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Skip Navigation LinksVancian Magic>Vancian Spells>Arcane>Wizardry>Transmutation>Level 9
Spell List
Record Count: 28

Craft Stone Golem View
Wizardry Transmutation Level 9
Domain Automata Level 8
Stregari Binding Level 9
Real Cost: 19 Active Points: 150
Provider: Killer Shrike Source: New Content
Keywords
Creation
Description
"Casting" is a long process of constructing and enchanting a Golem rather than a "summoning ritual" or equivalent. Use Bestiary pg 80 for base, modified appropriately for campaign rules in place such as not using Hit Locations, etc. Golem exists until destroyed.
Effect
Summon 377-point Stone Golem; remove No Hit Locations, +2d6 HA, +1 HtH, + an additional -6" KB Resistance, Slavishly Devoted (+1) (150 Active Points); Extra Time (6 Hours, Character May Take No Other Actions, -3 3/4), 1 Charge (-2), Must Have Expensive Ingredients (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Bestow Legendary Curse View
Wizardry Transmutation Level 9
Stregari Cursing Level 9
Real Cost: 34 Active Points: 145
Provider: Killer Shrike Source: New Content
Keywords
Curse
Effect
Drain DEX, COM, INT, EGO simultaneously 2d6, Uncontrolled (+1/2), Ranged (+1/2), DEX, COM, INT, EGO (+1), Continuous (+1), Delayed Return Rate (points return at the rate of 5 per Century; +3 1/4) (145 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), 1 Continuing Charge lasting 1 Minute (Stopped by Remove Curse, Dispel Magic, or Wish Magic; -1), Incantations (Complex; -1/2), Gestures (-1/4)
Edition
HERO System 5th Edition

Craft Iron Golem View
Wizardry Transmutation Level 9
Domain Automata Level 9
Stregari Binding Level 9
Real Cost: 19 Active Points: 150
Provider: Killer Shrike Source: New Content
Keywords
Creation
Description
"Casting" is a long process of constructing and enchanting a Golem rather than a "summoning ritual" or equivalent. Use Bestiary pg 79 for base, modified appropriately for campaign rules in place such as not using Hit Locations, etc. Golem exists until destroyed.
Effect
Summon 432-point Iron Golem; remove No Hit Locations, +5d6 HA, +1 HtH, Devoted (+3/4) (150 Active Points); Extra Time (6 Hours, Character May Take No Other Actions, -3 3/4), 1 Charge (-2), Must Have Expensive Ingredients (-1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Craft War Golem View
Wizardry Transmutation Level 9
Stregari Binding Level 9
Real Cost: 19 Active Points: 150
Provider: Killer Shrike Source: New Content
Description
Use Bestiary pg 208 Hunter-Seeker Robot for base
Effect
Summon 431-point War Golem; use Hunter-Seeker Robot pg 208, remove Onboard Computer, Suite of Skills, 1 Overall Level, Visual Sensors except Infrared Perception, Radio and Auditory Sensors, Change Ranged Killing Attack to HKA, Devoted (+3/4) (150 Active Points); Extra Time (6 Hours, Character May Take No Other Actions, -3 3/4), 1 Charge (-2), Must Have Expensive Ingredients (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Drawmij's Beneficent Polymorph [32 Creature Types] View
Wizardry Transmutation Level 9
Real Cost: 54 Active Points: 149
Provider: Killer Shrike Source: AD&D 1e Supplement
Effect
Multiform (300 Character Points in the most expensive form) (x32 Number Of Forms), UBO (+1/4), LOS Not Required To Maintain (+1/2) (149 Active Points); Others Only (-1/2), Concentration 0 DCV (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Enchanced Stone Skin View
Wizardry Transmutation Level 9
Real Cost: 43 Active Points: 147
Provider: Killer Shrike Source: D&D 3e Core
Description
First 20 Body taken comes from Spell, essentially doing no harm to protected entity.
Effect
+20 BODY, 1 Continuing Charge lasting 1 Day (+0) (40 Active Points); Extra Time (Full Phase, Delayed Phase, May Take No Other Actions, Only to Activate; -1/2), No Figured Characteristics (-1/2), IIF Expendable (Difficult to obtain new Focus; -1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 13)
plus
Armor (25 PD/0 ED), 1 Continuing Charge lasting 1 Day (+0), Hardened (+1/4) (47 Active Points); Ablative BODY or STUN (-1), Extra Time (Full Phase, Delayed Phase, May Take No Other Actions, Only to Activate; -1/2), IIF Expendable (Difficult to obtain new Focus; -1/2), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4) (Real Cost: 12)
plus
Physical Damage Reduction, Resistant, 75%, 1 Continuing Charge lasting 1 Day (+0) (60 Active Points); Extra Time (Full Phase, Delayed Phase, May Take No Other Actions, Only to Activate; -1/2), STUN Only (-1/2), IIF Expendable (Difficult to obtain new Focus; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4) (Real Cost: 18)
Edition
HERO System 5th Edition

Greater Passwall View
Wizardry Transmutation Level 9
Real Cost: 37 Active Points: 148
Provider: Killer Shrike Source: New Content
Effect
Tunneling 10" through 18 DEF material, Side Effects (Tunnel Returns to Normal after Charge expires), Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; +0), Invisible Power Effects, Hide effects of Power, Source Only (Fully Invisible; +1) (148 Active Points); Extra Time (1 Minute, -1 1/2), Concentration 0 DCV (-1/2), Gestures (Requires both hands; -1/2), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Edition
HERO System 5th Edition

Improved Touh of the Moray View
Wizardry Transmutation Level 9
Real Cost: 31 Active Points: 150
Provider: Killer Shrike Source: New Content
Keywords
Electricity
Effect
Ranged Killing Attack 3d6 (vs. ED), Lingering up to 1 Turn (+1/2), Penetrating (+1/2) (90 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), No Range (-1/2), Gestures (Requires both hands; -1/2), Extra Time (Delayed Phase, -1/4), Incantations (-1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4) (Real Cost: 21)
plus
Ranged Killing Attack 2d6 (vs. ED), Penetrating (+1/2), Lingering up to 1 Turn (+1/2) (60 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Only vs Targets In Metal Armor (-1), Gestures (Requires both hands; -1/2), No Range (-1/2), Linked (Improved Touch; -1/2), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4) (Real Cost: 10)
Edition
HERO System 5th Edition

Klavec's Elemental Transmogrification View
Wizardry Transmutation Level 9
Real Cost: 31 Active Points: 150
Provider: Killer Shrike Source: New Content
Keywords
VSFX, Transmogrify
Description
Klavec the Transmogrifier mastered the very building blocks of matter and energy and was a fearsomely powerful Transmuter of early Keoish renown.

This powerful but impractical spell (Klavec created it as a classroom example for his students) allows the caster to change any one classical element into an equal amount of another classical element such as fire into water or earth into air; GM's discretion applies regarding volume but density should be considered.
Effect
Major Transform 8d6 (Any Element Into Any Other Element (Fire, Water, Earth, Air)), Improved Target Group (any element) (+1/4) (150 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (-1/4), Limited Target pure elements only (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Klavec's General Trasmogrifier View
Wizardry Transmutation Level 9
Real Cost: 37 Active Points: 149
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Transmogrify
Description
Klavec the Transmogrifier mastered the very building blocks of matter and energy and was a fearsomely powerful Transmuter of early Keoish renown.

This fearsome spell changes a targeted humanoid into an animal of a type chosen by the caster.
Effect
Major Transform 6d6 -1 (Humanoid Into Any Animal, Wish Type Magic of Equal or Greater AP, Other Transforms), Improved Target Group (any animal) (+1/4), Lingering up to 1 Turn (+1/2) (149 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Limited Target Humans (-1/2), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Major Fabricate View
Wizardry Transmutation Level 9
Stregari Conjuring Level 9
Real Cost: 33 Active Points: 150
Provider: Killer Shrike Source: New Content
Effect
Major Transform 4d6 (Complex Items from Thin Air), Improved Target Group (mundane items) (+1/2), Continuous (+1) (150 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), 1 Continuing Charge lasting 1 Turn (-1 1/4), Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Mass Attributes of the Menagerie View
Wizardry Transmutation Level 9
Real Cost: 35 Active Points: 150
Provider: Killer Shrike Source: New Content
Effect
Aid STR, PRE 4d6, Any Primary Characteristic one at a time (+1/4), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4), Area of Effect Radius: 10" (+1), Selective Target (+1/4) (150 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4)
Edition
HERO System 5th Edition

No-see-um View
Wizardry Transmutation Level 9
Real Cost: 46 Active Points: 150
Provider: Killer Shrike Source: New Content
Effect
Shrinking (0.0619 m tall, 0.003 kg mass, -10 PER Rolls to perceive character, +10 DCV, takes +15" KB), Ranged (+1/2), Uncontrolled (+1/2), Usable As Attack (+1) (150 Active Points); 1 Continuing Charge lasting 20 Minutes (-1/2), Extra Time (Extra Phase, Only to Activate Constant or Persistent Power, -1/2), No Growth Momentum (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4)
Edition
HERO System 5th Edition

Shape Change [Practically Any Form] View
Druidic Natural Level 9
Wizardry Transmutation Level 9
Domain Animal Level 9
Domain Changeling Level 9
Stregari Bewitching Level 9
Real Cost: 67 Active Points: 150
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Transmogrify
Effect
Multiform (525 Character Points in the most expensive form) (Instant Change, x256 Number Of Forms) (150 Active Points); Concentration 0 DCV (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Soundarian's Magnificent Mass Alteration View
Wizardry Transmutation Level 9
Real Cost: 60 Active Points: 150
Provider: Killer Shrike Source: New Content
Effect
Density Increase (6,400 kg mass, +30 STR, +6 PD/ED, -6" KB), Ranged (+1/2), LOS Not Required To Maintain (+1/2), Uncontrolled (+1/2), No Range Modifier (+1/2), Area of Effect Radius: 12" (+1), UAA (+1) (150 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4)
Edition
HERO System 5th Edition

Soundarian's Maximized Rock to Air View
Wizardry Transmutation Level 9
Real Cost: 46 Active Points: 150
Provider: Killer Shrike Source: New Content
Effect
Tunneling 14" through 24 DEF material, Ranged (+1/2) (150 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Extra Phase, Only to Activate, Character May Take No Other Actions, -1/2), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Statue View
Wizardry Transmutation Level 9
Real Cost: 46 Active Points: 146
Provider: Killer Shrike Source: D&D 3e Core
Description
The caster becomes a statue version of themselves.
Effect
  • Shape Shift (Sight, Hearing, Touch and Smell/Taste Groups), Cellular, Instant Change, 1 Continuing Charge lasting 6 Hours (+0), UBO (+1/4), LOS Not Required To Maintain (+1/2) (59 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 26)
  • LS (Eating: Character does not eat; Immunity: All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep), Linked (Statue Form Appearance; -1/4), Greater Power is Constant or in use most or all of the time (+1/4), 1 Continuing Charge lasting 6 Hours (+0), UBO (+1/4), LOS Not Required To Maintain (+1/2) (87 Active Points); Cant Move (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 20)
Edition
HERO System 5th Edition

Superior Magic Weapons View
Wizardry Transmutation Level 9
Stregari Conjuring Level 9
Real Cost: 24 Active Points: 140
Provider: Killer Shrike Source: New Content
Description
SE: + 4 DC
Effect
Aid Killing Attacks 7d6 (standard effect: 21 points), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), One Power At A Time (+1/4), Ranged (+1/2) (140 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Blades Only (-1), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Supreme Attributes of the Menagerie View
Wizardry Transmutation Level 9
Domain Beasts Level 9
Real Cost: 40 Active Points: 150
Provider: Killer Shrike Source: New Content
Description
The caster mystically invests a target (or themselves) with the mythical attributes of various animals, greatly enhancing physical and mental capabilities.
Effect
Aid All Primary Characteristics 3d6, Lingering up to 1 Turn (+1/2), Delayed Return Rate (points return at the rate of 5 per Day; +1 1/2), all Primary Characteristics simultaneously (+2) (150 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4)
Edition
HERO System 5th Edition

Tenser's Deadly Tandem Strike View
Wizardry Transmutation Level 9
Real Cost: 43 Active Points: 150
Provider: Killer Shrike Source: New Content
Effect
Deadly Blow: +6d6 (any circumstances, any HTH weapon), LOS Not Required To Maintain (+1/2), Usable Simultaneously (up to 2 people at once; +1/2), Ranged (+1/2) (150 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Tenser's Magnificent Flaming Blade View
Wizardry Transmutation Level 9
Real Cost: 25 Active Points: 150
Provider: Killer Shrike Source: New Content
Keywords
Fire
Description
SE: + 6 DC
Effect
Aid Killing Attacks 10d6 (standard effect: 30 points), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), One Power At A Time (+1/4) (150 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Blades Only (-1), Extra Visible (Sheds Light in 10 ft Radius) (-1/4), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Tenser's Magnificent Frost Blade View
Wizardry Transmutation Level 9
Real Cost: 25 Active Points: 150
Provider: Killer Shrike Source: New Content
Keywords
Cold
Description
SE: + 6 DC
Effect
Aid Killing Attacks 10d6 (standard effect: 30 points), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), One Power At A Time (+1/4) (150 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Blades Only (-1), Extra Visible (Sheds Light in 10 ft Radius) (-1/4), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Tenser's Mass Running Warrior View
Wizardry Transmutation Level 9
Real Cost: 36 Active Points: 144
Provider: Killer Shrike Source: New Content
Effect
4" Running, Ranged (+1/2), LOS Not Required To Maintain (+1/2), Usable Simultaneously (up to 128 people at once; +2) (32 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Others Only (-1/2), 1 Continuing Charge lasting 20 Minutes (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 10)
plus
14" Running, Ranged (+1/2), LOS Not Required To Maintain (+1/2), Usable Simultaneously (up to 128 people at once; +2) (112 Active Points); Only to Half Move (-1), 1 Continuing Charge lasting 20 Minutes (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Others Only (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 26)
Edition
HERO System 5th Edition

Tenser's Superior Staff of Smiting View
Wizardry Transmutation Level 9
Real Cost: 26 Active Points: 150
Provider: Killer Shrike Source: New Content
Description
SE: +3 DC
Effect
Aid Normal Blunt Attacks 5d6 (standard effect: 15 points), One Power At A Time (+1/4), Delayed Return Rate (points return at the rate of 5 per Week; +1 3/4) (150 Active Points); 1 Charge (-2), Blunt (Normal Damage) Weapons Only (-1), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Tenser's Total Transformation View
Wizardry Transmutation Level 9
Real Cost: 61 Active Points: 149
Provider: Killer Shrike Source: New Content
Description
Essentially lasts until dispelled or Anti-Magiced up to 1 Century, Long Term Endurance Lost Paid When Spell Is Cast
Effect
+10 STR, 1 Continuing Charge lasting 1 Century (+2) (30 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), No Figured Characteristics (-1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 11)
plus
+5 DEX, 1 Continuing Charge lasting 1 Century (+0) (15 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), No Figured Characteristics (-1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 5)
plus
+4 CON, 1 Continuing Charge lasting 1 Century (+0) (8 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), No Figured Characteristics (-1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 3)
plus
+4 BODY, 1 Continuing Charge lasting 1 Century (+0) (8 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), No Figured Characteristics (-1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 3)
plus
+2 SPD, 1 Continuing Charge lasting 1 Century (+0) (20 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 9)
plus
WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, AF: Heavy Armor, AF: Light Armor, AF: Medium Armor, AF: Shields, Arare, Atatl, Blowguns, Boomerangs and Throwing Clubs, Early Thrown Grenades, Flails, Flying Claw/Guillotine, Fukimi-Bari, Garrote, Homemade Weapons, Hook Sword, Iron Mandarin Duck, Kiseru, Lajatang, Lances, Metsubishi, Nets, Off Hand, Pendjepit, PSL: Offset All Armor DEX & DCV Penaltes, Rope Dart, Sling, Sling Bow, Spread-The-Water Knife, Staff Sling, Staffs, Steel Olive, Steel Toad, Three-Section Staff, Thrown Chain & Rope Weapons, Thrown Sword, Urumi, Whips, Wind and Fire Wheels, Wishful Steel Ball, 1 Continuing Charge lasting 1 Century (+0) (52 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Century (+0) (52 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 23)
plus
+2 with All Combat, 1 Continuing Charge lasting 1 Century (+0) (16 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 7)
Edition
HERO System 5th Edition

Tenser's Ultimate Warrior View
Wizardry Transmutation Level 9
Real Cost: 30 Active Points: 150
Provider: Killer Shrike Source: New Content
Description
Create a 750 point character with everything the base character has, with the remainder of points spent on fighting skills. Long Term Endurance Lost Paid When Spell Is Cast
Effect
Multiform (750 Character Points in the most expensive form) (150 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 30 LTE loss when Duration Ends; -1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Reversion (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Transmutation of the Arch-masters View
Wizardry Transmutation Level 9
Real Cost: 33 Active Points: 140
Provider: Killer Shrike Source: New Content
Effect
Major Transform 3d6 -1 (Anything into Anything, Other Transformation Spells, Wish Magic of Equal or Greater AP), Uncontrolled (+1/2), Continuous (+1), Improved Target Group (Anything) (+1) (140 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), 1 Continuing Charge lasting 1 Minute (-1), Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

True Disintegrate View
Wizardry Transmutation Level 9
Real Cost: 21 Active Points: 150
Provider: Killer Shrike Source: New Content
Effect
Ranged Killing Attack 10d6 (vs. ED) (150 Active Points); All or Nothing (Does No Damage If It Does Not Kill/Destroy Target; -2), 1 Charge (-2), Extra Time (Delayed Phase, Character May Take No Other Actions, -1/2), Gestures (-1/4), No Knockback (-1/4), Beam (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition