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Skip Navigation LinksVancian Magic>Vancian Spells>Arcane>Wizardry>Necromancy>Level 9
Spell List
Record Count: 40

Power Word: Kill View
Wizardry Necromancy Level 8
Domain War Level 9
Domain Voice Level 8
Stregari Cursing Level 8
Real Cost: 30 Active Points: 135
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Sonic, Curse, Death
Description
Caster utters a single word of power that is so potent it usually slays it's victim outright. NOTE: Is either Sonic or Curse, not both (depending on SFX of caster)
Effect
Drain BODY 6d6, Ranged (+1/2), AVLD: FD: Hearing (+3/4) (135 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Only Affects Living Creatures (-1/2), Incantations (Voice Range,-1/4)
Edition
HERO System 5th Edition

Banishment View
Wizardry Necromancy Level 9
Stregari Binding Level 9
Real Cost: 31 Active Points: 150
Provider: Killer Shrike Source: New Content
Effect
Ranged Killing Attack 4d6 (vs. ED), Lingering up to 1 Turn (+1/2), Area of Effect Radius: 9" (+1) (150 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (-1/4), No Knockback (-1/4), Limited Range (4"+1" per Spell Level Caster Can Use; -1/4), Beam (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Bonechare's Greater Femur of Slaying View
Wizardry Necromancy Level 9
Real Cost: 31 Active Points: 150
Provider: Killer Shrike Source: New Content
Keywords
Negative, Weapon, Transmogrify
Description
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.

This spell shapes and imbues a femur bone with negative energies, making it into a fell and dreadful weapon capable of slaying almost anything, for up to a minute after casting after which the femur becomes a mundane object.
Effect
To Enchant Femur: Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Femur; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)

Femur of Slaying: Lingering up to 1 Minute (+3/4); 1 Continuing Charge lasting 1 Minute (-1 1/4), OIF Durable (Femur of Slaying, -1/2)

Effect: HA +8 1/2d6, Double Knockback 2x KB (+3/4), Penetrating (x2; +1) (150 Active Points)
Edition
HERO System 5th Edition

Bonechare's Perfected Wall of Bone View
Wizardry Necromancy Level 9
Real Cost: 22 Active Points: 150
Provider: Killer Shrike Source: New Content
Keywords
Negative, Protective, Transmogrify
Description
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.

This spell turns a large supply of bones, such as might be found in a graveyard or a battlefield, into a solid osseous wall.
Effect
Entangle 18d6, 10 DEF (Stops A Given Sense Group: Sight Group) (150 Active Points); 1 Charge (-2), Needs A Large Supply Of Bones (-1), Only To Form Barriers (-1), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Bonechare's Stitch Together View
Wizardry Necromancy Level 9
Real Cost: 13 Active Points: 145
Provider: Killer Shrike Source: New Content
Keywords
Death, Healing, Transmogrify
Description
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.

Using this powerful and macabre spell the caster can bring a person recently dead back to life using parts from another corpse to replace damaged body parts and limbs. Both corpses must be fresh or well preserved, and the procedure is lengthy. This can also be used on a living subject to replace limbs and organs.
Effect
Healing 12d6, Can Heal Limbs, Resurrection (145 Active Points); Extra Time (6 Hours, Character May Take No Other Actions, -3 3/4), 1 Charge (-2), OAF Expendable (Difficult to obtain new Focus; Appropriate Prepared Dead Body Parts; -1 1/4), Arrangement (-1/4), Gestures, throughout (Requires both hands; -1), Others Only (-1/2), Incantations, throughout (-1/2), Requires Light To Use (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Bonechare's Supreme Spiked Osseous Armor of Dark Power View
Wizardry Necromancy Level 9
Real Cost: 51 Active Points: 148
Provider: Killer Shrike Source: New Content
Keywords
Negative, Armor, Protective, Transmogrify
Description
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.

This spell crafts a suit of Armor from bones that is also encrusted with spikey protrusions and energized with dark forces; the suit crumbles to dust after a week.
Effect
To Create Armor: Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), OIF Expendable (Pile of Bones; -1/2), Gestures (-1/4), Incantations (-1/4)

Created Armor: 1 Continuing Charge lasting 1 Week (+0), OIF Durable (Bone Armor; -1/2)
  • Armor (12 PD/12 ED) Hardened (+1/4) (45 Active Points, Real Cost: 15)
  • Hand-To-Hand Killing Attack 2d6 - 1 (2 1/2d6 - 1 w/STR) (vs. PD), Damage Shield (Offensive; +3/4), Continuous (+1) (81 Active Points); Linked (Osseous Armor; -1/4) (Real Cost: 29)
  • +15 STR (22 Active Points); Linked (Osseous Armor; -1/4) (Real Cost: 7)
Edition
HERO System 5th Edition

Call Greater Vampire View
Wizardry Necromancy Level 9
Stregari Binding Level 9
Real Cost: 26 Active Points: 150
Provider: Killer Shrike Source: New Content
Description
use Bestiary page 126 as base
Effect
Summon 750-point Vampire (150 Active Points); 1 Charge (-2), Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Arrives Under Own Power (-1/2), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Create Greater Mummy View
Wizardry Necromancy Level 9
Stregari Binding Level 9
Real Cost: 17 Active Points: 145
Provider: Killer Shrike Source: New Content
Description
use Bestiary page 122 as base
Effect
Summon 580-point Mummy (w/ all Options), Friendly (+1/4) (145 Active Points); Extra Time (1 Day, Character May Take No Other Actions, -4 1/4), 1 Charge (-2), Body Required (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Deathly Touch View
Wizardry Necromancy Level 9
Real Cost: 29 Active Points: 144
Provider: Killer Shrike Source: New Content
Effect
  • Drain Strength 5d6 (50 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Linked (Chill; -1/4), Gestures (-1/4), Incantations (-1/4)(Real Cost: 11)
  • Ranged Killing Attack 5d6 (vs. ED), Required Hands One-Handed (+0), +1 STUN Multiplier (+1/4) (94 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), No Range (-1/2), Linked (Sap; -1/4), Incantations (-1/4), No Knockback (-1/4) (Real Cost: 18)
Edition
HERO System 5th Edition

Deathly Touch of the Arch-Necromancer View
Wizardry Necromancy Level 9
Real Cost: 32 Active Points: 144
Provider: Killer Shrike Source: New Content
Keywords
Evil, Harm, Healing
Effect
OAF Expendable (Difficult to obtain new Focus; Must Sacrifice A Sentient Creature; -1 1/4), Extra Time (5 Minutes, Only to Activate, -1), 1/2 DCV Concentration (-1/4), Gestures (-1/4), Incantations (-1/4)
  • Vampiric Drain: Drain BODY 2d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Damage Shield (Offensive; +3/4), 1 Continuing Charge lasting 1 Month (+3/4), Continuous (+1) (75 Active Points); Linked (Vampiric Healing; -1/4) (Real Cost: 18)
  • Vampiric Healing: Healing BODY 2d6, Can Heal Limbs, Heal Amount Rolled on Drain (+0), 1 Continuing Charge lasting 1 Month (+3/4), Continuous (+1) (69 Active Points); Self Only (-1/2), Linked (Vampiric Drain; -1/4) (Real Cost: 14)
Edition
HERO System 5th Edition

Deathly Touch of the Arch-Necromancer View
Wizardry Necromancy Level 9
Real Cost: 31 Active Points: 145
Provider: Killer Shrike Source: New Content
Keywords
Evil
Effect
Drain Strength 2d6, 1 Continuing Charge lasting 1 Month (+3/4), Damage Shield (Offensive; +3/4), Continuous (+1) (70 Active Points); Extra Time (1 Hour, Only to Activate, -1 1/2), OAF Expendable (Difficult to obtain new Focus; Must Sacrifice A Sentient Creature; -1 1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Gestures (-1/4), Linked (Chill; -1/4) (Real Cost: 15)
plus
Ranged Killing Attack 1d6 + 1 (vs. ED), Required Hands One-Handed (+0), +1 STUN Multiplier (+1/4), 1 Continuing Charge lasting 1 Month (+3/4), Damage Shield (Offensive; +3/4), Continuous (+1) (75 Active Points); Extra Time (1 Hour, Only to Activate, -1 1/2), OAF Expendable (Difficult to obtain new Focus; Must Sacrifice A Sentient Creature; -1 1/4), Linked (Sap; -1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Gestures (-1/4), No Knockback (-1/4) (Real Cost: 16)
Edition
HERO System 5th Edition

Energy Drain View
Clerical General Level 9
Wizardry Necromancy Level 9
Domain Decay Level 9
Stregari Cursing Level 9
Real Cost: 40 Active Points: 150
Provider: Killer Shrike Source: New Content
Keywords
Curse, Negative
Effect
Drain DEX, BODY 4d6, DEX, BODY simultaneously (+1/2), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per Week; +1 3/4) (150 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Evard's Horrendous Black Tentacles View
Wizardry Necromancy Level 9
Real Cost: 43 Active Points: 141
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Negative
Effect
Drain STR 1d6, Penetrating (+1/2), Continuous (+1), Area of Effect Radius: 10", Nonselective (+1 1/4) (37 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Linked (Black Tentacles; -1/2), Greater Power is Constant or in use most or all of the time (+1/4) (Real Cost: 11)
plus
Entangle 2d6, 3 DEF, Continuous (+1), Area of Effect Radius: 10", Nonselective (+1) (75 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Incantations (-1/4), Extra Time (Full Phase, -1/2), Gestures (-1/4), Cannot Form Barriers (-1/4) (Real Cost: 23)
plus
Energy Blast 1d6 (vs. ED), Penetrating (+1/2), Continuous (+1), NND Protection from Negative Energy, Force Field, CON 21+ (+1), Does BODY (+1), Area of Effect Radius: 9", Nonselective (+1 1/4) (29 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Linked (Black Tentacles; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Incantations (-1/4), Extra Time (Full Phase, -1/2), Gestures (-1/4) (Real Cost: 9)
Edition
HERO System 5th Edition

Extended Finger of Death View
Wizardry Necromancy Level 9
Real Cost: 30 Active Points: 150
Provider: Killer Shrike Source: New Content
Keywords
Negative
Effect
Ranged Killing Attack 7d6 - 1 (vs. PD), Lingering up to 1 Turn (+1/2) (150 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Full Turn, -3/4), Only Affects Living Creatures (-1/2), No Knockback (-1/4), Incantations (-1/4), Beam (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Extended Spectral Hand of the Arch-Necromancer View
Wizardry Necromancy Level 9
Real Cost: 28 Active Points: 140
Provider: Killer Shrike Source: New Content
Keywords
Evil
Effect
Extra Limb (1), 1 Continuing Charge lasting 1 Year (+0), IPE (Fully Invisible; +1) (10 Active Points); Extra Time (1 Hour, Only to Activate, -1 1/2), One Limb Only (-1), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect does a predefined amount of damage; Caster takes 3 BODY; -1/2), Linked (Ranged Touch; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Physical Manifestation (Spectral Hand At End Of Invisible Arm; -1/4) (Real Cost: 2)
plus
Stretching 8", IPE (Fully Invisible; +1), 1 Continuing Charge lasting 1 Year (+1 1/4) (130 Active Points); Extra Time (1 Hour, Only to Activate, -1 1/2), OAF Expendable (Difficult to obtain new Focus; Must Sacrifice A Sentient Creature; -1 1/4), Incantations (Complex; -1/2), Gestures (-1/4), Limited Body Parts (Extra Limb Only; -1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 26)
Edition
HERO System 5th Edition

Ghoulish Touch of the Arch-Necromancer View
Wizardry Necromancy Level 9
Real Cost: 30 Active Points: 149
Provider: Killer Shrike Source: New Content
Effect
Entangle 3d6, 4 DEF, 1 Continuing Charge lasting 1 Season (+0), Invisible Power Effects, SFX Only (Sight Group; +1/4), Takes No Damage From Physical Attacks Limited Group (+1/4), Lingering up to 1 Season (+2 3/4) (149 Active Points); OAF Expendable (Difficult to obtain new Focus; Must Sacrifice A Sentient Creature; -1 1/4), Extra Time (20 Minutes, Only to Activate; -1 1/4), Only Affects Living Creatures (-1/2), No Range (-1/2), Cannot Form Barriers (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Greater Circle of Death View
Wizardry Necromancy Level 9
Real Cost: 28 Active Points: 150
Provider: Killer Shrike Source: New Content
Keywords
Negative
Effect
Ranged Killing Attack 5d6 (vs. PD), Area of Effect Radius: 8" (+1) (150 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Only Affects Living Creatures (-1/2), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Gestures (-1/4), Incantations (-1/4), No Knockback (-1/4)
Edition
HERO System 5th Edition

Greater Control Undead View
Wizardry Necromancy Level 9
Stregari Binding Level 9
Real Cost: 39 Active Points: 146
Provider: Killer Shrike Source: New Content
Effect
Mind Control 9d6 (Undead class of minds), Telepathic (+1/4), Cumulative (x1 max.) (+1/2), Lingering up to 1 Turn (+1/2), Area of Effect Radius: 10" (+1) (146 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Full Phase, Delayed Phase, -3/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Greater Zone of Agony View
Wizardry Necromancy Level 9
Real Cost: 31 Active Points: 150
Provider: Killer Shrike Source: New Content
Effect
Ego Attack 6d6, Personal Immunity (+1/4), Area Of Effect (8" Radius; +1), Selective Target (+1/4) (150 Active Points); 1 Charge (-2), No Range (-1/2), Extra Time (Delayed Phase, -1/4), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Does Not Provide Mental Awareness (-1/4)
Edition
HERO System 5th Edition

Improved Lingering Vampiric Touch View
Wizardry Necromancy Level 9
Real Cost: 40 Active Points: 149
Provider: Killer Shrike Source: New Content
Effect
Drain BODY 4d6, Lingering up to 1 Minute (+3/4) (70 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), Extra Time (Delayed Phase, -1/4), Incantations (-1/4), Linked (Vampiric Healing II; -1/4), Gestures (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4) (Real Cost: 20)
plus
Healing BODY 4d6, Can Heal Limbs, Heal Amount Rolled on Drain (+0), Lingering up to 1 Minute (+3/4) (79 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), Self Only (-1/2), Incantations (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4), Linked (Vampiric Healing I; -1/4), Extra Time (Delayed Phase, -1/4), Gestures (-1/4) (Real Cost: 20)
Edition
HERO System 5th Edition

Magic Jar View
Wizardry Necromancy Level 9
Real Cost: 41 Active Points: 150
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Mind-Affecting, Compulsion
Description
This is one of the more bizarre spells in D&D. This build represents the caster becoming effectively Desolid and Invisible and tethered to an individual affected by the Magic Jar effect (via Clinging), and also able to take over the victim's mind (which takes a little while via cumulative). The casters physical body remains behind. If the Magic Jar focus is broken, the effect ends. A character with 6 or more Mental Defense is effectively immune from control.
Effect
  • Mind Control 1d6, Telepathic (+1/4), Invisible Power Effects, Source Only (Mental Group; +1/4), Reduced Endurance (0 END; +1/2), Lingering up to 6 Hours (+1 3/4), Affects Physical World (+2), Cumulative (x128 max.) (+2 1/4) (40 Active Points); IAF (If Jar is Broken, Effect Ended; -1/2), Must Achieve EGO +30 (-1/2), Linked (Desolidification; -1/2), Greater Power is Constant or in use most or all of the time (+1/4) (Real Cost: 18)
  • Desolidification (affected by magic or attack which effects possessed), 1 Continuing Charge lasting 6 Hours (+0), Reduced Endurance (0 END; +1/2) (60 Active Points); Only To Merge With Possessed Body (-1), Leaves Physical Body Behind (-1), IAF (If Jar is Broken, Effect Ended; -1/2), Linked (Puppeteer; -1/4), Incantations (-1/4), Extra Time (Full Phase, Only to Activate, -1/4), Gestures (-1/4) (Real Cost: 13)
  • Clinging (normal STR), 1 Continuing Charge lasting 6 Hours (+0), Affects Physical World (+2) (30 Active Points); Only To Remain Merged With A Body If Moved Involuntarily (-2), Leaves Physical Body Behind (-1), Extra Time (Full Phase, Delayed Phase, -3/4), IAF (If Jar is Broken, Effect Ended; -1/2), Gestures (-1/4), Linked (Desolidification; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4) (Real Cost: 5)
  • Invisibility to Sight Group, 1 Continuing Charge lasting 6 Hours (+0) (20 Active Points); Leaves Physical Body Behind (-1), Extra Time (Full Phase, Delayed Phase, -3/4), IAF (If Jar is Broken, Effect Ended; -1/2), Linked (Desolidification; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4) (Real Cost: 5)
Edition
HERO System 5th Edition

Masterful Raise Zombie Horde View
Wizardry Necromancy Level 9
Stregari Binding Level 9
Real Cost: 26 Active Points: 150
Provider: Killer Shrike Source: New Content
Description
see Bestiary page 127 for base
Effect
Summon 64 225-point Zombie, Slavishly Devoted (+1) (150 Active Points); 1 Charge (-2), Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Summoned Being Must Inhabit Locale (Need Corpses) (-1/2), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Masterful Ray of Enfeeblement View
Wizardry Necromancy Level 9
Real Cost: 35 Active Points: 150
Provider: Killer Shrike Source: New Content
Description
Standard Effect: -15 STR
Effect
Drain Strength 5d6, Ranged (+1/2), Delayed Return Rate (5 Points per 5 Minutes; +1/2), Lingering up to 1 Turn (+1/2), No Range Modifier (+1/2) (150 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Only Affects Living Creatures (-1/2), Beam (-1/4), Incantations (-1/4), Gestures (-1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Extra Time (Delayed Phase, -1/4)
Edition
HERO System 5th Edition

Maximized Enervation View
Wizardry Necromancy Level 9
Real Cost: 35 Active Points: 150
Provider: Killer Shrike Source: New Content
Effect
Drain DEX, BODY 4d6 (standard effect: 12 points), Lingering +1 Phase (+1/4), Ranged (+1/2), DEX, BODY simultaneously (+1/2), Delayed Return Rate (points return at the rate of 5 per Day; +1 1/2) (150 Active Points); 1 Continuing Charge lasting 1 Extra Phase (-1 3/4), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Nivlik's Final Negative Energy Syphon View
Wizardry Necromancy Level 9
Real Cost: 35 Active Points: 148
Provider: Killer Shrike Source: New Content
Description
BODY & STUN gained from Absorption lost first
Effect
Absorption 8d6 (Energy, BODY, STUN), 1 Continuing Charge lasting 1 Day (+0), BODY, STUN simultaneously (+1/2) (60 Active Points); Only vs Negative Energy (-1 1/2), Extra Time (Full Phase, Only to Activate, Character May Take No Other Actions, -1/2), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 16)
plus
Armor (0 PD/35 ED), 1 Continuing Charge lasting 1 Day (+0) (53 Active Points); Only vs Negative Energy (-1 1/2), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Only Up To Amount Rolled On Absorption (-1/2), Incantations (-1/4), Gestures (-1/4), Linked (Negative Energy Syphon; -1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 11)
plus
PowD (35 points), 1 Continuing Charge lasting 1 Day (+0) (35 Active Points); Only vs Negative Energy (-1 1/2), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Only Up To Amount Rolled On Absorption (-1/2), Linked (Negative Energy Syphon; -1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 8)
Edition
HERO System 5th Edition

Nivlik's Maximized Negative Energy Sustainer View
Wizardry Necromancy Level 9
Real Cost: 30 Active Points: 150
Provider: Killer Shrike Source: New Content
Keywords
Negative
Description
BODY & STUN gained from Aid lost first, Long Term Endurance Lost Paid When Spell Is Cast
Effect
Aid STR, BODY, CON, STUN 6d6 (standard effect: 18 points), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2), STR, CON, BODY, STUN simultaneously (+1) (150 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the recipient of the benefits of the Power; All Recipients Take 15 LTE Loss After Fade Ends; -1/2), Gestures (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Nivlik's Superior Negative Energy Blade View
Wizardry Necromancy Level 9
Real Cost: 31 Active Points: 142
Provider: Killer Shrike Source: New Content
Keywords
Negative
Effect
Hand-To-Hand Killing Attack 2d6 (2 1/2d6 w/STR) (vs. PowD), Area of Effect Hex: Accurate (+1/2), Lingering up to 1 Minute (+3/4), Does BODY (+1), AVLD: Power Defense (+1 1/2) (142 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Only Affects Living Creatures (-1/2), Incantations (-1/4), No Knockback (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4)
Edition
HERO System 5th Edition

Nivlik's Superior Negative Energy Wall View
Wizardry Necromancy Level 9
Real Cost: 43 Active Points: 150
Provider: Killer Shrike Source: New Content
Keywords
Negative
Effect
Drain BODY 2d6, Uncontrolled (+1/2), Continuous (+1), Area of Effect Line: 44" x 2" Tall x 2" Wide Conforming (+2), Delayed Return Rate (points return at the rate of 5 per 25 Years; +3) (150 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Only Affects Living Creatures (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4)
Edition
HERO System 5th Edition

Obshurvan's Death to the Undying View
Wizardry Necromancy Level 9
Real Cost: 25 Active Points: 150
Provider: Killer Shrike Source: New Content
Effect
Drain BODY 10d6 (standard effect: 30 points), Ranged (+1/2) (150 Active Points); vs Undead Only (-2), 1 Charge (-2), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Gestures (-1/4), Extra Time (Delayed Phase, -1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Obshurvan's Undeath Destabilizer View
Wizardry Necromancy Level 9
Real Cost: 30 Active Points: 150
Provider: Killer Shrike Source: New Content
Effect
Ranged Killing Attack 2d6 (vs. PowD), Uncontrolled (+1/2), Does BODY (+1), Continuous (+1), AVLD: Power Defense (+1 1/2) (150 Active Points); vs Undead Only (-2), 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Plague Touch View
Wizardry Necromancy Level 9
Stregari Cursing Level 9
Real Cost: 25 Active Points: 147
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Curse, Death
Effect
  • Drain BODY 2d6, Sticky Standard (+1/2), No Normal Defense appropriate LS: Immunity (+1), Delayed Return Rate (points return at the rate of 5 per Season; +2 1/4) (95 Active Points); 1 Charge (-2), Extra Time (Full Turn, -1), Only Affects Living Creatures (-1/2), Gradual Effect 1 Minute (-1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 17)
  • Ranged Killing Attack 1d6 (vs. NND), Sticky Standard (+1/2), No Normal Defense appropriate LS: Immunity (+1), Does BODY (+1) (52 Active Points); 1 Charge (-2), Extra Time (Full Turn, -1), Only Affects Living Creatures (-1/2), No Range (-1/2), Linked (Drain; -1/2), Gradual Effect 1 Minute (-1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 8)
Edition
HERO System 5th Edition

Scary Aura of the Arch-Necromancer View
Wizardry Necromancy Level 9
Domain Evil Level 9
Domain Terror Level 9
Real Cost: 32 Active Points: 150
Provider: Killer Shrike Source: New Content
Keywords
Mind-Affecting, Fear, Evil
Description
The caster sacrifices a victim, using their essence to fuel a powerful spell that drains the resolve of any entering a large area. The effect lasts for up to a year if not dispelled. Each person is targeted individually, but the caster can at the time of casting specify any people the spell will not effect.
Effect
Drain PRE 3d6, Uncontrolled (+1/2), Continuous (+1), 1 Continuing Charge lasting 1 Year (+1 1/4), Area of Effect Radius: 11" (+1), Selective Target (+1/4) (150 Active Points); Extra Time (1 Hour, Only to Activate, -1 1/2), OAF Expendable (Difficult to obtain new Focus; Must Sacrifice A Sentient Creature; -1 1/4), Only Affects Living Creatures (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Soul Bind View
Clerical General Level 9
Wizardry Necromancy Level 9
Stregari Binding Level 9
Real Cost: 30 Active Points: 148
Provider: Killer Shrike Source: D&D 3e Core
Effect
Suppress Healing (Ressurection) 6 1/2d6, Uncontrolled (+1/2), Continuous (+1), 1 Continuing Charge lasting 1 Century (+2) (148 Active Points); Only vs Dead Body (-2), IIF Expendable (Very Difficult to obtain new Focus; Gem Worth Targets ((Character Points/15) x 1000 gold); This Gem Holds The Soul & Is Only Usable Once; If The Gem Is Destroyed Or Dispelled Spell Ends; -3/4), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Summon Ghosts View
Wizardry Necromancy Level 9
Stregari Binding Level 9
Real Cost: 26 Active Points: 149
Provider: Killer Shrike Source: New Content
Description
use Bestiary page 120 as base
Effect
Summon 2 400-point Ghost (minus Undead Form Ability, +10 Additional Offensive Presense), Devoted (+3/4) (149 Active Points); 1 Charge (-2), Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Arrives Under Own Power (-1/2), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Superior Death Ward View
Clerical General Level 9
Druidic Natural Level 9
Wizardry Necromancy Level 9
Real Cost: 30 Active Points: 150
Provider: Killer Shrike Source: New Content
Effect
Healing (Regeneration) 5 BODY, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (150 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -3/4), Self Only (-1/2), Only Affects Living Creatures (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Supreme Ghould Touch View
Wizardry Necromancy Level 9
Real Cost: 31 Active Points: 150
Provider: Killer Shrike Source: New Content
Effect
Entangle 5d6, 10 DEF, Takes No Damage From Physical Attacks Limited Group (+1/4), Invisible Power Effects, SFX Only (Sight Group; +1/4), Lingering up to 1 Turn (+1/2) (150 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Full Phase, Delayed Phase, -3/4), No Range (-1/2), Only Affects Living Creatures (-1/2), Gestures (-1/4), Cannot Form Barriers (-1/4)
Edition
HERO System 5th Edition

Supreme Vampiric Touch View
Wizardry Necromancy Level 9
Real Cost: 32 Active Points: 145
Provider: Killer Shrike Source: New Content
Effect
Drain BODY 7d6 (70 Active Points); 1 Charge (-2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4), Gestures (-1/4), Linked (Vampiric Healing II; -1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4) (Real Cost: 16)
plus
Healing BODY 7d6, Can Heal Limbs, Heal Amount Rolled on Drain (+0) (75 Active Points); 1 Charge (-2), Self Only (-1/2), Gestures (-1/4), Extra Time (Delayed Phase, -1/4), Linked (Vampiric Healing I; -1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4), Incantations (-1/4) (Real Cost: 16)
Edition
HERO System 5th Edition

Ultimate Cause Fear View
Wizardry Necromancy Level 9
Domain Terror Level 9
Real Cost: 35 Active Points: 150
Provider: Killer Shrike Source: New Content
Keywords
Mind-Affecting, Fear
Description
The caster becomes very frightening for up to 1 Turn (unless dispelled / encounters Anti-Magic).
Effect
+150 PRE (150 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Only to Cause Fear (-1), Extra Time (Full Phase, Delayed Phase, -1/2), Only Affects Living Creatures (-1/2)
Edition
HERO System 5th Edition

Ultimate Halt Undead View
Wizardry Necromancy Level 9
Real Cost: 24 Active Points: 150
Provider: Killer Shrike Source: New Content
Effect
Entangle 5d6, 10 DEF, Takes No Damage From Attacks All Attacks (+1/2), Invisible Power Effects, SFX Only (Fully Invisible; +1/2) (150 Active Points); 1 Charge (-2), Only vs Undead (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Cannot Form Barriers (-1/4)
Edition
HERO System 5th Edition

Wail of the Banshee View
Wizardry Necromancy Level 9
Stregari Cursing Level 9
Real Cost: 35 Active Points: 150
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Sonic, Curse
Description
NOTE: Is either Sonic or Curse, not both (depending on SFX of caster)
Effect
Drain BODY 6d6, Personal Immunity (+1/4), Area Of Effect (8" Radius; +1), Selective Target (+1/4) (150 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Incantations, Requires Incantations throughout (-1/2), Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Only Affects Living Creatures (-1/2)
Edition
HERO System 5th Edition