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Skip Navigation LinksVancian Magic>Vancian Spells>Arcane>Wizardry>By Level>Level 4
Spell List
Record Count: 162

Wind Wall View
Bardic Evocation Level 3
Clerical General Level 3
Druidic Natural Level 3
Ranger Warden Level 3
Wizardry Evocation Level 3
Domain Air Level 2
Sphere Weather Level 4
Stregari Conjuring Level 3
Real Cost: 18 Active Points: 60
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Air
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Change Environment 16" radius, -1 to Hearing Group PER Rolls, +4 Points of Telekinetic STR, -6" of any one mode of Movement (Flight), Multiple Combat Effects, Altered Shape Line (+0) (60 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Alert View
Wizardry Divination Level 3
Sphere Divination Level 4
Stregari Divining Level 3
Real Cost: 24 Active Points: 60
Provider: Killer Shrike Source: New Content
Effect
  • Danger Sense (self only, any danger, Function as a Sense) (34 Active Points); Extra Time (Extra Segment, Delayed Phase, -3/4), 1 Continuing Charge lasting 1 Hour (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) 18- (Real Cost: 14)
  • Defense Maneuver I-IV (10 Active Points); Extra Time (Extra Segment, Delayed Phase, -3/4), 1 Continuing Charge lasting 1 Hour (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 4)
  • +2 with DCV (10 Active Points); Extra Time (Extra Segment, Delayed Phase, -3/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 4)
  • Combat Luck (3 PD/3 ED) (6 Active Points); Extra Time (Extra Segment, Delayed Phase, -3/4), 1 Continuing Charge lasting 1 Hour (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 2)
Edition
HERO System 5th Edition

Burrow View
Elementalism Geomancy Level 3
Wizardry Transmutation Level 3
Sphere Animal Level 4
Real Cost: 26 Active Points: 59
Provider: Shadowcat Source: Pocket Grimoire
Keywords
Earth
Description
The caster is able to grant themselves or a single recipient the ability to burrow through semi-hard substances. This ability lasts for up to an hour unless dispelled or nullified by Anti-Magic.
Effect
Tunneling 3" through 6 DEF material, Fill In, Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (59 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Extra Time (Full Phase, Only to Activate, -1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Clairvoyance View
Bardic Divination Level 3
Wizardry Divination Level 3
Domain Knowledge Level 3
Sphere Divination Level 4
Stregari Divining Level 3
Real Cost: 14 Active Points: 60
Provider: Killer Shrike Source: D&D 3e Core
Effect
Clairsentience (Sight Group), x32 Range (300"), +5 to PER Roll: +5, 2 Perception Points: +1, Discriminatory (60 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, -3/4), Concentration 1/2 DCV (Character is totally unaware of nearby events; -1/2), Blackout (-1/2), Sense Affected As More Than One Sense (Sight, Hearing) [very common Sense] (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Incantations (-1/4), Gestures (-1/4), Requires A Divination Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4)
Edition
HERO System 5th Edition

Create Servitor Golem View
Wizardry Transmutation Level 3
Domain Automata Level 3
Sphere Creation Level 4
Stregari Binding Level 3
Real Cost: 8 Active Points: 60
Provider: Killer Shrike Source: New Content
Description
Use Bestiary pg 208 General Purpose Robot for base
Effect
Summon 152-point Servitor Golem; use General Purpose Robot pg 208, remove Onboard Computer, remove Visual Sensors except Infrared Perception, Slavishly Devoted (+1) (60 Active Points); Extra Time (6 Hours, Character May Take No Other Actions, -3 3/4), 1 Charge (-2), Must Have Expensive Ingredients (-1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Detect Scrying View
Bardic Divination Level 3
Druidic Natural Level 3
Paladin Investiture Level 3
Wizardry Divination Level 3
Sphere Divination Level 4
Stregari Divining Level 3
Real Cost: 15 Active Points: 57
Provider: Killer Shrike Source: D&D 3e Core
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Detect Scrying 22- (Unusual Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Range, Rapid (x10), Sense, Targeting, Telescopic (+1 versus Range Modifier), Tracking, 1 Continuing Charge lasting 1 Day (+0) (57 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 15 LTE loss; -1), Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Dispel Magic [All] View
Bardic Abjuration Level 3
Clerical General Level 3
Druidic Natural Level 3
Paladin Investiture Level 3
Wizardry Abjuration Level 3
Sphere Protection Level 4
Stregari Bewitching Level 3
Real Cost: 14 Active Points: 58
Provider: Killer Shrike Source: D&D 3e Core
Effect
Dispel All Magic 6 1/2d6, All Magic Simultaneously (+2) (58 Active Points); 1 Charges (-2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Abjuration Skill vs Magic Skill of Caster; -1/4), Incantations (-1/4), Gestures (-1/4), Extra Time Delayed Phase (-1/4)
Edition
HERO System 5th Edition

Dispel Magic [Divine] View
Clerical General Level 3
Druidic Natural Level 3
Paladin Investiture Level 3
Wizardry Abjuration Level 3
Sphere Protection Level 4
Real Cost: 14 Active Points: 58
Provider: Killer Shrike Source: New Content
Keywords
Anti-Magic
Effect
Dispel Divine Magic 13d6, Any Divine Magic Effect 1 at a time (+1/2) (58 Active Points); 1 Charges (-2), Extra Time Delayed Phase (-1/4), Gestures (-1/4), Incantations (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Abjuration Skill vs Magic Skill of Caster; -1/4)
Edition
HERO System 5th Edition

Dispel Magic [Specific] View
Bardic Abjuration Level 3
Clerical General Level 3
Druidic Natural Level 3
Paladin Investiture Level 3
Wizardry Abjuration Level 3
Domain Magic Level 3
Sphere Protection Level 4
Stregari Bewitching Level 3
Real Cost: 15 Active Points: 60
Provider: Killer Shrike Source: D&D 3e Core
Effect
Dispel Magic 10d6, Any Magic Effect 1 at a time (+1) (60 Active Points); 1 Charges (-2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Abjuration Skill vs Magic Skill of Caster; -1/4), Incantations (-1/4), Gestures (-1/4), Extra Time Delayed Phase (-1/4)
Edition
HERO System 5th Edition

Ethereal Jaunt View
Clerical General Level 3
Wizardry Universal Level 3
Sphere Astral Level 4
Real Cost: 20 Active Points: 57
Provider: Killer Shrike Source: D&D 3e Core
Effect
Desolidification (affected by Magic, Force Effects, Other Ethreal) (40 Active Points); 1 Continuing Charge lasting 20 Minutes (-1/2), Extra Time (Extra Phase, Only to Activate, Character May Take No Other Actions, -1/2), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4) (Real Cost: 14)
plus
Flight 6", x4 Noncombat (17 Active Points); Extra Time (Extra Phase, Only to Activate, Character May Take No Other Actions, -1/2), 1 Continuing Charge lasting 20 Minutes (-1/2), Linked (Ethreal; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4) (Real Cost: 6)
Edition
HERO System 5th Edition

Gust of Wind View
Bardic Evocation Level 3
Wizardry Evocation Level 3
Sphere Weather Level 4
Real Cost: 13 Active Points: 58
Provider: Killer Shrike Source: D&D 3e Core
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Change Environment 4" radius, +9 Points of Telekinetic STR, Altered Shape Cone (+0), Conforming (+1/2) (58 Active Points); 1 Charge (-2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), No Range (-1/2), Gestures (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Hold Person View
Bardic Enchantment Level 3
Clerical General Level 3
Wizardry Enchantment Level 3
Sphere Charm Level 4
Stregari Bewitching Level 3
Real Cost: 13 Active Points: 60
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Mind-Affecting, Compulsion
Description
Freeze Weak-willed Opponents in their tracks
Effect
Entangle 2d6, 2 DEF, Takes No Damage From Physical Attacks Limited Group (+1/4), Works Against EGO, Not STR (+1/4), Cannot Be Escaped With Teleportation (+1/4), Invisible Power Effects, SFX Only (Fully Invisible; +1/2), Based On EGO Combat Value (Mental Defense; Mental Defense applies; +1), Range Modifiers Apply (-1/4) (60 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4), Cannot Form Barriers (-1/4)
Edition
HERO System 5th Edition

Ice Storm View
Druidic Natural Level 4
Wizardry Conjuration Level 4
Domain Weather Level 4
Domain Cold Level 3
Sphere Weather Level 5
Real Cost: 21 Active Points: 74
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Cold, Creation
Effect
  • Hail Stones: Ranged Killing Attack 1d6 - 1 (vs. PD), Uncontrolled (+1/2), +2 STUN Multiplier (+1/2), Area of Effect Radius: 3", Nonselective (+3/4), Continuous (+1) (37 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Linked (Chillsnap; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 10)
  • Chillsnap: Ranged Killing Attack 1d6 - 1 (vs. ED), +2 STUN Multiplier (+1/2), Uncontrolled (+1/2), Area of Effect Radius: 3", Nonselective (+3/4), Continuous (+1) (37 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 11)
Edition
HERO System 5th Edition

Improved Undead Hedge View
Wizardry Necromancy Level 4
Domain Undeath Level 3
Sphere Necromantic Level 5
Stregari Binding Level 4
Real Cost: 18 Active Points: 74
Provider: Killer Shrike Source: New Content
Keywords
Death, Protective
Description
Creates a shield against the Undead.
Effect
Force Wall (14 PD/8 ED; 3" long and 1" tall), Hardened (+1/4) (74 Active Points); Only vs Undead (-1), No Range (-1/2), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Magic Circle against [Alignment] View
Paladin Investiture Level 3
Wizardry Abjuration Level 3
Sphere All Level 4
Real Cost: 14 Active Points: 59
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Alignment
Effect
Force Field (8 PD/8 ED/10 Mental Defense/8 Power Defense), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (59 Active Points); Only vs [Alignment] Power loses about half of its effectiveness (-1), Extra Time (Full Phase, Delayed Phase, -3/4), 1 Continuing Charge lasting 5 Minutes (-3/4), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Magic Circle Against [Alignment] View
Bardic Abjuration Level 4
Clerical General Level 4
Wizardry Abjuration Level 4
Domain Chaos Level 3
Domain Evil Level 3
Domain Good Level 3
Domain Law Level 3
Stregari Binding Level 4
Real Cost: 18 Active Points: 74
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Alignment
Description
Shield vs opponents of a specific Alignment. This is actually 4 Spells (Good, Evil, Chaos, Law) and must be learned seperately for each type
Effect
Force Wall (14 PD/8 ED; 3" long and 1" tall), Hardened (+1/4) (74 Active Points); Only vs [Alignment] (-1), No Range (-1/2), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Mordenkainen's Defense Against Lycanthropes View
Druidic Natural Level 3
Ranger Warden Level 3
Wizardry Abjuration Level 3
Sphere Animal Level 4
Sphere Protection Level 4
Stregari Bewitching Level 3
Real Cost: 24 Active Points: 60
Provider: Killer Shrike Source: AD&D 1e Supplement
Keywords
Protective
Effect
  • +1 with DCV, Usable By Other (+1/4), Ranged (+1/2), Persistant (+1/2) (11 Active Points); Only vs Lycanthropes (-2), 1 Charges (-2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4) (Real Cost: 2)
  • Armor (12 PD/0 ED), Only vs Lycanthropes (+0), Usable By Other (+1/4), Ranged (+1/2), Persistant (+1/2), Hardened (x2; +1/2) (49 Active Points); 1 Continuing Charges lasting 20 Minutes each (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4) (Real Cost: 22)
Edition
HERO System 5th Edition

Mordenkainen's Defense Against Nonmagical Reptiles and Amphibians View
Druidic Natural Level 3
Ranger Warden Level 3
Wizardry Abjuration Level 3
Sphere Animal Level 4
Sphere Protection Level 4
Stregari Bewitching Level 3
Real Cost: 24 Active Points: 60
Provider: Killer Shrike Source: AD&D 1e Supplement
Keywords
Protective
Effect
  • +1 with DCV, Usable By Other (+1/4), Ranged (+1/2), Persistant (+1/2) (11 Active Points); Only vs Reptiles & Amphibians (-2), 1 Charges (-2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4) (Real Cost: 2)
  • Armor (12 PD/0 ED), Only vs Reptiles & Amphibians (+0), Usable By Other (+1/4), Ranged (+1/2), Persistant (+1/2), Hardened (x2; +1/2) (49 Active Points); 1 Continuing Charges lasting 20 Minutes each (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4) (Real Cost: 22)
Edition
HERO System 5th Edition

Mordenkainen's Protection From Insects and Arachnids View
Clerical General Level 3
Ranger Warden Level 3
Wizardry Abjuration Level 3
Sphere Animal Level 4
Sphere Protection Level 4
Stregari Bewitching Level 3
Real Cost: 24 Active Points: 60
Provider: Killer Shrike Source: AD&D 1e Supplement
Keywords
Protective
Description
Affects insects and arachnids
Effect
  • +1 with DCV, Usable By Other (+1/4), Ranged (+1/2), Persistant (+1/2) (11 Active Points); Only vs Arachnids & Insects (-2), 1 Charges (-2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4) (Real Cost: 2)
  • Armor (12 PD/0 ED), Only vs Arachnids & Insects (+0), Usable By Other (+1/4), Ranged (+1/2), Persistant (+1/2), Hardened (x2; +1/2) (49 Active Points); 1 Continuing Charges lasting 20 Minutes each (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4) (Real Cost: 22)
Edition
HERO System 5th Edition

Nondetection View
Wizardry Abjuration Level 4
Domain Trickery Level 3
Sphere Protection Level 5
Stregari Divining Level 4
Real Cost: 23 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Effect
Invisibility to Sight and Mental Groups, Clairsentience and Detect Person, No Fringe, 1 Continuing Charges lasting 6 Hours each (+0), Usable By Other (+1/4), Persistent (+1/2) (75 Active Points); Extra Time 1 Minute, Only to Activate Constant or Persistent Power (-3/4), IIF Expendable (Difficult to obtain new Focus; -1/2), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4)
Edition
HERO System 5th Edition

Protection from Energy View
Clerical General Level 3
Druidic Natural Level 3
Paladin Investiture Level 3
Ranger Warden Level 3
Wizardry Abjuration Level 3
Domain Luck Level 3
Domain Protection Level 3
Sphere Elemental Level 4
Sphere Protection Level 4
Stregari Conjuring Level 3
Real Cost: 13 Active Points: 60
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Protective
Effect
Armor (0 PD/40 ED), 1 Continuing Charges lasting 1 Day each (+0) (60 Active Points); Must Select 1 SFX (Fire, Cold, Electricity, Sonic) When Cast Which Armor Works Against (-1 1/2), Ablative BODY or STUN (-1), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Protection from Undead View
Clerical General Level 3
Wizardry Abjuration Level 3
Sphere Necromantic Level 4
Sphere Protection Level 4
Stregari Bewitching Level 3
Real Cost: 24 Active Points: 60
Provider: Killer Shrike Source: AD&D 2e Supplement
Effect
+1 with DCV, Usable By Other (+1/4), Persistant (+1/2), Ranged (+1/2) (11 Active Points); 1 Charges (-2), Only vs Undead (-2), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 2)
plus
Armor (12 PD/0 ED), Only vs Undead (+0), Usable By Other (+1/4), Ranged (+1/2), Persistant (+1/2), Hardened (x2; +1/2) (49 Active Points); 1 Continuing Charges lasting 20 Minutes each (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4) (Real Cost: 22)
Edition
HERO System 5th Edition

Sleet Storm View
Druidic Natural Level 3
Wizardry Conjuration Level 3
Sphere Weather Level 4
Real Cost: 14 Active Points: 60
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Cold, Creation
Effect
Darkness to Sight Group 3" radius (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Gestures (Requires both hands; -1/2), Concentration 0 DCV (-1/2), Linked (Slippery Sleet; -1/2), Incantations (-1/4) (Real Cost: 7)
plus
Change Environment 4" radius, -1 DEX Rolls and DEX Skill Rolls, -1 Temperature Level Adjustment, -1" of Leaping, -1" Running, Multiple Combat Effects (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Concentration 0 DCV (-1/2), Does not work in dry conditions (-1/2), Linked (Blinding Sleet; -1/2), Lesser Power can only be used when character uses greater Power at full value (-1/4), Greater Power is Constant or in use most or all of the time (+1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 7)
Edition
HERO System 5th Edition

Suggestion View
Bardic Enchantment Level 3
Wizardry Enchantment Level 3
Sphere Charm Level 4
Stregari Bewitching Level 3
Real Cost: 10 Active Points: 60
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Charm, Mind-Affecting, Language-Based
Description
Become VERY persuasive with 1 Presense Attack
Effect
+60 PRE (60 Active Points); 1 Charge (-2), Extra Time (1 Turn (Post-Segment 12), -1 1/4), Only vs 1 Person (-1), Mental Defense Applies (-1/2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Tongues View
Bardic Divination Level 3
Clerical General Level 3
Wizardry Divination Level 3
Domain Skill Level 3
Sphere Divination Level 4
Stregari Divining Level 3
Real Cost: 23 Active Points: 58
Provider: Killer Shrike Source: D&D 3e Core
Description
NOTE: It's not normally legal to reconstruct Language as a Detect. GM Permission Required.
Effect
  • Detect Spoken Words 15- (Hearing Group), Discriminatory, Analyze, Transmit, Sense Affected As Another Sense (Hearing) (+0), 1 Continuing Charge lasting 1 Day (+0), Linked (Detect Written Text; -1/4), Lesser Instant Power can be used in any Phase in which greater Constant Power is in use (+1/4), Usable By Other (+1/4) (32 Active Points); Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 14)
  • Detect Written Text 15- (Sight Group), Discriminatory, Analyze, Transmit, Sense Affected As Another Sense (Sight) (+0), 1 Continuing Charge lasting 1 Day (+0), Usable By Other (+1/4) (26 Active Points); Linked (Detect Speech; -1/2), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 9)
Edition
HERO System 5th Edition

Undead Attraction View
Wizardry Necromancy Level 3
Domain Death Level 3
Sphere Necromantic Level 4
Stregari Binding Level 3
Real Cost: 11 Active Points: 60
Provider: Shadowcat Source: Pocket Grimoire
Keywords
Death
Description
This spell allows the caster to cause any lesser Undead in the vicinity to focus their attentions upon a target that is also in the vicinity. The caster does not have direct control over the Undead, but as long as their target is alive and in the area the affected Undead will focus their attentions on that target and not attack the caster unless the caster attacks them first. NOTE: This is an unusual use of Summon; GM permission may be required.
Effect
Summon 150-point Undead, Expanded Class of Beings Lesser Undead (+1/4), Devoted (+3/4) (60 Active Points); 1 Charge (-2), Only To Cause Undead Already In The Area To Fixate On (And Likely Attack) Someone Also In The Area (-1), Summoned Being Must Inhabit Locale (-1/2), Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Abi Dazim's Minor Horrid Wilting View
Wizardry Necromancy Level 4
Real Cost: 14 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Negative
Effect
Ranged Killing Attack 1d6 + 1 (vs. PD), Area of Effect Radius: 5", Selective (+1/4), AVLD: Power Defense (+1 1/2) (75 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Only Affects Living Creatures (-1/2), No Knockback (-1/4), Incantations (-1/4), Gestures (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4)
Edition
HERO System 5th Edition

Arcane Eyes View
Wizardry Divination Level 4
Stregari Divining Level 4
Real Cost: 23 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Effect
Clairsentience (Sight And Hearing Groups), x4 Range (375"), +5 to PER Roll: +5, Analyze, Discriminatory, Increased Arc Of Perception (360 Degrees), Mobile Perception Point, Targeting (75 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, -3/4), Sense Affected As More Than One Sense (Sight, Hearing) [very common Sense] (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Attributes of the Menagerie View
Wizardry Transmutation Level 4
Domain Beasts Level 4
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: New Content
Description
The caster mystically invests a target (or themselves) with the mythical attributes of an animal of their choosing, enhancing physical or mental capabilities.
Effect
Aid 3d6, Any Primary Characteristic one at a time (+1/4), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (75 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4)
Edition
HERO System 5th Edition

Begone View
Wizardry Evocation Level 4
Stregari Hexcasting Level 4
Real Cost: 16 Active Points: 74
Provider: Shadowcat Source: New Content
Keywords
Force
Description
A wave of mystical force centered on the caster hurls everything nearby away from them.
Effect
Energy Blast 6d6 (vs. PD), Personal Immunity (+1/4), Explosion (+1/2), Double Knockback (+3/4) (75 Active Points); 1 Charge (-2), No Range (-1/2), Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Bestow Curse View
Wizardry Necromancy Level 4
Domain Evil Level 4
Domain Decay Level 4
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Effect
Drain DEX, BODY 2d6, Lingering +1 Phase (+1/4), Ranged (+1/2), DEX, BODY simultaneously (+1/2), Delayed Return Rate (points return at the rate of 5 per Day; +1 1/2) (75 Active Points); 1 Continuing Charge lasting 1 Extra Phase (-1 3/4), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Bigby's Dilligent Digits View
Wizardry Evocation Level 4
Real Cost: 25 Active Points: 74
Provider: Killer Shrike Source: AD&D 1e Supplement
Keywords
Force
Effect
Telekinesis (18 STR), Fine Manipulation, Uncontrolled (+1/2), Affects Desol Any form of Desolidification (+1/2) (74 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, Character May Take No Other Actions, -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Bigby's Force Sculpture View
Wizardry Evocation Level 4
Real Cost: 12 Active Points: 74
Provider: Killer Shrike Source: AD&D 1e Supplement
Keywords
Force
Description
CREATES SIMPLE NON-WEAPON OBJECTS MADE OF PURE FORCE LIKE TABLES & CHAIRS, ETC 11 DEF 11 BODY UP TO 1 HEX OF MATERIAL
Effect
Object Creation (Digital HERO #7 HEROGlyphs by Steven S. Long), +9 BODY, +9 DEF (74 Active Points); 1 Charge (-2), Restricted Lifespan (Dissapates in 1 Hour; -1 1/2), Extra Time (Extra Phase, Character May Take No Other Actions, -1), Concentration 1/2 DCV (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Black Lightning View
Wizardry Evocation Level 4
Domain Death Level 4
Stregari Hexcasting Level 4
Real Cost: 18 Active Points: 75
Provider: Shadowcat Source: New Content
Keywords
Negative
Description
The caster projects a bolt of pure negative energy at an opponent.
Effect
Ranged Killing Attack 2d6 (vs. Power Defense), AVLD (Power Defense; +1 1/2) (75 Active Points); 1 Charge (-2), Concentration (1/2 DCV; -1/4), Beam (-1/4), Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4)
Edition
HERO System 5th Edition

Block Living View
Wizardry Necromancy Level 4
Real Cost: 15 Active Points: 70
Provider: Killer Shrike Source: New Content
Effect
Entangle 3d6, 4 DEF, Takes No Damage From Physical Attacks Limited Group (+1/4), Invisible Power Effects, SFX Only (Sight Group; +1/4), Lingering up to 1 Turn (+1/2) (70 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Full Phase, Delayed Phase, -3/4), No Range (-1/2), Only Affects Living Creatures (-1/2), Gestures (-1/4), Cannot Form Barriers (-1/4)
Edition
HERO System 5th Edition

Block Undead View
Wizardry Necromancy Level 4
Real Cost: 10 Active Points: 75
Provider: Killer Shrike Source: New Content
Effect
Entangle 5d6, 10 DEF (75 Active Points); 1 Charge (-2), Only vs Undead (-2), Only To Form Barriers (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Undead Creatures EGO Roll to Cross; -1/4)
Edition
HERO System 5th Edition

Bone Helm View
Wizardry Necromancy Level 4
Real Cost: 15 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Fear, Death, Divining, Adornment, Protective, Transmogrify
Description
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.

This spell mystically enhances and transforms a skull into a sturdy and magically empowered helmet that grants its wearer several significant benefits. Assuming it isn't destroyed or dispelled, the skull's magic lasts for a full a week.
Effect
To Create: Extra Time (5 Minutes, Character May Take No Other Actions, -2 1/4), OIF Expendable (Skull; -1/2), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4)

All Effects Of Helm: 1 Continuing Charge lasting 1 Week (+0); OIF Durable (Bone Helm; -1/2)
  • +15 PRE (15 Active Points, Real Cost: 3)
  • +15 Mental Defense (15 Active Points); vs Undead Only (-2) (Real Cost: 2)
  • Detect Undead 17- (no Sense Group), Discriminatory, Analyze, Increased Arc Of Perception (240 Degrees), Range, Sense, Targeting, Telescopic (+2 versus Range Modifier), Tracking (45 Active Points, Real Cost: 10)
Edition
HERO System 5th Edition

Bone Shield View
Wizardry Necromancy Level 4
Real Cost: 17 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Armor, Protective, Transmogrify
Description
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.

This spell, which is more of a mystical preparation, fuses a collection of bones into a gleaming white bone shield that offers its bearer significant protections. The shield lasts for a week unless destroyed or dispelled. The bearer need not be proficient with shields to use it; its magical nature compensates.
Effect
To Create: Extra Time (20 Minutes, Only to Activate; -1 1/4), OIF Expendable (Need A Supply Of Bones To Create; -1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)

All Effects of Created Shield: 1 Continuing Charge lasting 1 Week (+0), OIF Durable (Bone Shield)
  • +3 with DCV (15 Active Points; Real Cost: 4)
  • +3 with Block, (15 Active Points; Real Cost: 3)
  • Missile Deflection (Bullets & Shrapnel), Missile Reflection, Reflect At Any Target (45 Active Points; Real Cost: 10)
Edition
HERO System 5th Edition

Cloud Kill View
Wizardry Conjuration Level 5
Domain Chaos Level 4
Real Cost: 30 Active Points: 90
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Creation
Effect
Drain BODY 2d6, Personal Immunity (+1/4), Ranged (+1/2), Uncontrolled (+1/2), Continuous (+1), Area Of Effect Radius: 7", Nonselective, Conforming (+1 1/4) (90 Active Points); 1 Continuing Charge lasting 5 Minutes (-3/4), Extra Time (Extra Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Conjured Blade of Striking View
Wizardry Conjuration Level 4
Real Cost: 23 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Creation
Description
Creates a magical sword with an unearthly keen edge that the caster may lay about with in melee. Does not require proficiency. Crumbles to dust after 1 minute.
Effect
Hand-To-Hand Killing Attack 2d6 (2 1/2d6 w/STR) (vs. ED), +1 STUN Multiplier (+1/4), AP (+1/2), Lingering up to 1 Minute (+3/4) (75 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), Gestures (-1/4), Extra Time (Delayed Phase, -1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Control Water View
Bardic Transmutation Level 6
Clerical General Level 6
Wizardry Transmutation Level 6
Domain Water Level 4
Sphere Elemental Level 7
Stregari Conjuring Level 6
Real Cost: 24 Active Points: 105
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Water
Description
Allows caster to animate and control water to do a large variety of things.
Effect
Telekinesis (63 STR), Affects Porous (105 Active Points); Needs A Sizable Body Of Water To Function (-1), 1 Continuing Charge lasting 1 Minute (-1), Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Extra Time (Delayed Phase, -1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Deadly Aura View
Wizardry Necromancy Level 4
Real Cost: 16 Active Points: 75
Provider: Killer Shrike Source: New Content
Effect
Ego Attack 3d6, Personal Immunity (+1/4), Area Of Effect Radius: 4", Selective (+1 1/4) (75 Active Points); 1 Charge (-2), No Range (-1/2), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Does Not Provide Mental Awareness (-1/4), Extra Time (Delayed Phase, -1/4)
Edition
HERO System 5th Edition

Dimensional Anchor View
Clerical General Level 4
Wizardry Abjuration Level 4
Sphere Astral Level 5
Stregari Binding Level 4
Real Cost: 11 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Description
Stop target from Teleporting
Effect
Entangle 2d6, 3 DEF, Works Against EGO, Not STR (+1/4), Cannot Be Escaped With Teleportation (+1/4), Takes No Damage From Attacks All Attacks (+1/2), BOECV (Mental Defense applies; +1) (75 Active Points); 1 Charges (-2), Only Stops Teleportation (-2), Extra Time Extra Segment (Delayed Phase; -3/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Enervation View
Wizardry Necromancy Level 4
Real Cost: 16 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Negative
Effect
Ranged Killing Attack 5d6 (vs. PD) (75 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Full Phase, Delayed Phase, -3/4), Only Affects Living Creatures (-1/2), Incantations (-1/4), Beam (-1/4), Gestures (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), No Knockback (-1/4)
Edition
HERO System 5th Edition

ESP View
Wizardry Divination Level 4
Stregari Divining Level 4
Real Cost: 20 Active Points: 75
Provider: Killer Shrike Source: AD&D 2e Core
Keywords
Language-Based
Effect
Telepathy 6d6 (Human class of minds), Lingering up to 1 Minute (+3/4), Cumulative (x2 max.) (+3/4) (75 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), Extra Time (Full Phase, Delayed Phase, -3/4), Language Barrier (-1/2), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Evards Black Tentacles View
Wizardry Necromancy Level 4
Real Cost: 23 Active Points: 74
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Negative
Effect
Drain STR 0 1/2d6, Penetrating (+1/2), Area of Effect Radius: 2", Nonselective (+1), Continuous (+1) (17 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Linked (Black Tentacles; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4)(Real Cost: 5)
plus
Entangle 1d6, 2 DEF, Area of Effect Radius: 3", Nonselective (+3/4), Continuous (+1) (41 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Cannot Form Barriers (-1/4), Gestures (-1/4), Extra Time (Full Phase, -1/2), Incantations (-1/4) (Real Cost: 13)
plus
Energy Blast 0 1/2d6 (vs. ED), Penetrating (+1/2), Continuous (+1), NND Protection from Negative Energy, Force Field, CON 21+ (+1), Area of Effect Radius: 3", Nonselective (+1), Does BODY (+1) (16 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Linked (Black Tentacles; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Incantations (-1/4), Extra Time (Full Phase, -1/2), Gestures (-1/4) (Real Cost: 5)
Edition
HERO System 5th Edition

Femur of Slaying View
Wizardry Necromancy Level 4
Real Cost: 15 Active Points: 70
Provider: Killer Shrike Source: New Content
Keywords
Negative, Weapon, Transmogrify
Description
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.

This spell shapes and imbues a femur bone with negative energies, making it into a fell weapon for up to a minute after casting after which the femur becomes a mundane object.
Effect
To Enchant Femur: Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Femur; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)

Femur of Slaying: Lingering up to 1 Minute (+3/4); 1 Continuing Charge lasting 1 Minute (-1 1/4), OIF Durable (Femur of Slaying, -1/2)

Effect: HA +4d6, Double Knockback 2x KB (+3/4), Penetrating (x2; +1) (70 Active Points)
Edition
HERO System 5th Edition

Fire Shield (Heat) View
Wizardry Evocation Level 4
Domain Fire Level 5
Real Cost: 22 Active Points: 74
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Fire
Effect
  • Force Field (18 ED), Hardened (+1/4) (22 Active Points); Only vs Cold (-1), 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Delayed Phase, Only to Activate, -1/4), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 5)
  • Hand-To-Hand Killing Attack 1d6 (1 1/2d6 w/STR) (vs. ED), Personal Immunity (+1/4), Explosion (+1/2), Damage Shield (Offensive; +3/4), Continuous (+1) (52 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Delayed Phase, Only to Activate, -1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Fire Shield [Cold] View
Wizardry Evocation Level 4
Real Cost: 22 Active Points: 74
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Cold
Effect
Force Field (18 ED), Hardened (+1/4) (22 Active Points); Only vs Fire (-1), 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Delayed Phase, Only to Activate, -1/4), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 5)
plus
Hand-To-Hand Killing Attack 1d6 (1 1/2d6 w/STR) (vs. ED), Personal Immunity (+1/4), Explosion (+1/2), Damage Shield (Offensive; +3/4), Continuous (+1) (52 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Extra Time (Delayed Phase, Only to Activate, -(1/4)
Edition
HERO System 5th Edition

Fire Trap View
Wizardry Abjuration Level 4
Sphere Elemental Level 5
Real Cost: 13 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Fire
Effect
Energy Blast 8 1/2d6 (vs. ED), Trigger (Trapped Object Is Opened) (+1/4), Area of Effect Hex: Accurate (+1/2) (75 Active Points); 1 Charges (-2), Only To "Trap" An Openable Object (Door, Chest, Drawer, Etc); Attacks Opener Up To Range Of Energy Blast (-1 1/2), Extra Time Full Phase (-1/2), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Force Slivers View
Wizardry Evocation Level 4
Real Cost: 17 Active Points: 70
Provider: Killer Shrike Source: New Content
Keywords
Force
Description
The caster projects planes of force at an opponent that are horrifyingly sharp.
Effect
Ranged Killing Attack 2d6+1 (vs. PD), Armor Piercing (x2; +1), (70 Active Points); 1 Charge (-2), Beam (-1/4), Gestures (-1/4), Incantations (-1/4), No Knockback (-1/4)
Edition
HERO System 5th Edition

Greater Fear View
Bardic Necromancy Level 4
Clerical General Level 4
Wizardry Necromancy Level 4
Domain Terror Level 4
Sphere Charm Level 5
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Mind-Affecting, Fear
Description
The caster becomes very frightening for up to 1 Turn (unless dispelled / encounters Anti-Magic).
Effect
+75 PRE (75 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Only to Cause Fear (-1), Extra Time (Full Phase, Delayed Phase, -1/2), Only Affects Living Creatures (-1/2)
Edition
HERO System 5th Edition

Greater Fueled by Hate View
Wizardry Necromancy Level 4
Real Cost: 15 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Negative
Description
BODY & STUN gained from Aid lost first, Long Term Endurance Lost Paid When Spell Is Cast
Effect
Aid STR, BODY, CON, STUN 3d6, Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2), STR, CON, BODY, STUN simultaneously (+1) (75 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the recipient of the benefits of the Power; All Recipients Take 15 LTE Loss After Fade Ends; -1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Greater Regeneration View
Wizardry Necromancy Level 4
Sphere Healing Level 5
Real Cost: 14 Active Points: 70
Provider: Killer Shrike Source: New Content
Effect
Healing (Regeneration) 3 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (70 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -3/4), Self Only (-1/2), Only Affects Living Creatures (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Hallucinatory Terrain View
Bardic Illusion Level 4
Wizardry Illusion Level 4
Real Cost: 20 Active Points: 70
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Glamer
Effect
Sight, Smell/Taste, Touch and Hearing Groups Images, +/-1 to PER Rolls, 1 Continuing Charge lasting 1 Day (+1/4), MegaScale (1" = 1 km; +1/4), Increased Size (4" radius; +1/2), Uncontrolled (+1/2) (70 Active Points); Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Only To Make One Area Of Terrain Look Like A Different Area Of Terrain (-1), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Illusory Wall View
Wizardry Illusion Level 4
Real Cost: 18 Active Points: 72
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Glamer
Effect
Sight and Touch Groups and Spatial Awareness Images, +/-3 to PER Rolls, 1 Continuing Charge lasting 1 Day (+1/4), Uncontrolled (+1/2), Increased Size (8" radius; +3/4) (72 Active Points); Only To Make An Illusory Wall (-1 1/2), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Immolating Hands of Hall Clearing View
Wizardry Evocation Level 4
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Ranged Killing Attack 2d6 (vs. ED), Lingering +1 Phase (+1/4), Area Of Effect (14" Long, 1" Tall, 2" Wide Line; +1 1/4), x2 Width (+0) (75 Active Points); 1 Continuing Charge lasting 1 Extra Phase (-1 3/4), Gestures (Requires both hands; -1/2), No Range (-1/2), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Extra Time (Delayed Phase, -1/4)
Edition
HERO System 5th Edition

Improved Disrupt Undead 30 foot radius View
Wizardry Necromancy Level 4
Real Cost: 16 Active Points: 75
Provider: Killer Shrike Source: New Content
Effect
Ranged Killing Attack 2d6 (vs. ED), Lingering up to 1 Turn (+1/2), Area of Effect Radius: 5" (+1) (75 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (-1/4), No Knockback (-1/4), Limited Range (4"+1" per Spell Level Caster Can Use; -1/4), Beam (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Improved Invisibility View
Bardic Illusion Level 4
Wizardry Illusion Level 4
Real Cost: 30 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Glamer
Effect
Invisibility to Sight, Smell/Taste and Hearing Groups and Danger Sense, No Fringe, UBO (+1/4), No LOS Required After Activated (+1/2) (75 Active Points); Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Incantations (-1/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Edition
HERO System 5th Edition

Improved Resist Elements View
Druidic Natural Level 4
Wizardry Abjuration Level 4
Sphere Elemental Level 5
Sphere Protection Level 5
Real Cost: 20 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Description
When spell is cast select SFX from list; the first 30 BODY you take from a source of that SFX is taken from the Body provided by this spell, effectively not really harming the protected person. When all 30 BODY are gone, spell ends.
Effect
+30 BODY, 1 Continuing Charges lasting 1 Day each (+0), Variable Special Effects (fire,acid,cold,sonic,electric) Limited Group of SFX (+1/4) (75 Active Points); SFX Must be chosen when cast (-1), Extra Time 1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power (Delayed Phase; -3/4), Concentration 0 DCV (-1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Improved True Strike View
Wizardry Divination Level 4
Domain Law Level 4
Real Cost: 18 Active Points: 72
Provider: Killer Shrike Source: New Content
Effect
+9 with All Combat (72 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Delayed Phase, -1)
Edition
HERO System 5th Edition

Klavec's Inferior Transmorgifier View
Wizardry Transmutation Level 4
Real Cost: 17 Active Points: 70
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Transmogrify
Description
Klavec the Transmogrifier mastered the very building blocks of matter and energy and was a fearsomely powerful Transmuter of early Keoish renown.

This spell changes a targeted humanoid into an animal of a type chosen by the caster.
Effect
Major Transform 3d6 -1 (Human Into Any Animal, Wish Type Magic of Equal or Greater AP, Other Transforms), Improved Target Group (any animal) (+1/4), Lingering up to 1 Turn (+1/2) (70 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Limited Target Humans (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Klavec's Lesser Air to Noxious Gas View
Wizardry Transmutation Level 4
Real Cost: 21 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Transmogrify
Description
Klavec the Transmogrifier mastered the very building blocks of matter and energy and was a fearsomely powerful Transmuter of early Keoish renown.

This spell transforms the very air people breath into toxic fumes within a very large area. The fumes last for up to a minute affecting any that enter the area other than the caster or those with no need to breath.
Effect
Energy Blast 3d6 (vs. NND), Personal Immunity (+1/4), Continuous (+1), No Normal Defense LS: Self-Contained Breathing (+1), Area Of Effect (10" Radius; +1 1/4), Conforming (+1/2), (75 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Concentration 0 DCV (Only To Activate, -1/2)
Edition
HERO System 5th Edition

Klavec's Lesser Elemental Tranmogrification View
Wizardry Transmutation Level 4
Real Cost: 16 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
VSFX, Transmogrify
Description
Klavec the Transmogrifier mastered the very building blocks of matter and energy and was a fearsomely powerful Transmuter of early Keoish renown.

This is a masters-level version of Klavec's famous Elemental Transmogrifier. It allows the caster to change any one classical element into an equal amount of another classical element such as fire into water or earth into air; GM's discretion applies regarding volume but density should be considered.
Effect
Major Transform 4d6 (Any Element Into Any Other Element (FIre, Water, Earth, Air)), Improved Target Group (any element) (+1/4) (75 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Limited Target pure elements only (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Legend Lore View
Bardic Divination Level 4
Wizardry Divination Level 4
Domain Knowledge Level 6
Domain Skill Level 4
Stregari Divining Level 4
Real Cost: 15 Active Points: 72
Provider: Killer Shrike Source: D&D 3e Core
Description
This powerful spell magically informs the caster of the properties and lore of a Magic item. This information slowly comes to the caster over the course of about a minute of concentration. The depth and quality of the information is based upon the results of the 30- roll as modified by any penalties the GM sees fit to impose.
Effect
Detect Information about Magic Items 30-:
  • Properties / Purpose / Usage
  • Command Words
  • Creator(s)
  • Names / Types of Similar Items In Existence
  • Noteworthy Former Owners
  • Legends, Prophecies, and Rumors Related To Item

Discriminatory, Analyze, Rapid (x10) (72 Active Points); Concentration 0 DCV, Must Concentrate throughout use of Constant Power (-1), 1 Continuing Charge lasting 1 Minute (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, Delayed Phase, -3/4), Gradual Effect 1 Minute (-1/2), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Leomund's Improved Trap View
Wizardry Illusion Level 4
Real Cost: 26 Active Points: 72
Provider: Killer Shrike Source: New Content
Keywords
Glamer
Effect
Sight and Touch Groups, Detect Traps and Danger Sense Images, 1" radius, +/-5 to PER Roll, 1 Continuing Charge lasting 1 Season (+1) (72 Active Points); Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Leomunds Secret Chest View
Wizardry Conjuration Level 4
Real Cost: 10 Active Points: 70
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Summoning
Description
The Secret Chest is the Recoverable Charge. The character may Recover the Chest at any time within 60 days at will as a Half-Phase Action.
Effect
Extra-Dimensional Movement (Single Dimension, Any Location), x4 Increased Weight, Usable As Attack (+1) (70 Active Points); Extra Time (5 Minutes, -2), Only Usable on things that can fit in a chest (-1 3/4), 1 Recoverable Charge (-1 1/4), OIF (-1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Leomunds Secure Shelter View
Bardic Conjuration Level 4
Wizardry Conjuration Level 4
Real Cost: 21 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Extra-Dimensional Movement (Single Dimension (The Secure Shelter Pocket Dimension)), Usable Simultaneously (up to 2 people at once; +1), Lingering up to 8 Hours (+1 3/4) (75 Active Points); Extra Time (5 Minutes, Only to Activate, -1), Gestures (Requires both hands; -1/2), Physical Manifestation (Cottage; -1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4), 1 Continuing Charge lasting 6 Hours (-1/4)
Edition
HERO System 5th Edition

Lesser Cloud of Elusive Thoughts View
Wizardry Enchantment Level 4
Sphere Charm Level 5
Stregari Hexcasting Level 4
Real Cost: 19 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Mind-Affecting
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Darkness to Mental Group 3" radius, Personal Immunity (+1/4), 1 Continuing Charge lasting 25 Years (+1 3/4), IPE, Hide effects of Power (Fully Invisible; +2) (75 Active Points); Extra Time (5 Minutes, Only to Activate, Character May Take No Other Actions, -1 1/4), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect always occurs whenever the character does some specific act; Caster takes 15 LTE loss; -1/2), IIF Expendable (Difficult to obtain new Focus; A Bronzed Skull Set With A Ruby, Sapphire, And Emerald Each Worth 1000 GP, -1/2), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Lesser Geas View
Bardic Enchantment Level 4
Wizardry Enchantment Level 4
Sphere Charm Level 5
Stregari Bewitching Level 4
Real Cost: 15 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Charm, Mind-Affecting
Description
This powerful magic allows a caster to lay a long-term command upon a target. This spell is difficult and slow to cast and is usually used on an immobilized or coerced subject. The command is generally in contract form, and acts to force the target to complete or pursue a specific task, goal, or to modify behavior. It could be "deliver thing a to place b"; it could also be "don't kill innocents".
Effect
Mind Control 6d6 (Human class of minds), Invisible Power Effects (Mental Group; +1/2), Lingering up to 1 Turn (+1/2), Cumulative (x1 max.) (+1/2) (75 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Full Phase, Delayed Phase, -3/4), Emotion Manipulation Only (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4), Does Not Provide Mental Awareness (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4)
Edition
HERO System 5th Edition

Lesser Geas View
Bardic Enchantment Level 4
Clerical General Level 4
Wizardry Enchantment Level 4
Sphere Charm Level 5
Stregari Bewitching Level 4
Real Cost: 15 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Charm, Mind-Affecting
Description
This powerful magic allows a caster to lay a long-term command upon a target. This spell is difficult and slow to cast and is usually used on an immobilized or coerced subject. The command is generally in contract form, and acts to force the target to complete or pursue a specific task, goal, or to modify behavior. It could be "deliver thing a to place b"; it could also be "don't kill innocents".
Effect
Mind Control 6d6 (Human class of minds), Cumulative (x1 max.) (+1/2), Lingering up to 1 Turn (+1/2), Invisible Power Effects (Mental Group; +1/2) (75 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Full Phase, Delayed Phase, -3/4), Only To Enforce A Contract Or Mission (-1/2), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Does Not Provide Mental Awareness (-1/4), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Lesser Globe of Invulnerability View
Wizardry Abjuration Level 4
Real Cost: 21 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
Suppress: Any Wizardry Spell simultaneously 4d6, Any Wizardry Spell simultaneously (+1/2), Personal Immunity (+1/4), Area of Effect Hex (+1/2), Uncontrolled (+1/2), Continuous (+1) (65 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 15 LTE Loss; -1), Extra Time 1 Turn (Post-Segment 12), Only to Activate (-3/4), Gestures (-1/4), Incantations (-1/4), 1 Continuing Charges lasting 1 Hour each (-1/4)
Edition
HERO System 5th Edition

Lesser Incendiary Cloud View
Wizardry Evocation Level 4
Sphere Sun Level 5
Real Cost: 17 Active Points: 70
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Energy Blast 4d6 (vs. ED), Uncontrolled (+1/2), Continuous (+1), Area Of Effect (5" Radius; +1) (70 Active Points); 1 Charge (-2), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Extra Time (Delayed Phase, -1/4)
Edition
HERO System 5th Edition

Lesser Shawdow Evocation View
Wizardry Illusion Level 4
Real Cost: 14 Active Points: 75
Provider: Killer Shrike Source: New Content
Keywords
Shadow
Description
Generally must acheive EGO +30 to do damage and have the target remember the damage as real; +10 more for big explosions and similar effects.
Effect
Mental Illusions 8 1/2d6, Variable Advantage (+1/2 Advantages Limited Group of Advantages (Explosion, One Hex, IPE vs Mental, Lingering 1 Turn); +3/4) (75 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (-1/4), Does Not Provide Mental Awareness (-1/4), Normal Range (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4)
Edition
HERO System 5th Edition

Lesser Spell Stasis View
Wizardry Abjuration Level 4
Real Cost: 23 Active Points: 70
Provider: Unknown Source: AD&D 2e Supplement
Keywords
Anti-Magic
Description
The caster creates a small Anti-Magic field around a specific individual that lasts for up to a Minute.
Effect
Suppress 4d6, all Magical Spells simultaneously (+2), Area Of Effect Hex (+1/2) (70 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Gestures (-1/4), Incantations (-1/4), Extra Time (Full Phase, Only to Activate, -1/4), Concentration (1/2 DCV; -1/4)
Edition
HERO System 5th Edition

Lesser Wail of the Banshee View
Wizardry Necromancy Level 4
Real Cost: 18 Active Points: 75
Provider: Killer Shrike Source: New Content
Effect
Drain BODY 3d6, Personal Immunity (+1/4), Area Of Effect Radius: 4", Selective (+1 1/4) (75 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Incantations, Requires Incantations throughout (-1/2), Only Affects Living Creatures (-1/2)
Edition
HERO System 5th Edition

Life Bolt View
Wizardry Necromancy Level 4
Real Cost: 15 Active Points: 75
Provider: Killer Shrike Source: New Content
Effect
Ranged Killing Attack 1d6 (vs. PowD), Uncontrolled (+1/2), Does BODY (+1), Continuous (+1), AVLD: Power Defense (+1 1/2) (75 Active Points); vs Undead Only (-2), 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Lingering Bears Stamina View
Wizardry Transmutation Level 4
Real Cost: 19 Active Points: 75
Provider: Killer Shrike Source: New Content
Effect
Aid CON 3d6, Lingering +1 Phase (+1/4), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (75 Active Points); 1 Continuing Charge lasting 1 Extra Phase (-1 3/4), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4)
Edition
HERO System 5th Edition

Lingering Boars Durability View
Wizardry Transmutation Level 4
Real Cost: 19 Active Points: 75
Provider: Killer Shrike Source: New Content
Description
BODY gained from Aid lost first
Effect
Aid BODY 3d6, Lingering +1 Phase (+1/4), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4) (75 Active Points); 1 Continuing Charge lasting 1 Extra Phase (-1 3/4), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4)
Edition
HERO System 5th Edition

Lingering Bulls Strength View
Wizardry Transmutation Level 4
Domain Strength Level 4
Real Cost: