|
|
|
Real Cost:
|
18 |
Active Points:
|
105 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Teleport |
Description |
NEED TO HAVE A FIXED LOCATION BOUGHT OUTSIDE OF SPELL AND SET WHEN SPELL IS CAST. |
Effect |
Teleportation 5", No Relative Velocity, Position Shift, x2 Increased Mass, Safe Blind Teleport Only if RSR is Made (+0), Trigger ([If Staggered or Below 1 STUN or 1 BODY] or [Other Condition Defined When Cast]; +1/2), Megascale (1" = 1 million km; +1 3/4), Can Be Scaled Down: 1" = 1km (+1/4) (105 Active Points); 1 Charge (-2), Can Only Teleport To Fixed Locations (-1), Requires A INT Roll to remember location (No Active Point penalty to Skill Roll -1/2), Only to known location (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
22 |
Active Points:
|
104 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Luck |
Effect |
Luck 6d6, UBO (+1/4), LOS Not Required To Maintain (+1/2) (52 Active Points); 1 Charge (-2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4) (Real Cost: 12) plus +3 Overall, UBO (+1/4), LOS Not Required To Maintain (+1/2) (52 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Requires A Luck Roll (No Active Point penalty to Skill Roll -1/2), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4) (Real Cost: 10) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
45 |
Active Points:
|
105 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Luck |
Effect |
+5 with DCV, 1 Continuing Charge lasting 1 Day (+0), UBO (+1/4), LOS Not Required To Maintain (+1/2) (44 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 19) plus Defense Maneuver I-IV, 1 Continuing Charge lasting 1 Day (+0), UBO (+1/4), LOS Not Required To Maintain (+1/2) (17 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 7) plus Danger Sense (immediate vicinity, out of combat, Function as a Sense, Intuitional), 1 Continuing Charge lasting 1 Day (+0), UBO (+1/4), LOS Not Required To Maintain (+1/2) (44 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (-1/4), Gestures (-1/4) 14- (Real Cost: 19) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
20 |
Active Points:
|
105 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Description |
Long Term Endurance Lost Paid When Spell Is Cast, Long Term Endurance Lost Paid When Spell Is Cast |
Effect |
Unlock VPP, Casting This Spell Instead Casts Any 90 AP Or Less Spell On Casters Spell List, Replacing Any Casting Restrictions (Extra Time, Concentration, Incantations, Gestures, Expendible FOCI, LTE loss Side Effects) On The Proxied Spell And Retaining All Other Modifiers Of the Target Spell (105 Active Points); 1 Charge (-2), Side Effects, Side Effect occurs automatically whenever Power is used (Caster suffers 21 LTE loss; -1), Concentration 0 DCV (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points Magic Skill of School Proxied Spell Belongs To; -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
19 |
Active Points:
|
135 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Description |
SYMBOL MUST BE VISIBLE TO BE EFFECTIVE, Long Term Endurance Lost Paid When Spell Is Cast |
Effect |
Sight Group Flash 6d6, Trigger (Set When Symbol Inscribed; +1/2), Uncontrolled (+1/2), Continuous (+1), Area of Effect Cone: 19", Conforming (+1 1/2) (135 Active Points); Extra Time (5 Minutes, -2), 1 Continuing Fuel Charge lasting 1 Hour (+0), Fuel is Extremely Difficult to obtain (Recast Spell) (-1), Side Effects, Side Effect occurs automatically whenever Power is used (Caster suffers 27 LTE Loss; -1), Gestures (Requires both hands; Complex; -3/4), No Range (-1/2), Concentration 0 DCV (-1/2), Incantations (-1/4), Physical Manifestation (Symbol; -1/4) |
Edition |
HERO System 5th Edition |
|
|
|