|
|
|
Real Cost:
|
19 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Creation |
Description |
"Casting" is a long process of constructing and enchanting a Golem rather than a "summoning ritual" or equivalent.
Use Bestiary pg 80 for base, modified appropriately for campaign rules in place such as not using Hit Locations, etc.
Golem exists until destroyed. |
Effect |
Summon 377-point Stone Golem; remove No Hit Locations, +2d6 HA, +1 HtH, + an additional -6" KB Resistance, Slavishly Devoted (+1) (150 Active Points); Extra Time (6 Hours, Character May Take No Other Actions, -3 3/4), 1 Charge (-2), Must Have Expensive Ingredients (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
34 |
Active Points:
|
145 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Curse |
Effect |
Drain DEX, COM, INT, EGO simultaneously 2d6, Uncontrolled (+1/2), Ranged (+1/2), DEX, COM, INT, EGO (+1), Continuous (+1), Delayed Return Rate (points return at the rate of 5 per Century; +3 1/4) (145 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), 1 Continuing Charge lasting 1 Minute (Stopped by Remove Curse, Dispel Magic, or Wish Magic; -1), Incantations (Complex; -1/2), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
19 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Creation |
Description |
"Casting" is a long process of constructing and enchanting a Golem rather than a "summoning ritual" or equivalent.
Use Bestiary pg 79 for base, modified appropriately for campaign rules in place such as not using Hit Locations, etc.
Golem exists until destroyed. |
Effect |
Summon 432-point Iron Golem; remove No Hit Locations, +5d6 HA, +1 HtH, Devoted (+3/4) (150 Active Points); Extra Time (6 Hours, Character May Take No Other Actions, -3 3/4), 1 Charge (-2), Must Have Expensive Ingredients (-1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
19 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Description |
Use Bestiary pg 208 Hunter-Seeker Robot for base |
Effect |
Summon 431-point War Golem; use Hunter-Seeker Robot pg 208, remove Onboard Computer, Suite of Skills, 1 Overall Level, Visual Sensors except Infrared Perception, Radio and Auditory Sensors, Change Ranged Killing Attack to HKA, Devoted (+3/4) (150 Active Points); Extra Time (6 Hours, Character May Take No Other Actions, -3 3/4), 1 Charge (-2), Must Have Expensive Ingredients (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
54 |
Active Points:
|
149 |
Provider:
|
Killer Shrike |
Source:
|
AD&D 1e Supplement |
|
Effect |
Multiform (300 Character Points in the most expensive form) (x32 Number Of Forms), UBO (+1/4), LOS Not Required To Maintain (+1/2) (149 Active Points); Others Only (-1/2), Concentration 0 DCV (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
43 |
Active Points:
|
147 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Description |
First 20 Body taken comes from Spell, essentially doing no harm to protected entity. |
Effect |
+20 BODY, 1 Continuing Charge lasting 1 Day (+0) (40 Active Points); Extra Time (Full Phase, Delayed Phase, May Take No Other Actions, Only to Activate; -1/2), No Figured Characteristics (-1/2), IIF Expendable (Difficult to obtain new Focus; -1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 13) plus Armor (25 PD/0 ED), 1 Continuing Charge lasting 1 Day (+0), Hardened (+1/4) (47 Active Points); Ablative BODY or STUN (-1), Extra Time (Full Phase, Delayed Phase, May Take No Other Actions, Only to Activate; -1/2), IIF Expendable (Difficult to obtain new Focus; -1/2), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4) (Real Cost: 12) plus Physical Damage Reduction, Resistant, 75%, 1 Continuing Charge lasting 1 Day (+0) (60 Active Points); Extra Time (Full Phase, Delayed Phase, May Take No Other Actions, Only to Activate; -1/2), STUN Only (-1/2), IIF Expendable (Difficult to obtain new Focus; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4) (Real Cost: 18) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
37 |
Active Points:
|
148 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Tunneling 10" through 18 DEF material, Side Effects (Tunnel Returns to Normal after Charge expires), Side Effect occurs automatically whenever Power is used (Side Effect only affects the environment near the character; +0), Invisible Power Effects, Hide effects of Power, Source Only (Fully Invisible; +1) (148 Active Points); Extra Time (1 Minute, -1 1/2), Concentration 0 DCV (-1/2), Gestures (Requires both hands; -1/2), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
31 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Electricity |
Effect |
Ranged Killing Attack 3d6 (vs. ED), Lingering up to 1 Turn (+1/2), Penetrating (+1/2) (90 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), No Range (-1/2), Gestures (Requires both hands; -1/2), Extra Time (Delayed Phase, -1/4), Incantations (-1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4) (Real Cost: 21) plus Ranged Killing Attack 2d6 (vs. ED), Penetrating (+1/2), Lingering up to 1 Turn (+1/2) (60 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Only vs Targets In Metal Armor (-1), Gestures (Requires both hands; -1/2), No Range (-1/2), Linked (Improved Touch; -1/2), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4) (Real Cost: 10) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
31 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
VSFX, Transmogrify |
Description |
Klavec the Transmogrifier mastered the very building blocks of matter and energy and was a fearsomely powerful Transmuter of early Keoish renown.
This powerful but impractical spell (Klavec created it as a classroom example for his students) allows the caster to change any one classical element into an equal amount of another classical element such as fire into water or earth into air; GM's discretion applies regarding volume but density should be considered. |
Effect |
Major Transform 8d6 (Any Element Into Any Other Element (Fire, Water, Earth, Air)), Improved Target Group (any element) (+1/4) (150 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (-1/4), Limited Target pure elements only (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
37 |
Active Points:
|
149 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Transmogrify |
Description |
Klavec the Transmogrifier mastered the very building blocks of matter and energy and was a fearsomely powerful Transmuter of early Keoish renown.
This fearsome spell changes a targeted humanoid into an animal of a type chosen by the caster. |
Effect |
Major Transform 6d6 -1 (Humanoid Into Any Animal, Wish Type Magic of Equal or Greater AP, Other Transforms), Improved Target Group (any animal) (+1/4), Lingering up to 1 Turn (+1/2) (149 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Limited Target Humans (-1/2), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
33 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Major Transform 4d6 (Complex Items from Thin Air), Improved Target Group (mundane items) (+1/2), Continuous (+1) (150 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), 1 Continuing Charge lasting 1 Turn (-1 1/4), Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
35 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Aid STR, PRE 4d6, Any Primary Characteristic one at a time (+1/4), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 20 Minutes; +3/4), Area of Effect Radius: 10" (+1), Selective Target (+1/4) (150 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
46 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Shrinking (0.0619 m tall, 0.003 kg mass, -10 PER Rolls to perceive character, +10 DCV, takes +15" KB), Ranged (+1/2), Uncontrolled (+1/2), Usable As Attack (+1) (150 Active Points); 1 Continuing Charge lasting 20 Minutes (-1/2), Extra Time (Extra Phase, Only to Activate Constant or Persistent Power, -1/2), No Growth Momentum (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
67 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Transmogrify |
Effect |
Multiform (525 Character Points in the most expensive form) (Instant Change, x256 Number Of Forms) (150 Active Points); Concentration 0 DCV (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
60 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Density Increase (6,400 kg mass, +30 STR, +6 PD/ED, -6" KB), Ranged (+1/2), LOS Not Required To Maintain (+1/2), Uncontrolled (+1/2), No Range Modifier (+1/2), Area of Effect Radius: 12" (+1), UAA (+1) (150 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
46 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Tunneling 14" through 24 DEF material, Ranged (+1/2) (150 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Extra Phase, Only to Activate, Character May Take No Other Actions, -1/2), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
46 |
Active Points:
|
146 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Description |
The caster becomes a statue version of themselves. |
Effect |
- Shape Shift (Sight, Hearing, Touch and Smell/Taste Groups), Cellular, Instant Change, 1 Continuing Charge lasting 6 Hours (+0), UBO (+1/4), LOS Not Required To Maintain (+1/2) (59 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 26)
-
LS (Eating: Character does not eat; Immunity: All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep), Linked (Statue Form Appearance; -1/4), Greater Power is Constant or in use most or all of the time (+1/4), 1 Continuing Charge lasting 6 Hours (+0), UBO (+1/4), LOS Not Required To Maintain (+1/2) (87 Active Points); Cant Move (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 20)
|
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
24 |
Active Points:
|
140 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Description |
SE: + 4 DC |
Effect |
Aid Killing Attacks 7d6 (standard effect: 21 points), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), One Power At A Time (+1/4), Ranged (+1/2) (140 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Blades Only (-1), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
40 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Description |
The caster mystically invests a target (or themselves) with the mythical attributes of various animals, greatly enhancing physical and mental capabilities. |
Effect |
Aid All Primary Characteristics 3d6, Lingering up to 1 Turn (+1/2), Delayed Return Rate (points return at the rate of 5 per Day; +1 1/2), all Primary Characteristics simultaneously (+2) (150 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
43 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Deadly Blow: +6d6 (any circumstances, any HTH weapon), LOS Not Required To Maintain (+1/2), Usable Simultaneously (up to 2 people at once; +1/2), Ranged (+1/2) (150 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
25 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Fire |
Description |
SE: + 6 DC |
Effect |
Aid Killing Attacks 10d6 (standard effect: 30 points), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), One Power At A Time (+1/4) (150 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Blades Only (-1), Extra Visible (Sheds Light in 10 ft Radius) (-1/4), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
25 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Cold |
Description |
SE: + 6 DC |
Effect |
Aid Killing Attacks 10d6 (standard effect: 30 points), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), One Power At A Time (+1/4) (150 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Blades Only (-1), Extra Visible (Sheds Light in 10 ft Radius) (-1/4), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
36 |
Active Points:
|
144 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
4" Running, Ranged (+1/2), LOS Not Required To Maintain (+1/2), Usable Simultaneously (up to 128 people at once; +2) (32 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Others Only (-1/2), 1 Continuing Charge lasting 20 Minutes (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 10) plus 14" Running, Ranged (+1/2), LOS Not Required To Maintain (+1/2), Usable Simultaneously (up to 128 people at once; +2) (112 Active Points); Only to Half Move (-1), 1 Continuing Charge lasting 20 Minutes (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Others Only (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 26) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
26 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Description |
SE: +3 DC |
Effect |
Aid Normal Blunt Attacks 5d6 (standard effect: 15 points), One Power At A Time (+1/4), Delayed Return Rate (points return at the rate of 5 per Week; +1 3/4) (150 Active Points); 1 Charge (-2), Blunt (Normal Damage) Weapons Only (-1), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
61 |
Active Points:
|
149 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Description |
Essentially lasts until dispelled or Anti-Magiced up to 1 Century, Long Term Endurance Lost Paid When Spell Is Cast |
Effect |
+10 STR, 1 Continuing Charge lasting 1 Century (+2) (30 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), No Figured Characteristics (-1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 11) plus +5 DEX, 1 Continuing Charge lasting 1 Century (+0) (15 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), No Figured Characteristics (-1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 5) plus +4 CON, 1 Continuing Charge lasting 1 Century (+0) (8 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), No Figured Characteristics (-1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 3) plus +4 BODY, 1 Continuing Charge lasting 1 Century (+0) (8 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), No Figured Characteristics (-1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 3) plus +2 SPD, 1 Continuing Charge lasting 1 Century (+0) (20 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 9) plus WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, AF: Heavy Armor, AF: Light Armor, AF: Medium Armor, AF: Shields, Arare, Atatl, Blowguns, Boomerangs and Throwing Clubs, Early Thrown Grenades, Flails, Flying Claw/Guillotine, Fukimi-Bari, Garrote, Homemade Weapons, Hook Sword, Iron Mandarin Duck, Kiseru, Lajatang, Lances, Metsubishi, Nets, Off Hand, Pendjepit, PSL: Offset All Armor DEX & DCV Penaltes, Rope Dart, Sling, Sling Bow, Spread-The-Water Knife, Staff Sling, Staffs, Steel Olive, Steel Toad, Three-Section Staff, Thrown Chain & Rope Weapons, Thrown Sword, Urumi, Whips, Wind and Fire Wheels, Wishful Steel Ball, 1 Continuing Charge lasting 1 Century (+0) (52 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Century (+0) (52 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 23) plus +2 with All Combat, 1 Continuing Charge lasting 1 Century (+0) (16 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 7) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
30 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Description |
Create a 750 point character with everything the base character has, with the remainder of points spent on fighting skills. Long Term Endurance Lost Paid When Spell Is Cast |
Effect |
Multiform (750 Character Points in the most expensive form) (150 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 30 LTE loss when Duration Ends; -1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Reversion (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
33 |
Active Points:
|
140 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Major Transform 3d6 -1 (Anything into Anything, Other Transformation Spells, Wish Magic of Equal or Greater AP), Uncontrolled (+1/2), Continuous (+1), Improved Target Group (Anything) (+1) (140 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), 1 Continuing Charge lasting 1 Minute (-1), Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
21 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Ranged Killing Attack 10d6 (vs. ED) (150 Active Points); All or Nothing (Does No Damage If It Does Not Kill/Destroy Target; -2), 1 Charge (-2), Extra Time (Delayed Phase, Character May Take No Other Actions, -1/2), Gestures (-1/4), No Knockback (-1/4), Beam (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|