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Skip Navigation LinksVancian Magic>Vancian Spells>Divine>Clerical>Domain Spells>Evil
Spell List
Record Count: 10

Protection from [Alignment] View
Bardic Abjuration Level 1
Clerical General Level 1
Paladin Investiture Level 1
Ranger Warden Level 1
Wizardry Abjuration Level 1
Domain Chaos Level 1
Domain Evil Level 1
Domain Good Level 1
Domain Law Level 1
Real Cost: 7 Active Points: 30
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Alignment, Protective
Effect
Force Field (4 PD/4 ED/5 Mental Defense/4 Power Defense), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (30 Active Points); Only vs [Alignment] Power loses about half of its effectiveness (-1), 1 Continuing Charge lasting 5 Minutes (-3/4), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Desecrate View
Clerical General Level 2
Domain Evil Level 2
Sphere Creation Level 3
Real Cost: 8 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Negative
Effect
Aid STR 1d6, Can Add Maximum Of 12 Points, 1 Continuing Charge lasting 1 Year (+0), Uncontrolled (+1/2), Area of Effect Radius: 3" (+1), Continuous (+1) (45 Active Points); Only vs Undead (-2), Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4)
Edition
HERO System 5th Edition

Magic Circle Against [Alignment] View
Bardic Abjuration Level 4
Clerical General Level 4
Wizardry Abjuration Level 4
Domain Chaos Level 3
Domain Evil Level 3
Domain Good Level 3
Domain Law Level 3
Stregari Binding Level 4
Real Cost: 18 Active Points: 74
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Alignment
Description
Shield vs opponents of a specific Alignment. This is actually 4 Spells (Good, Evil, Chaos, Law) and must be learned seperately for each type
Effect
Force Wall (14 PD/8 ED; 3" long and 1" tall), Hardened (+1/4) (74 Active Points); Only vs [Alignment] (-1), No Range (-1/2), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Bestow Curse View
Wizardry Necromancy Level 4
Domain Evil Level 4
Domain Decay Level 4
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Effect
Drain DEX, BODY 2d6, Lingering +1 Phase (+1/4), Ranged (+1/2), DEX, BODY simultaneously (+1/2), Delayed Return Rate (points return at the rate of 5 per Day; +1 1/2) (75 Active Points); 1 Continuing Charge lasting 1 Extra Phase (-1 3/4), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Dispel [Alignment] View
Clerical General Level 5
Domain Chaos Level 5
Domain Evil Level 5
Domain Good Level 5
Domain Law Level 5
Sphere Protection Level 6
Real Cost: 15 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Effect
Dispel Any [Alignment] Effect One At A Time 24d6, Any [Alignment] Effect One At A Time (+1/4) (90 Active Points); 1 Charge (-2), Extra Time (1 Minute, Character May Take No Other Actions, -1 3/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Create Undead View
Clerical General Level 6
Domain Death Level 6
Domain Evil Level 6
Sphere Necromantic Level 7
Real Cost: 19 Active Points: 105
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Evil, Negative
Description
The caster creates a single Undead using an available corpse. Ghouls, Shadows, Ghasts, Wights, or Wraiths (or other mid-power Undead creature at the GM's discretion) can be created with this spell, though the GM may require additional measures for different types of Undead for story purposes at their discretion.
Effect
Summon 350-point Undead, Expanded Class of Beings Ghouls, Shadows, Ghasts, Wights, or Wraiths (+1/2) (105 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Summoned Being Must Inhabit Locale (Need Corpse, -1/2), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Blasphemy View
Clerical General Level 7
Domain Evil Level 7
Real Cost: 25 Active Points: 120
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Evil
Effect
Drain BODY 4d6, Area of Effect Radius: 32", Selective (+2) (120 Active Points); 1 Charge (-2), OIF (Holy Symbol; -1/2), Not vs Evil Individuals (-1/2), Gestures (-1/4), Incantations (Voice Range Option; -1/4), Extra Time (Delayed Phase, (-1/4))
Edition
HERO System 5th Edition

Protection from Good View
Clerical General Level 8
Domain Evil Level 8
Real Cost: 41 Active Points: 130
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Investing, Evil
Description
This powerful spell surrounds the caster in an invisible magical aura that grants considerable protection vs Good effects and Good aligned people (those with Distinctive Feature: Good). The effect lasts all day unless it is dispelled or encounters Anti-Magic.
Effect
  • +8 with DCV, 1 Continuing Charge lasting 1 Day (+0) (40 Active Points); Extra Time (Full Phase, Delayed Phase, Only to Activate; -1/2), OIF (Holy Symbol; -1/2), Only vs Good (-1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 12)
  • Power Defense (+30 points), 1 Continuing Charge lasting 1 Day (+0) (30 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Only vs Good (-1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 9)
  • Armor (10 PD/10 ED), 1 Continuing Charge lasting 1 Day (+0) (30 Active Points); OIF (Holy Symbol; -1/2), Only vs Good (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 10)
  • Spell Resistance, 50% Magic Damage Reduction, 1 Continuing Charge lasting 1 Day (+0) (30 Active Points); Extra Time (Extra Segment, Delayed Phase, Only to Activate; -1/2), OIF (Holy Symbol; -1/2), Only vs Good (-1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 10)
Edition
HERO System 5th Edition

Scary Aura of the Arch-Necromancer View
Wizardry Necromancy Level 9
Domain Evil Level 9
Domain Terror Level 9
Real Cost: 32 Active Points: 150
Provider: Killer Shrike Source: New Content
Keywords
Mind-Affecting, Fear, Evil
Description
The caster sacrifices a victim, using their essence to fuel a powerful spell that drains the resolve of any entering a large area. The effect lasts for up to a year if not dispelled. Each person is targeted individually, but the caster can at the time of casting specify any people the spell will not effect.
Effect
Drain PRE 3d6, Uncontrolled (+1/2), Continuous (+1), 1 Continuing Charge lasting 1 Year (+1 1/4), Area of Effect Radius: 11" (+1), Selective Target (+1/4) (150 Active Points); Extra Time (1 Hour, Only to Activate, -1 1/2), OAF Expendable (Difficult to obtain new Focus; Must Sacrifice A Sentient Creature; -1 1/4), Only Affects Living Creatures (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Summon Monster IX View
Clerical General Level 9
Wizardry Conjuration Level 9
Domain Chaos Level 9
Domain Evil Level 9
Domain Good Level 9
Domain Law Level 9
Real Cost: 31 Active Points: 148
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Summoning
Effect
Summon 8 257-point Fantasy Creatures, Expanded Class of Beings Very Limited Group (+1/4), Amicable Slavishly Devoted (+1) (148 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Delayed Phase, -1), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition