|
|
|
Real Cost:
|
18 |
Active Points:
|
90 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Evil |
Effect |
Summon 8 150-point Skeletons, Slavishly Devoted (+1) (90 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Summoned Being Must Inhabit Locale (Corpses must be available) (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
10 |
Active Points:
|
90 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Creation |
Description |
"Casting" is a long process of constructing and enchanting a Golem rather than a "summoning ritual" or equivalent.
Use Bestiary pg 78 for base, modified appropriately for campaign rules in place such as not using Hit Locations, etc.
Golem exists until destroyed. |
Effect |
Summon 225-point Flesh Golem (Remove No Hit Locations, give +15 STR, +5 BODY), Slavishly Devoted (+1) (90 Active Points); Extra Time (1 Day, Character May Take No Other Actions, -4 1/4), 1 Charge (-2), Body Parts Required (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
21 |
Active Points:
|
100 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Entangle 4d6, 6 DEF, Takes No Damage From Physical Attacks Limited Group (+1/4), Invisible Power Effects, SFX Only (Sight Group; +1/4), Lingering up to 1 Turn (+1/2) (100 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Full Phase, Delayed Phase, -3/4), No Range (-1/2), Only Affects Living Creatures (-1/2), Gestures (-1/4), Cannot Form Barriers (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
12 |
Active Points:
|
104 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Creation |
Description |
"Casting" is a long process of constructing and enchanting a Golem rather than a "summoning ritual" or equivalent.
Use Bestiary pg 78 for base, modified appropriately for campaign rules in place such as not using Hit Locations, etc.
Golem exists until destroyed. |
Effect |
Summon 260-point Greater Flesh Golem (Remove No Hit Locations, give +25 STR, +5 BODY, Regenerate 2 BODY per TURN, +1 HtH), Slavishly Devoted (+1) (104 Active Points); Extra Time (1 Day, Character May Take No Other Actions, -4 1/4), 1 Charge (-2), Body Parts Required (-1/2), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
19 |
Active Points:
|
105 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Death |
Description |
The caster creates a single Undead using an available corpse. Ghouls, Shadows, Ghasts, Wights, or Wraiths (or other mid-power Undead creature at the GM's discretion) can be created with this spell, though the GM may require additional measures for different types of Undead for story purposes at their discretion. NOTE the lack of the Amicable Advantage. |
Effect |
Summon up to a 350-point Undead, Expanded Class of Beings Ghouls, Shadows, Ghasts, Wights, or Wraiths (+1/2) (105 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Summoned Being Must Inhabit Locale (Need Corpse, -1/2), OIF (Material Components (GM's discretion); -1/2), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
22 |
Active Points:
|
100 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Drain COM, BODY 2 1/2d6, COM, BODY simultaneously (+1/2), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per Month; +2) (100 Active Points); 1 Charge (-2), Only Affects Living Creatures (-1/2), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Extra Time (Delayed Phase, -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
22 |
Active Points:
|
105 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Negative, Weapon, Transmogrify |
Description |
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.
This spell shapes and imbues a femur bone with negative energies, making it into a fell and awesome weapon for up to a minute after casting after which the femur becomes a mundane object. |
Effect |
To Enchant Femur: Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Femur; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Femur of Slaying: Lingering up to 1 Minute (+3/4); 1 Continuing Charge lasting 1 Minute (-1 1/4), OIF Durable (Femur of Slaying, -1/2)
Effect: HA +6d6, Double Knockback 2x KB (+3/4), Penetrating (x2; +1) (105 Active Points) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
22 |
Active Points:
|
105 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Negative |
Effect |
Ranged Killing Attack 7d6 (vs. PD) (105 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Full Phase, Delayed Phase, -3/4), Only Affects Living Creatures (-1/2), No Knockback (-1/4), Gestures (-1/4), Beam (-1/4), Incantations (-1/4), 1/2 DCV Concentration (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
37 |
Active Points:
|
105 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Negative, Armor, Protective, Transmogrify |
Description |
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics. This spell transforms a pile of bones into a suit of spiky Armor that grants considerable protection from harm and also imbues it's wearer with dark energies granting great strength. The wearer does not need to be proficient with armor to use this magical suit. The armor crumbles to dust after a week unless dispelled previously. |
Effect |
To Create Armor: Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), OIF Expendable (Pile of Bones; -1/2), Gestures (-1/4), Incantations (-1/4)
Created Armor: 1 Continuing Charge lasting 1 Week (+0), OIF Durable (Bone Armor; -1/2)
- Armor (11 PD/11 ED) Hardened (+1/4) (41 Active Points, Real Cost: 14)
- Hand-To-Hand Killing Attack 1d6 (1 1/2d6 w/STR) (vs. PD), Damage Shield (Offensive; +3/4), Continuous (+1) (49 Active Points); Linked (Osseous Armor; -1/4) (Real Cost: 18)
- +10 STR (15 Active Points); Linked (Osseous Armor; -1/4) (Real Cost: 5)
|
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
48 |
Active Points:
|
100 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Extra Limb (1), 1 Continuing Charge lasting 1 Day (+0), IPE (Fully Invisible; +1) (10 Active Points); One Limb Only (-1), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect does a predefined amount of damage; Caster takes 3 BODY; -1/2), Linked (Ranged Touch; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Extra Time (Full Phase, Only to Activate, -1/4), Physical Manifestation Spectral Hand At End Of Invisible Arm; -1/4) (Real Cost: 3) plus Stretching 8", 1 Continuing Charge lasting 1 Day (+1/4), IPE (Fully Invisible; +1) (90 Active Points); Extra Time (Full Phase, Only to Activate, -1/4), Gestures (-1/4), Limited Body Parts (Extra Limb Only; -1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 45) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
20 |
Active Points:
|
100 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Ranged Killing Attack 1d6 + 1 (vs. PowD), Uncontrolled (+1/2), Continuous (+1), Does BODY (+1), AVLD: Power Defense (+1 1/2) (100 Active Points); vs Undead Only (-2), 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
24 |
Active Points:
|
97 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Drain BODY 3d6, Lingering up to 1 Turn (+1/2) (45 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Delayed Phase, -1/4), Incantations (-1/4), Linked (Vampiric Healing II; -1/4), Gestures (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4) (Real Cost: 12) plus Healing BODY 3d6, Can Heal Limbs, Heal Amount Rolled on Drain (+0), Lingering up to 1 Turn (+1/2) (52 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Self Only (-1/2), Incantations (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4), Linked (Vampiric Healing I; -1/4), Extra Time (Delayed Phase, -1/4), Gestures (-1/4) (Real Cost: 12) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
21 |
Active Points:
|
105 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Negative |
Description |
Long Term Endurance Lost Paid When Spell Is Cast |
Effect |
Aid STR, BODY, CON, STUN 3d6, Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2), STR, CON, BODY, STUN simultaneously (+1), Area of Effect Radius: 8" (+1) (105 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the recipient of the benefits of the Power; All Recipients Take 15 LTE Loss After Fade Ends; -1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
13 |
Active Points:
|
105 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Entangle 7d6, 14 DEF (105 Active Points); Only vs Undead (-2), 1 Charge (-2), Only To Form Barriers (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Undead Creatures EGO Roll to Cross; -1/4), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
10 |
Active Points:
|
105 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Death, Healing, Transmogrify |
Description |
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.
Using this powerful and macabre spell the caster can bring a person recently dead back to life using parts from another corpse to replace damaged body parts and limbs. Both corpses must be fresh or well preserved, and the procedure is lengthy. This can also be used on a living subject to replace limbs and organs. |
Effect |
Healing 8d6, Can Heal Limbs, Resurrection (105 Active Points); Extra Time (6 Hours, Character May Take No Other Actions, -3 3/4), 1 Charge (-2), OAF Expendable (Difficult to obtain new Focus; Appropriate Prepared Dead Body Parts; -1 1/4), Arrangement (-1/4), Gestures, throughout (Requires both hands; -1), Others Only (-1/2), Incantations, throughout (-1/2), Requires Light To Use (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
29 |
Active Points:
|
102 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Evil |
Description |
The caster takes the remains of a victim, which must be fairly 'fresh' and relatively undamaged, and magically crafts a 'suit' from its skin and flesh that the caster can don, assuming the appearance and voice (but not the memory or habits) of the victim. This effect lasts effectively forever (1 Century plus) unless the caster chooses to end it by removing the 'suit' or suffers 5 or more BODY damage from a single attack. Use of this spell is an Evil act. |
Effect |
Shape Shift (Sight, Hearing, Smell/Taste and Touch Groups), Imitation, Makeover, 1 Continuing Charge lasting 1 Century (Ends At Will Or If Another Form Is Taken Or If More Than 5 BODY Damage Is Sustained; +2) (102 Active Points); Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Must Use Flesh And Skin Of Person Being Imitated (-1/2), Same General Size And Mass Only (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
22 |
Active Points:
|
105 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Mind-Affecting, Fear |
Description |
The caster becomes very frightening for up to 1 Turn (unless dispelled / encounters Anti-Magic). |
Effect |
+105 PRE (105 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Only to Cause Fear (-1), Extra Time (Full Phase, Delayed Phase, -1/2), Only Affects Living Creatures (-1/2) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
23 |
Active Points:
|
105 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Drain BODY 5d6 (50 Active Points); 1 Charge (-2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4), Gestures (-1/4), Linked (Vampiric Healing II; -1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4) (Real Cost: 12) plus Healing BODY 5d6, Can Heal Limbs, Heal Amount Rolled on Drain (+0) (55 Active Points); 1 Charge (-2), Self Only (-1/2), Gestures (-1/4), Extra Time (Delayed Phase, -1/4), Linked (Vampiric Healing I; -1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4), Incantations (-1/4) (Real Cost: 11) |
Edition |
HERO System 5th Edition |
|
|
|