|
|
|
Real Cost:
|
11 |
Active Points:
|
30 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Armor, Protective, Transmogrify |
Description |
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.
This spell transforms a pile of bones into a suit of Armor that grants considerable protection from harm. The wearer does not need to be proficient with armor to use this magical suit. The armor crumbles to dust after a week unless dispelled previously. |
Effect |
To Create Armor: Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), OIF Expendable (Pile of Bones; -1/2), Gestures (-1/4), Incantations (-1/4)
Created Armor: 1 Continuing Charge lasting 1 Week (+0), OIF Durable (Bone Armor; -1/2)
Armor (8 PD/8 ED), Hardened (+1/4) (30 Active Points) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
6 |
Active Points:
|
30 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Mind-Affecting, Fear |
Description |
The caster becomes very frightening for up to 1 Turn (unless dispelled / encounters Anti-Magic). |
Effect |
+30 PRE (30 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Only to Cause Fear (-1), Extra Time (Full Phase, Delayed Phase, -1/2), Only Affects Living Creatures (-1/2) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
6 |
Active Points:
|
29 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect |
Drain Strength 1d6 (10 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Linked (Chill; -1/2), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Gestures (-1/4) (Real Cost: 2) plus Ranged Killing Attack 1d6 (vs. ED), Required Hands One-Handed (+0), +1 STUN Multiplier (+1/4) (19 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), No Range (-1/2), Linked (Sap; -1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Gestures (-1/4), No Knockback (-1/4) (Real Cost: 4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
6 |
Active Points:
|
30 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Ranged Killing Attack 1d6 (vs. ED), Area of Effect Radius: 2" (+1) (30 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Beam (-1/4), Limited Range (4"+1" per Spell Level Caster Can Use; -1/4), No Knockback (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
7 |
Active Points:
|
40 |
Provider:
|
Shadowcat |
Source:
|
Pocket Grimoire |
|
Keywords |
Divining |
Description |
The caster touches a corpse and is able to see the last 5 minutes of their life culminating in their death. If the death is a violent one, the caster suffers some pain (3d6 STUN, no defenses). |
Effect |
Retrocognitive Clairsentience (Sight Group) (40 Active Points); Precognition/Retrocognition Only (-1), Custom Modifier (only to view last 5 minutes of targets life; -1), 1 Continuing Charge lasting 5 Minutes (-3/4), Concentration (0 DCV; Character is totally unaware of nearby events; -3/4), No Range (-1/2), Side Effects (Side Effect always occurs whenever the character does some specific act; Caster takes 3D6 Stun If Target's Death Was Violent; -1/4), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
5 |
Active Points:
|
25 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Negative |
Description |
BODY & STUN gained from Aid lost first, Long Term Endurance Lost Paid When Spell Is Cast |
Effect |
Aid STR, BODY, CON, STUN 1d6, Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2), STR, CON, BODY, STUN simultaneously (+1) (25 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the recipient of the benefits of the Power; All Recipients Take 5 LTE Loss After Fade Ends; -1/2), Gestures (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
6 |
Active Points:
|
30 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Negative |
Effect |
HA +4d6, Lingering up to 1 Turn (+1/2) (30 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), HA (-1/2), Only Affects Living Creatures (-1/2), Gestures (-1/4), Extra Time (Delayed Phase, -1/4), Incantations (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), No Knockback (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
7 |
Active Points:
|
30 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Description |
BODY & STUN gained from Absorption lost first |
Effect |
Absorption 2d6 (energy, BODY, STUN), 1 Continuing Charge lasting 1 Day (+0), BODY, STUN simultaneously (+1/2) (15 Active Points); Only vs Negative Energy (-1 1/2), Extra Time (Full Phase, Only to Activate, Character May Take No Other Actions, -1/2), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 4) plus Armor (0 PD/10 ED), 1 Continuing Charge lasting 1 Day (+0) (15 Active Points); Only vs Negative Energy (-1 1/2), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Only Up To Amount Rolled On Absorption (-1/2), Linked (Negative Energy Syphon; -1/2), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 3) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
60 |
Active Points:
|
18 |
Provider:
|
Shadowcat |
Source:
|
Pocket Grimoire |
|
Keywords |
Negative |
Description |
While spell is in effect the caster is both protected from and invigorated by magical energy attacks. |
Effect |
Absorption 6d6 (energy, BODY & STUN (2:1 Ratio)), 1 Continuing Charge lasting 1 Day (+0), Absorption As A Defense (x2) (60 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Spell Ends If Absorption Limit Reached (-1/2), Gestures (-1/4), Incantations (-1/4), Visible (-1/4), Only vs. Energy From Magical Attacks (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
10 |
Active Points:
|
42 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Death, Protective |
Description |
Creates a shield against the Undead. |
Effect |
Force Wall (12 PD/0 ED; 3" long and 1" tall), Hardened (+1/4) (42 Active Points); Only vs Undead (-1), No Range (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
6 |
Active Points:
|
30 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Find Weakness 11- with All Attacks (30 Active Points); vs Undead Only (-2), 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|