|
|
|
Real Cost:
|
2 |
Active Points:
|
14 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Extra Limb (1), 1 Continuing Charge lasting 1 Century (+0), Inherent (+1/4), Does Not Require LOS To Maintain (+1/2), UAA (+1) (14 Active Points); Extra Time (1 Hour, Only to Activate, Character May Take No Other Actions, -1 3/4), One Limb Only (-1), Need Prepared Body Part (-1), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
4 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Armor, Protective, Transmogrify |
Description |
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.
This spell, which is more of a mystical preparation, fuses a collection of bones into a gleaming white bone shield that offers its bearer significant protections. The shield lasts for a week unless destroyed or dispelled. The bearer need not be proficient with shields to use it; its magical nature compensates. |
Effect |
To Create: Extra Time (20 Minutes, Only to Activate; -1 1/4), OIF Expendable (Need A Supply Of Bones To Create; -1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)
All Effects of Created Shield: 1 Continuing Charge lasting 1 Week (+0), OIF Durable (Bone Shield)
- +3 with DCV (15 Active Points; Real Cost: 4)
|
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
5 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Armor, Protective, Transmogrify |
Description |
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.
This spell transforms a pile of bones into a suit of Armor that grants considerable protection from harm. The wearer does not need to be proficient with armor to use this magical suit. The armor crumbles to dust after a week unless dispelled previously. |
Effect |
To Create Armor: Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), OIF Expendable (Pile of Bones; -1/2), Gestures (-1/4), Incantations (-1/4)
Created Armor: 1 Continuing Charge lasting 1 Week (+0), OIF Durable (Bone Armor; -1/2)
Armor (5 PD/5 ED) (15 Active Points) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
6 |
Active Points:
|
13 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Death, Negative, Protective, Transmogrify |
Description |
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.
This spell imbues the recipient with dark energies that mask any mortal frailties they might have. |
Effect |
LoW (-3) for both Normal and Resistant Defense, 1 Continuing Charge lasting 1 Day (+0), UBO (+1/4), Ranged (+1/2), LOS Not Required To Maintain (+1/2) (13 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
2 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Description |
Disrupts the dark forces animating the undead |
Effect |
Ranged Killing Attack 1d6 (vs. ED) (15 Active Points); 1 Charge (-2), Undead Only (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Beam (-1/4), Limited Range (4"+1"/15 Points in VPP Pool; -1/4), No Knockback (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
3 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Negative |
Effect |
HA +2d6, Lingering up to 1 Turn (+1/2) (15 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Only Affects Living Creatures (-1/2), HA (-1/2), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4), Gestures (-1/4), No Knockback (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
11 |
Active Points:
|
30 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Armor, Protective, Transmogrify |
Description |
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.
This spell transforms a pile of bones into a suit of Armor that grants considerable protection from harm. The wearer does not need to be proficient with armor to use this magical suit. The armor crumbles to dust after a week unless dispelled previously. |
Effect |
To Create Armor: Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), OIF Expendable (Pile of Bones; -1/2), Gestures (-1/4), Incantations (-1/4)
Created Armor: 1 Continuing Charge lasting 1 Week (+0), OIF Durable (Bone Armor; -1/2)
Armor (8 PD/8 ED), Hardened (+1/4) (30 Active Points) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
6 |
Active Points:
|
30 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Mind-Affecting, Fear |
Description |
The caster becomes very frightening for up to 1 Turn (unless dispelled / encounters Anti-Magic). |
Effect |
+30 PRE (30 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Only to Cause Fear (-1), Extra Time (Full Phase, Delayed Phase, -1/2), Only Affects Living Creatures (-1/2) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
6 |
Active Points:
|
29 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect |
Drain Strength 1d6 (10 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Linked (Chill; -1/2), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Gestures (-1/4) (Real Cost: 2) plus Ranged Killing Attack 1d6 (vs. ED), Required Hands One-Handed (+0), +1 STUN Multiplier (+1/4) (19 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), No Range (-1/2), Linked (Sap; -1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Gestures (-1/4), No Knockback (-1/4) (Real Cost: 4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
6 |
Active Points:
|
30 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Ranged Killing Attack 1d6 (vs. ED), Area of Effect Radius: 2" (+1) (30 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Beam (-1/4), Limited Range (4"+1" per Spell Level Caster Can Use; -1/4), No Knockback (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
7 |
Active Points:
|
40 |
Provider:
|
Shadowcat |
Source:
|
Pocket Grimoire |
|
Keywords |
Divining |
Description |
The caster touches a corpse and is able to see the last 5 minutes of their life culminating in their death. If the death is a violent one, the caster suffers some pain (3d6 STUN, no defenses). |
Effect |
Retrocognitive Clairsentience (Sight Group) (40 Active Points); Precognition/Retrocognition Only (-1), Custom Modifier (only to view last 5 minutes of targets life; -1), 1 Continuing Charge lasting 5 Minutes (-3/4), Concentration (0 DCV; Character is totally unaware of nearby events; -3/4), No Range (-1/2), Side Effects (Side Effect always occurs whenever the character does some specific act; Caster takes 3D6 Stun If Target's Death Was Violent; -1/4), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
5 |
Active Points:
|
25 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Negative |
Description |
BODY & STUN gained from Aid lost first, Long Term Endurance Lost Paid When Spell Is Cast |
Effect |
Aid STR, BODY, CON, STUN 1d6, Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2), STR, CON, BODY, STUN simultaneously (+1) (25 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the recipient of the benefits of the Power; All Recipients Take 5 LTE Loss After Fade Ends; -1/2), Gestures (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
6 |
Active Points:
|
30 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Negative |
Effect |
HA +4d6, Lingering up to 1 Turn (+1/2) (30 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), HA (-1/2), Only Affects Living Creatures (-1/2), Gestures (-1/4), Extra Time (Delayed Phase, -1/4), Incantations (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), No Knockback (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
7 |
Active Points:
|
30 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Description |
BODY & STUN gained from Absorption lost first |
Effect |
Absorption 2d6 (energy, BODY, STUN), 1 Continuing Charge lasting 1 Day (+0), BODY, STUN simultaneously (+1/2) (15 Active Points); Only vs Negative Energy (-1 1/2), Extra Time (Full Phase, Only to Activate, Character May Take No Other Actions, -1/2), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 4) plus Armor (0 PD/10 ED), 1 Continuing Charge lasting 1 Day (+0) (15 Active Points); Only vs Negative Energy (-1 1/2), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Only Up To Amount Rolled On Absorption (-1/2), Linked (Negative Energy Syphon; -1/2), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 3) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
60 |
Active Points:
|
18 |
Provider:
|
Shadowcat |
Source:
|
Pocket Grimoire |
|
Keywords |
Negative |
Description |
While spell is in effect the caster is both protected from and invigorated by magical energy attacks. |
Effect |
Absorption 6d6 (energy, BODY & STUN (2:1 Ratio)), 1 Continuing Charge lasting 1 Day (+0), Absorption As A Defense (x2) (60 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Spell Ends If Absorption Limit Reached (-1/2), Gestures (-1/4), Incantations (-1/4), Visible (-1/4), Only vs. Energy From Magical Attacks (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
10 |
Active Points:
|
42 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Death, Protective |
Description |
Creates a shield against the Undead. |
Effect |
Force Wall (12 PD/0 ED; 3" long and 1" tall), Hardened (+1/4) (42 Active Points); Only vs Undead (-1), No Range (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
6 |
Active Points:
|
30 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Find Weakness 11- with All Attacks (30 Active Points); vs Undead Only (-2), 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
9 |
Active Points:
|
45 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Ranged Killing Attack 2d6 (vs. ED), Lingering up to 1 Turn (+1/2) (45 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (-1/4), No Knockback (-1/4), Limited Range (4"+1" per Spell Level Caster Can Use; -1/4), Beam (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
16 |
Active Points:
|
45 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Armor, Protective, Transmogrify |
Description |
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.
This spell transforms a pile of bones into a suit of spiked Armor that grants considerable protection from harm. The wearer does not need to be proficient with armor to use this magical suit. The armor crumbles to dust after a week unless dispelled previously. |
Effect |
To Create Armor: Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), OIF Expendable (Pile of Bones; -1/2), Gestures (-1/4), Incantations (-1/4)
Created Armor: 1 Continuing Charge lasting 1 Week (+0), OIF Durable (Bone Armor; -1/2)
Armor (12 PD/12 ED), Hardened (+1/4) (45 Active Points) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
9 |
Active Points:
|
45 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Negative |
Effect |
HA +6d6, Lingering up to 1 Turn (+1/2) (45 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Only Affects Living Creatures (-1/2), HA (-1/2), No Knockback (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
10 |
Active Points:
|
45 |
Provider:
|
Shadowcat |
Source:
|
Pocket Grimoire |
|
Effect |
Minor Transform 4 1/2d6 (Corpse To Preserved Corpse, Raise Dead, Resurection Effects, Anti Magic) (45 Active Points); 1 Charge (-2), No Range (-1/2), Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
11 |
Active Points:
|
45 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Mind-Affecting, Fear |
Description |
The caster becomes very frightening for up to 1 Turn (unless dispelled / encounters Anti-Magic). |
Effect |
+45 PRE (45 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Only to Cause Fear (-1), Extra Time (Full Phase, Delayed Phase, -1/2), Only Affects Living Creatures (-1/2) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
10 |
Active Points:
|
44 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Description |
BODY & STUN gained from Absorption lost first |
Effect |
Absorption 2 1/2d6 (energy, BODY, STUN), 1 Continuing Charge lasting 1 Day (+0), BODY, STUN simultaneously (+1/2) (19 Active Points); Only vs Negative Energy (-1 1/2), Extra Time (Full Phase, Only to Activate, Character May Take No Other Actions, -1/2), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 5) plus Armor (0 PD/10 ED), 1 Continuing Charge lasting 1 Day (+0) (15 Active Points); Only vs Negative Energy (-1 1/2), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Only Up To Amount Rolled On Absorption (-1/2), Linked (Negative Energy Syphon; -1/2), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 3) plus PowD (10 points), 1 Continuing Charge lasting 1 Day (+0) (10 Active Points); Only vs Negative Energy (-1 1/2), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Only Up To Amount Rolled On Absorption (-1/2), Linked (Negative Energy Syphon; -1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 2) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
10 |
Active Points:
|
45 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Curse, Death |
Description |
Using this spell the caster can "infect" a person with a disease of their choice; repeated applications of Transform on multiple Phases will typically be needed to accomplish this task. |
Effect |
Minor Transform 2d6 (Person into Same Person with Disease of Choice, Healing Magic, Remove Disease), Improved Target Group (Any Disease; +1/4), Personal Immunity (+1/4), Lingering up to 1 Minute (+3/4) (45 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), Only Affects Living Creatures (-1/2), No Range (-1/2), Incantations (-1/4), Extra Time (Full Phase, Delayed Phase, Only to Activate, -1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
6 |
Active Points:
|
30 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Description |
Standard Effect: -5 STR |
Effect |
Drain STR 1 1/2d6, Ranged (+1/2), Delayed Return Rate (5 Points per 5 Minutes; +1/2) (30 Active Points); 1 Charge (-2), Only Affects Living Creatures (-1/2), Beam (-1/4), Incantations (-1/4), Gestures (-1/4), Extra Time (Full Phase, -1/2) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
6 |
Active Points:
|
45 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Entangle 3d6, 6 DEF (45 Active Points); Only vs Undead (-2), 1 Charge (-2), Only To Form Barriers (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Undead Creatures EGO Roll to Cross; -1/4), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
9 |
Active Points:
|
44 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect |
Entangle 2d6, 3 DEF, Invisible Power Effects, SFX Only (Sight Group; +1/4), Takes No Damage From Physical Attacks Limited Group (+1/4), Lingering +1 Phase (+1/4) (44 Active Points); 1 Continuing Charge lasting 1 Extra Phase (-1 3/4), Extra Time (Full Phase, Delayed Phase, -3/4), Only Affects Living Creatures (-1/2), No Range (-1/2), Cannot Form Barriers (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
9 |
Active Points:
|
45 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Mind-Affecting, Fear |
Description |
The caster weakens the resolve of chosen targets within an area. |
Effect |
Drain PRE 2d6, Area of Effect Radius: 2", Selective (+1 1/4) (45 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Only Affects Living Creatures (-1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
12 |
Active Points:
|
40 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect |
Extra Limb (1), IPE (Fully Invisible; +1) (10 Active Points); One Limb Only (-1), 1 Continuing Charge lasting 1 Minute (-1), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect does a predefined amount of damage; Caster takes 3 BODY; -1/2), Physical Manifestation (Spectral Hand At End Of Invisible Arm; -1/4), Extra Time (Full Phase, Only to Activate, -1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Linked (Ranged Touch; -1/2), Greater Power is Constant or in use most or all of the time (+1/4) (Real Cost: 2) plus Stretching 3", IPE (Fully Invisible; +1) (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Concentration 1/2 DCV (-1/4), Limited Body Parts (Extra Limb Only; -1/4), Gestures (-1/4), Extra Time (Full Phase, Only to Activate, -1/4) (Real Cost: 10) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
20 |
Active Points:
|
44 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Extra Limb (1), 1 Continuing Charge lasting 1 Day (+0), IPE (Fully Invisible; +1) (10 Active Points); One Limb Only (-1), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect does a predefined amount of damage; Caster takes 3 BODY; -1/2), Linked (Ranged Touch; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Extra Time (Full Phase, Only to Activate, -1/4), Physical Manifestation (Spectral Hand At End Of Invisible Arm; -1/4) (Real Cost: 3) plus Stretching 3", 1 Continuing Charge lasting 1 Day (+1/4), IPE (Fully Invisible; +1) (34 Active Points); Extra Time (Full Phase, Only to Activate, -1/4), Gestures (-1/4), Limited Body Parts (Extra Limb Only; -1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 17) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
9 |
Active Points:
|
40 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Drain COM, BODY 1d6, Ranged (+1/2), COM, BODY simultaneously (+1/2), Delayed Return Rate (points return at the rate of 5 per Month; +2) (40 Active Points); 1 Charge (-2), Only Affects Living Creatures (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
18 |
Active Points:
|
90 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Evil |
Effect |
Summon 8 150-point Skeletons, Slavishly Devoted (+1) (90 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Summoned Being Must Inhabit Locale (Corpses must be available) (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
20 |
Active Points:
|
50 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Death, Negative, Protective, Transmogrify |
Description |
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.
This spell imbues the caster with the same dark magics that empower most Undead, which grants them immunities to things that would normally be hazardous to mortal flesh and removes the need to eat, sleep, or breathe. The caster detects as an Undead for the duration (for better or ill). The effect lasts for 1 day unless dispelled. |
Effect |
LS (Eating: Character does not eat; Immunity: All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep), 1 Continuing Charge lasting 1 Day (+0) (50 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Detect as Undead; -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
12 |
Active Points:
|
60 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Fear, Death, Divining, Adornment, Protective, Transmogrify |
Description |
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.
This spell mystically enhances and transforms a skull into a sturdy and magically empowered helmet that grants its wearer several significant benefits. Assuming it isn't destroyed or dispelled, the skull's magic lasts for a full a week. |
Effect |
To Create: Extra Time (5 Minutes, Character May Take No Other Actions, -2 1/4), OIF Expendable (Skull; -1/2), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4)
All Effects Of Helm: 1 Continuing Charge lasting 1 Week (+0); OIF Durable (Bone Helm; -1/2)
- +10 PRE (10 Active Points, Real Cost: 2)
- +10 Mental Defense (10 Active Points); vs Undead Only (-2) (Real Cost: 1)
- Detect Undead 12- (no Sense Group), Discriminatory, Analyze, Increased Arc Of Perception (240 Degrees), Range, Sense, Targeting, Telescopic (+2 versus Range Modifier), Tracking (40 Active, Real Cost: 9)
|
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
13 |
Active Points:
|
60 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Negative |
Effect |
Drain STR, DEX, CON, COM 3d6, Four Powers Simultaneously (+1) (60 Active Points); 1 Charge (-2), Only Affects Living Creatures (-1/2), Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
16 |
Active Points:
|
60 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect |
Minor Transform 2d6 (Corpse into Non-decaying Corpse), Partial Transform (+1/2), Uncontrolled (+1/2), Continuous (+1) (60 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, -3/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Limited Target (Corpses) Slightly Limited (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
10 |
Active Points:
|
60 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect |
Entangle 2d6, 4 DEF, Takes No Damage From Physical Attacks All Attacks (+1/2), Invisible Power Effects, SFX Only (Fully Invisible; +1/2) (60 Active Points); 1 Charge (-2), Only vs Undead (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Cannot Form Barriers (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
18 |
Active Points:
|
74 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Death, Protective |
Description |
Creates a shield against the Undead. |
Effect |
Force Wall (14 PD/8 ED; 3" long and 1" tall), Hardened (+1/4) (74 Active Points); Only vs Undead (-1), No Range (-1/2), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
14 |
Active Points:
|
59 |
Provider:
|
Shadowcat |
Source:
|
Books of Eldritch Might |
|
Keywords |
Negative |
Description |
The caster creates a eerily glowing mystic mark upon themselves or another which grants comprehensive mystical protection from harm by imbuing the bearer with necromantic energies. The bearer of the mark is susceptible to being Turned (but not destroyed) as an Undead while the effect is active. This spell can only be learned by one well versed in the Necromantic arts. |
Effect |
Force Field (8 PD/8 ED/8 Mental Defense/8 Power Defense) (Character Must Have KS: Necromancy Skill Roll of 13- to Learn Spell, LS: Extended Breathing (1 END per 1 Minute)), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (59 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Can Be turned As Undead when this spell is active; -1), 1 Continuing Charge lasting 5 Minutes (-3/4), Extra Time (1 Minute, Only to Activate, -3/4), Gestures (-1/4), Incantations (-1/4), Visible (Glowing Tattoo; -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
18 |
Active Points:
|
60 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Negative |
Effect |
Find Weakness 19- with Necromancy Spells (60 Active Points); 1 Continuing Charge lasting 5 Minutes (-3/4), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
14 |
Active Points:
|
60 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Description |
Causes Undead to pull their attacks without realizing it; any damage rebuffed appears to be inflicted (IPE: Hide Effects of Power). |
Effect |
FF (5 PD/5 Mental Defense/5 Power Defense), 1 Continuing Charge lasting 1 Day (+1/4), Hardened (+1/4), Persistent (+1/2), IPE, Hide effects of Power (Fully Invisible; +2) (60 Active Points); vs Undead Only (-2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
13 |
Active Points:
|
60 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Fear, Negative |
Effect |
Ego Attack 6d6 (60 Active Points); 1 Charge (-2), Extra Time (Delayed Phase, -1/4), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Normal Range (-1/4), Does Not Provide Mental Awareness (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
12 |
Active Points:
|
60 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Healing (Regeneration) 1 BODY, Resurrection, Persistent (+1/2), Reduced Endurance (0 END; +1/2) (60 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -3/4), Self Only (-1/2), Only Affects Living Creatures (-1/2), Gestures (-1/4), Concentration 1/2 DCV (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
11 |
Active Points:
|
57 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Drain Strength 2d6 (20 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Gestures (-1/4), Linked (Chill; -1/4) (Real Cost: 4) plus Ranged Killing Attack 2d6 (vs. ED), Required Hands One-Handed (+0), +1 STUN Multiplier (+1/4) (37 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), No Range (-1/2), No Knockback (-1/4), Gestures (-1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Linked (Sap; -1/4) (Real Cost: 7) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
11 |
Active Points:
|
60 |
Provider:
|
Shadowcat |
Source:
|
Pocket Grimoire |
|
Keywords |
Death |
Description |
This spell allows the caster to cause any lesser Undead in the vicinity to focus their attentions upon a target that is also in the vicinity. The caster does not have direct control over the Undead, but as long as their target is alive and in the area the affected Undead will focus their attentions on that target and not attack the caster unless the caster attacks them first. NOTE: This is an unusual use of Summon; GM permission may be required. |
Effect |
Summon 150-point Undead, Expanded Class of Beings Lesser Undead (+1/4), Devoted (+3/4) (60 Active Points); 1 Charge (-2), Only To Cause Undead Already In The Area To Fixate On (And Likely Attack) Someone Also In The Area (-1), Summoned Being Must Inhabit Locale (-1/2), Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
11 |
Active Points:
|
60 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Find Weakness 17- with All Attacks (60 Active Points); vs Undead Only (-2), 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
16 |
Active Points:
|
60 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Extra Time (Delayed Phase, -1/4), 1 Continuing Charge lasting 1 Minute (-1), Self Only (-1/2), Gestures (-1/4), Incantations (-1/4), 1/2 DCV Concentration (-1/4)
- Drain BODY 1d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Damage Shield (Offensive; +3/4), Continuous (+1) (30 Active Points); Linked (Vampiric Healing II; -1/2) (Real Cost: 8)
-
Healing BODY 1d6, Can Heal Limbs, Heal Amount Rolled on Drain (+0), Continuous (+1) (30 Active Points); Linked (Vampiric Healing I, -1/4) (Real Cost: 8)
|
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
11 |
Active Points:
|
55 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect |
Drain BODY 2 1/2d6 (25 Active Points); 1 Charge (-2), Linked (Vampiric Healing II; -1/2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4), Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4) (Real Cost: 5) plus Healing BODY 2 1/2d6, Can Heal Limbs, Heal Amount Rolled on Drain (+0) (30 Active Points); 1 Charge (-2), Self Only (-1/2), Gestures (-1/4), Extra Time (Delayed Phase, -1/4), Linked (Vampiric Healing I; -1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4), Incantations (-1/4) (Real Cost: 6) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
13 |
Active Points:
|
60 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Description |
Standard Effect: -9 STR |
Effect |
Drain Strength 3d6, Ranged (+1/2), Delayed Return Rate (5 Points per 5 Minutes; +1/2) (60 Active Points); 1 Charge (-2), Only Affects Living Creatures (-1/2), Beam (-1/4), Incantations (-1/4), Gestures (-1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Extra Time (Delayed Phase, -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
14 |
Active Points:
|
75 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Negative |
Effect |
Ranged Killing Attack 1d6 + 1 (vs. PD), Area of Effect Radius: 5", Selective (+1/4), AVLD: Power Defense (+1 1/2) (75 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Only Affects Living Creatures (-1/2), No Knockback (-1/4), Incantations (-1/4), Gestures (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
18 |
Active Points:
|
75 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect |
Drain DEX, BODY 2d6, Lingering +1 Phase (+1/4), Ranged (+1/2), DEX, BODY simultaneously (+1/2), Delayed Return Rate (points return at the rate of 5 per Day; +1 1/2) (75 Active Points); 1 Continuing Charge lasting 1 Extra Phase (-1 3/4), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
15 |
Active Points:
|
70 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Entangle 3d6, 4 DEF, Takes No Damage From Physical Attacks Limited Group (+1/4), Invisible Power Effects, SFX Only (Sight Group; +1/4), Lingering up to 1 Turn (+1/2) (70 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Full Phase, Delayed Phase, -3/4), No Range (-1/2), Only Affects Living Creatures (-1/2), Gestures (-1/4), Cannot Form Barriers (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
10 |
Active Points:
|
75 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Entangle 5d6, 10 DEF (75 Active Points); 1 Charge (-2), Only vs Undead (-2), Only To Form Barriers (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Undead Creatures EGO Roll to Cross; -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
15 |
Active Points:
|
75 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Fear, Death, Divining, Adornment, Protective, Transmogrify |
Description |
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.
This spell mystically enhances and transforms a skull into a sturdy and magically empowered helmet that grants its wearer several significant benefits. Assuming it isn't destroyed or dispelled, the skull's magic lasts for a full a week. |
Effect |
To Create: Extra Time (5 Minutes, Character May Take No Other Actions, -2 1/4), OIF Expendable (Skull; -1/2), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4)
All Effects Of Helm: 1 Continuing Charge lasting 1 Week (+0); OIF Durable (Bone Helm; -1/2)
- +15 PRE (15 Active Points, Real Cost: 3)
-
+15 Mental Defense (15 Active Points); vs Undead Only (-2) (Real Cost: 2)
- Detect Undead 17- (no Sense Group), Discriminatory, Analyze, Increased Arc Of Perception (240 Degrees), Range, Sense, Targeting, Telescopic (+2 versus Range Modifier), Tracking (45 Active Points, Real Cost: 10)
|
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
17 |
Active Points:
|
75 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Armor, Protective, Transmogrify |
Description |
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.
This spell, which is more of a mystical preparation, fuses a collection of bones into a gleaming white bone shield that offers its bearer significant protections. The shield lasts for a week unless destroyed or dispelled. The bearer need not be proficient with shields to use it; its magical nature compensates. |
Effect |
To Create: Extra Time (20 Minutes, Only to Activate; -1 1/4), OIF Expendable (Need A Supply Of Bones To Create; -1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)
All Effects of Created Shield: 1 Continuing Charge lasting 1 Week (+0), OIF Durable (Bone Shield)
- +3 with DCV (15 Active Points; Real Cost: 4)
-
+3 with Block, (15 Active Points; Real Cost: 3)
-
Missile Deflection (Bullets & Shrapnel), Missile Reflection, Reflect At Any Target (45 Active Points; Real Cost: 10)
|
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
16 |
Active Points:
|
75 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Ego Attack 3d6, Personal Immunity (+1/4), Area Of Effect Radius: 4", Selective (+1 1/4) (75 Active Points); 1 Charge (-2), No Range (-1/2), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Does Not Provide Mental Awareness (-1/4), Extra Time (Delayed Phase, -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
16 |
Active Points:
|
75 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Negative |
Effect |
Ranged Killing Attack 5d6 (vs. PD) (75 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Full Phase, Delayed Phase, -3/4), Only Affects Living Creatures (-1/2), Incantations (-1/4), Beam (-1/4), Gestures (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), No Knockback (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
23 |
Active Points:
|
74 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Negative |
Effect |
Drain STR 0 1/2d6, Penetrating (+1/2), Area of Effect Radius: 2", Nonselective (+1), Continuous (+1) (17 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Linked (Black Tentacles; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4)(Real Cost: 5)
plus
Entangle 1d6, 2 DEF, Area of Effect Radius: 3", Nonselective (+3/4), Continuous (+1) (41 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Cannot Form Barriers (-1/4), Gestures (-1/4), Extra Time (Full Phase, -1/2), Incantations (-1/4) (Real Cost: 13)
plus
Energy Blast 0 1/2d6 (vs. ED), Penetrating (+1/2), Continuous (+1), NND Protection from Negative Energy, Force Field, CON 21+ (+1), Area of Effect Radius: 3", Nonselective (+1), Does BODY (+1) (16 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Linked (Black Tentacles; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Incantations (-1/4), Extra Time (Full Phase, -1/2), Gestures (-1/4) (Real Cost: 5) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
15 |
Active Points:
|
70 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Negative, Weapon, Transmogrify |
Description |
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.
This spell shapes and imbues a femur bone with negative energies, making it into a fell weapon for up to a minute after casting after which the femur becomes a mundane object. |
Effect |
To Enchant Femur: Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Femur; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Femur of Slaying: Lingering up to 1 Minute (+3/4); 1 Continuing Charge lasting 1 Minute (-1 1/4), OIF Durable (Femur of Slaying, -1/2)
Effect: HA +4d6, Double Knockback 2x KB (+3/4), Penetrating (x2; +1) (70 Active Points) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
18 |
Active Points:
|
75 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Mind-Affecting, Fear |
Description |
The caster becomes very frightening for up to 1 Turn (unless dispelled / encounters Anti-Magic). |
Effect |
+75 PRE (75 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Only to Cause Fear (-1), Extra Time (Full Phase, Delayed Phase, -1/2), Only Affects Living Creatures (-1/2) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
15 |
Active Points:
|
75 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Negative |
Description |
BODY & STUN gained from Aid lost first, Long Term Endurance Lost Paid When Spell Is Cast |
Effect |
Aid STR, BODY, CON, STUN 3d6, Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2), STR, CON, BODY, STUN simultaneously (+1) (75 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the recipient of the benefits of the Power; All Recipients Take 15 LTE Loss After Fade Ends; -1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
14 |
Active Points:
|
70 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Healing (Regeneration) 3 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (70 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -3/4), Self Only (-1/2), Only Affects Living Creatures (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
16 |
Active Points:
|
75 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Ranged Killing Attack 2d6 (vs. ED), Lingering up to 1 Turn (+1/2), Area of Effect Radius: 5" (+1) (75 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (-1/4), No Knockback (-1/4), Limited Range (4"+1" per Spell Level Caster Can Use; -1/4), Beam (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
18 |
Active Points:
|
75 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Drain BODY 3d6, Personal Immunity (+1/4), Area Of Effect Radius: 4", Selective (+1 1/4) (75 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Incantations, Requires Incantations throughout (-1/2), Only Affects Living Creatures (-1/2) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
15 |
Active Points:
|
75 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Ranged Killing Attack 1d6 (vs. PowD), Uncontrolled (+1/2), Does BODY (+1), Continuous (+1), AVLD: Power Defense (+1 1/2) (75 Active Points); vs Undead Only (-2), 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
16 |
Active Points:
|
71 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Negative |
Effect |
Hand-To-Hand Killing Attack 1d6 (1 1/2d6 w/STR) (vs. PowD), Area of Effect Hex: Accurate (+1/2), Lingering up to 1 Minute (+3/4), Does BODY (+1), AVLD: Power Defense (+1 1/2) (71 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), Only Affects Living Creatures (-1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), No Knockback (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
14 |
Active Points:
|
74 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
+32 Mental Defense, LOS Not Required To Maintain (+1/2), Usable Simultaneously (up to 4 people at once; +3/4) (74 Active Points); vs Undead Only (-2), 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
7 |
Active Points:
|
75 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Death, Healing, Transmogrify |
Description |
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.
Using this powerful and macabre spell the caster can bring a person recently dead back to life using parts from another corpse to replace damaged body parts and limbs. Both corpses must be fresh or well preserved, and the procedure is lengthy. This can also be used on a living subject to replace limbs and organs. |
Effect |
Healing 5d6, Can Heal Limbs, Resurrection (75 Active Points); Extra Time (6 Hours, Character May Take No Other Actions, -3 3/4), 1 Charge (-2), OAF Expendable (Difficult to obtain new Focus; Appropriate Prepared Dead Body Parts; -1 1/4), Arrangement (-1/4), Gestures, throughout (Requires both hands; -1), Incantations, throughout (-1/2), Others Only (-1/2), Concentration 1/2 DCV (-1/4), Requires Light To Use (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
18 |
Active Points:
|
75 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Description |
Standard Effect: -9 STR |
Effect |
Drain Strength 3d6, Ranged (+1/2), Delayed Return Rate (5 Points per 5 Minutes; +1/2), Lingering up to 1 Turn (+1/2) (75 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Only Affects Living Creatures (-1/2), Beam (-1/4), Incantations (-1/4), Gestures (-1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Extra Time (Delayed Phase, -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
13 |
Active Points:
|
90 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Death |
Description |
Use Bestiary page 127 for base, Long Term Endurance Lost Paid When Spell Is Cast |
Effect |
Summon 225-point Zombie, Slavishly Devoted (+1) (90 Active Points); 1 Charge (-2), Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Side Effects (Caster suffers 12 LTE loss), Side Effect occurs automatically whenever Power is used (-1), Summoned Being Must Inhabit Locale (Need Corpse) (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
16 |
Active Points:
|
90 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Death |
Effect |
Ranged Killing Attack 2d6 (vs. NND), Does BODY (+1), No Normal Defense LS: Longevity (+1) (90 Active Points); 1 Charge (-2), Only Affects Living Creatures (-1/2), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Extra Time (Delayed Phase, -1/4), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Cannot Be Used With Multiple-Power Attacks (-1/4), Beam (-1/4), No Knockback (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
13 |
Active Points:
|
90 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Ranged Killing Attack 4d6 (vs. ED), Lingering up to 1 Turn (+1/2) (90 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (-1/4), No Knockback (-1/4), Limited Range (4"+1" per Spell Level Caster Can Use; -1/4), Beam (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), vs Undead Only (-2) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
43 |
Active Points:
|
87 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Death, Negative, Protective, Transmogrify |
Description |
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.
This spell imbues a person with the same dark magics that empower most Undead, which grants them immunities to things that would normally be hazardous to mortal flesh and removes the need to eat, sleep, or breathe. The recipient detects as an Undead for the duration (for better or ill). The effect lasts for 1 day unless dispelled. |
Effect |
LS (Eating: Character does not eat; Immunity: All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep), 1 Continuing Charge lasting 1 Day (+0), Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect only affects the recipient of the benefits of the Power; Recipient Detects as Undead; +0), UBO (+1/4), LOS Not Required To Maintain (+1/2) (87 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
20 |
Active Points:
|
90 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Negative |
Effect |
Ego Attack 9d6 (90 Active Points); 1 Charge (-2), Does Not Provide Mental Awareness (-1/4), Normal Range (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Delayed Phase (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
16 |
Active Points:
|
90 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Description |
use Bestiary page 121 as base |
Effect |
Summon 8 150-point Ghouls, Slavishly Devoted (+1) (90 Active Points); 1 Charge (-2), Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Arrives Under Own Power (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
21 |
Active Points:
|
90 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Curse, Death |
Effect |
Minor Transform 4d6 (Person into Same Person with Disease of Choice, Healing Magic, Remove Disease), Improved Target Group (Any Disease; +1/4), Personal Immunity (+1/4), Lingering up to 1 Minute (+3/4) (90 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), Only Affects Living Creatures (-1/2), No Range (-1/2), Incantations (-1/4), Extra Time (Full Phase, Delayed Phase, Only to Activate, -1/2), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
18 |
Active Points:
|
86 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
- Drain Strength 3d6 (30 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Linked (Chill; -1/4), Incantations (-1/4), Gestures (-1/4) (Real Cost: 7)
- Ranged Killing Attack 3d6 (vs. ED), Required Hands One-Handed (+0), +1 STUN Multiplier (+1/4) (56 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), No Range (-1/2), Linked (Sap; -1/4), Incantations (-1/4), Gestures (-1/4), No Knockback (-1/4) (Real Cost: 11)
|
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
10 |
Active Points:
|
90 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Creation |
Description |
"Casting" is a long process of constructing and enchanting a Golem rather than a "summoning ritual" or equivalent.
Use Bestiary pg 78 for base, modified appropriately for campaign rules in place such as not using Hit Locations, etc.
Golem exists until destroyed. |
Effect |
Summon 225-point Flesh Golem (Remove No Hit Locations, give +15 STR, +5 BODY), Slavishly Devoted (+1) (90 Active Points); Extra Time (1 Day, Character May Take No Other Actions, -4 1/4), 1 Charge (-2), Body Parts Required (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
18 |
Active Points:
|
90 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect |
Healing (Regeneration) 2 BODY, Can Heal Limbs, Resurrection, Persistent (+1/2), Reduced Endurance (0 END; +1/2) (90 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -3/4), Self Only (-1/2), Only Affects Living Creatures (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
14 |
Active Points:
|
90 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Entangle 2d6, 4 DEF, Invisible Power Effects, SFX Only (Fully Invisible; +1/2), Takes No Damage From Physical Attacks All Attacks (+1/2), Area of Effect Radius: 6" (+1) (90 Active Points); Only vs Undead (-2), 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Cannot Form Barriers (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
20 |
Active Points:
|
90 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Drain STR, DEX, CON, COM 4 1/2d6, Four Powers Simultaneously (+1) (90 Active Points); 1 Charge (-2), Only Affects Living Creatures (-1/2), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Incantations (-1/4), Gestures (-1/4), Extra Time (Delayed Phase, -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
14 |
Active Points:
|
90 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Entangle 3d6, 6 DEF, Invisible Power Effects, SFX Only (Fully Invisible; +1/2), Takes No Damage From Physical Attacks All Attacks (+1/2) (90 Active Points); Only vs Undead (-2), 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Cannot Form Barriers (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
18 |
Active Points:
|
85 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Drain BODY 4d6 (40 Active Points); 1 Charge (-2), Extra Time (Delayed Phase, -1/4), Incantations (-1/4), Linked (Vampiric Healing II; -1/4), Gestures (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4) (Real Cost: 9) plus Healing BODY 4d6, Can Heal Limbs, Heal Amount Rolled on Drain (+0) (45 Active Points); 1 Charge (-2), Self Only (-1/2), Incantations (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4), Linked (Vampiric Healing I; -1/4), Extra Time (Delayed Phase, -1/4), Gestures (-1/4) (Real Cost: 9) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
18 |
Active Points:
|
90 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Mind-Affecting, Fear |
Description |
The caster weakens the resolve of chosen targets within an area. |
Effect |
Drain PRE 4d6, Area of Effect Radius: 4", Selective (+1 1/4) (90 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Only Affects Living Creatures (-1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
17 |
Active Points:
|
90 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Negative |
Effect |
Ranged Killing Attack 3d6 (vs. PD), Area of Effect Radius: 5" (+1) (90 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, | | | |