned With Deep Contemplation (-1), Concentration 0 DCV (Character is totally unaware of nearby events; -3/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 1)
|
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
9 |
Active Points:
|
45 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Mind-Affecting |
Effect |
Telepathy 3d6 (Human class of minds), Invisible Power Effects (Mental Group; +1/2), Lingering up to 1 Minute (+3/4), Cumulative (x2 max.) (+3/4) (45 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), Concentration 1/2 DCV, throughout (-1/2), Stops Working If Mentalist Is Stunned (-1/2), Receive Only (-1/2), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Does Not Provide Mental Awareness (-1/4), Gestures (-1/4), Extra Time (Delayed Phase, -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
14 |
Active Points:
|
60 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect |
Clairsentience (Sight Group), x32 Range (300"), +5 to PER Roll: +5, 2 Perception Points: +1, Discriminatory (60 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, -3/4), Concentration 1/2 DCV (Character is totally unaware of nearby events; -1/2), Blackout (-1/2), Sense Affected As More Than One Sense (Sight, Hearing) [very common Sense] (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Incantations (-1/4), Gestures (-1/4), Requires A Divination Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
15 |
Active Points:
|
72 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Description |
This powerful spell magically informs the caster of the properties and lore of a Magic item. This information slowly comes to the caster over the course of about a minute of concentration. The depth and quality of the information is based upon the results of the 30- roll as modified by any penalties the GM sees fit to impose. |
Effect |
Detect Information about Magic Items 30-:
- Properties / Purpose / Usage
- Command Words
- Creator(s)
- Names / Types of Similar Items In Existence
- Noteworthy Former Owners
- Legends, Prophecies, and Rumors Related To Item
Discriminatory, Analyze, Rapid (x10) (72 Active Points); Concentration 0 DCV, Must Concentrate throughout use of Constant Power (-1), 1 Continuing Charge lasting 1 Minute (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, Delayed Phase, -3/4), Gradual Effect 1 Minute (-1/2), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
34 |
Active Points:
|
104 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Description |
This extremely powerful spell grants vast sensory powers via the sight of the caster, and protection vs. attacks vs sight or that affect the mind via eye contact.
17 Long Term Endurance Lost When Spell Is Cast |
Effect |
- Detect A Large Class Of Things 14- (no Sense Group), Discriminatory, Increased Arc Of Perception (240 Degrees), Range, Sense, Targeting, 1 Continuing Charge lasting 1 Day (+0), Ranged (+1/2), No Range Modifier (+1/2) (74 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 15 LTE loss; -1/2), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 25)
- Sight Group Flash Defense (15 points) (15 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 1 LTE loss; -1/2), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4) (Real Cost: 5)
- +15 Mental Defense (15 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 1 LTE loss; -1/2), Only Works Against Limited Type of Attack (Mental Illusions; -1/2), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4) (Real Cost: 4)
|
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
20 |
Active Points:
|
104 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Divining |
Description |
Long Term Endurance Lost Paid When Spell Is Cast |
Effect |
Detect Most Direct Way To Goal 28- (no Sense Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Range, Sense, Targeting, Ranged (+1/2), No Range Modifier (+1/2) (104 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster suffers 21 LTE loss; -1), 1 Continuing Charge lasting 1 Minute (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Concentration, throughout (1/2 DCV; -1/2), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
45 |
Active Points:
|
134 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect |
Detect Any Person Known and Any Creature Known 23- (Unusual Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Range, Rapid (x10), Sense, Targeting, Tracking, 1 Continuing Charge lasting 1 Day (+0), No Range Modifier (+1/2), Ranged (+1/2) (134 Active Points); Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Nonpersistent (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
59 |
Active Points:
|
148 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Description |
This extremely powerful effect grants its caster unparalleled awareness of impending danger making them almost impossible to surprise or harm. The effect lasts for an hour unless it is dispelled or encounters Anti-Magic. Note that the presence of Anti-Magic would be considered a "danger" that could be detected via the Danger Sense aspect of this effect. |
Effect |
- Danger Sense (self only, any danger, Discriminatory, Function as a Sense) (50 Active Points); Extra Time (Extra Segment, Delayed Phase, -3/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) 29- (Real Cost: 20)
- Defense Maneuver I-IV (10 Active Points); Extra Time (Extra Segment, Delayed Phase, -3/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 4)
- +8 with DCV (40 Active Points); Extra Time (Extra Segment, Delayed Phase, -3/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 16)
- Combat Luck (24 PD/24 ED) (48 Active Points); Extra Time (Extra Segment, Delayed Phase, -3/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 19)
|
Edition |
HERO System 5th Edition |
|
|
|