|
|
|
Real Cost:
|
13 |
Active Points:
|
60 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Mind-Affecting, Compulsion |
Description |
Freeze Weak-willed Opponents in their tracks |
Effect |
Entangle 2d6, 2 DEF, Takes No Damage From Physical Attacks Limited Group (+1/4), Works Against EGO, Not STR (+1/4), Cannot Be Escaped With Teleportation (+1/4), Invisible Power Effects, SFX Only (Fully Invisible; +1/2), Based On EGO Combat Value (Mental Defense; Mental Defense applies; +1), Range Modifiers Apply (-1/4) (60 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4), Cannot Form Barriers (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
10 |
Active Points:
|
60 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Charm, Mind-Affecting, Language-Based |
Description |
Become VERY persuasive with 1 Presense Attack |
Effect |
+60 PRE (60 Active Points); 1 Charge (-2), Extra Time (1 Turn (Post-Segment 12), -1 1/4), Only vs 1 Person (-1), Mental Defense Applies (-1/2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
19 |
Active Points:
|
75 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Mind-Affecting |
Description |
Long Term Endurance Lost Paid When Spell Is Cast |
Effect |
Darkness to Mental Group 3" radius, Personal Immunity (+1/4), 1 Continuing Charge lasting 25 Years (+1 3/4), IPE, Hide effects of Power (Fully Invisible; +2) (75 Active Points); Extra Time (5 Minutes, Only to Activate, Character May Take No Other Actions, -1 1/4), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect always occurs whenever the character does some specific act; Caster takes 15 LTE loss; -1/2), IIF Expendable (Difficult to obtain new Focus; A Bronzed Skull Set With A Ruby, Sapphire, And Emerald Each Worth 1000 GP, -1/2), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
15 |
Active Points:
|
75 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Charm, Mind-Affecting |
Description |
This powerful magic allows a caster to lay a long-term command upon a target. This spell is difficult and slow to cast and is usually used on an immobilized or coerced subject. The command is generally in contract form, and acts to force the target to complete or pursue a specific task, goal, or to modify behavior. It could be "deliver thing a to place b"; it could also be "don't kill innocents". |
Effect |
Mind Control 6d6 (Human class of minds), Invisible Power Effects (Mental Group; +1/2), Lingering up to 1 Turn (+1/2), Cumulative (x1 max.) (+1/2) (75 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Full Phase, Delayed Phase, -3/4), Emotion Manipulation Only (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4), Does Not Provide Mental Awareness (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
15 |
Active Points:
|
75 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Charm, Mind-Affecting |
Description |
This powerful magic allows a caster to lay a long-term command upon a target. This spell is difficult and slow to cast and is usually used on an immobilized or coerced subject. The command is generally in contract form, and acts to force the target to complete or pursue a specific task, goal, or to modify behavior. It could be "deliver thing a to place b"; it could also be "don't kill innocents". |
Effect |
Mind Control 6d6 (Human class of minds), Cumulative (x1 max.) (+1/2), Lingering up to 1 Turn (+1/2), Invisible Power Effects (Mental Group; +1/2) (75 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Full Phase, Delayed Phase, -3/4), Only To Enforce A Contract Or Mission (-1/2), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Does Not Provide Mental Awareness (-1/4), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
18 |
Active Points:
|
73 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Mind-Affecting |
Effect |
Change Environment 2" radius, -10 to EGO, Long-Lasting: 20 Minutes, Personal Immunity (+1/4), Conforming (+1/2) (73 Active Points); 1 Charge (-2), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
21 |
Active Points:
|
75 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Mind-Affecting, Compulsion |
Effect |
Drain PRE, EGO 2d6, Personal Immunity (+1/4), PRE, EGO simultaneously (+1/2), Lingering up to 5 Minutes (+1), Area of Effect Radius: 6", Nonselective (+1) (75 Active Points); 1 Continuing Charge lasting 5 Minutes (-1), Gestures (Requires both hands; Complex; Playing Make-believe Drums; -3/4), Extra Time (Delayed Phase, -1/4), Concentration 1/2 DCV (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
20 |
Active Points:
|
75 |
Provider:
|
Killer Shrike |
Source:
|
AD&D 1e Supplement |
|
Keywords |
Charm, Mind-Affecting |
Effect |
+30 PRE (30 Active Points); 1 Continuing Charge lasting 5 Minutes (-3/4), Extra Time (Extra Phase, -3/4), Concentration 0 DCV (-1/2), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Gestures (-1/4) (Real Cost: 8) plus +30 COM (15 Active Points); Extra Time (Extra Phase, -3/4), 1 Continuing Charge lasting 5 Minutes (-3/4), Concentration 0 DCV (-1/2), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Gestures (-1/4) (Real Cost: 4) plus +6 with Interaction Skills (30 Active Points); Extra Time (Extra Phase, -3/4), 1 Continuing Charge lasting 5 Minutes (-3/4), Concentration 0 DCV (-1/2), Gestures (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4) (Real Cost: 8) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
16 |
Active Points:
|
75 |
Provider:
|
Killer Shrike |
Source:
|
AD&D 1e Supplement |
|
Keywords |
Mind-Affecting |
Effect |
Drain Magic VPP 2d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Ranged (+1/2), Magic VPP (+2) (75 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
25 |
Active Points:
|
75 |
Provider:
|
Killer Shrike |
Source:
|
AD&D 1e Supplement |
|
Keywords |
Mind-Affecting, Compulsion |
Description |
Long Term Endurance Lost Paid When Spell Is Cast |
Effect |
Hearing Group Flash Defense (20 points), Persistent (+1/2), Ranged (+1/2), Usable Simultaneously (up to 2 people at once; +1 3/4) (75 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect always occurs whenever the character does some specific act; Caster take 15 LTE loss; -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
17 |
Active Points:
|
75 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Sonic, Mind-Affecting, Curse, Pain |
Description |
Caster says a single word of power that is so potent it hurts it's victim physically. NOTE: Is either Sonic or Curse, not both (depending on SFX of caster) |
Effect |
Energy Blast 6d6 (vs. AVLD: Flash Defense (Hearing)), AVLD: Flash Defense Hearing (+1 1/2) (75 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (Voice Range, -1/4), Living Creatures Only (-1/2) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
14 |
Active Points:
|
75 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Mind-Affecting, Compulsion |
Description |
Befuddle and stall target |
Effect |
Entangle 5d6, 3 DEF (Stops A Given Sense Group: Sight Group), Takes No Damage From Attacks (Physical) Limited Group (+1/4), Works Against EGO, Not STR (+1/4) (75 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Mental Defense Adds To EGO (-1/2), Cannot Form Barriers (-1/4), Incantations (-1/4), Gestures (-1/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4) |
Edition |
HERO System 5th Edition |
|
|
|