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Skip Navigation LinksVancian Magic>Vancian Spells>Arcane>Wizardry>Abjuration>Level 3
Spell List
Record Count: 21

Resist Elements View
Clerical General Level 2
Druidic Natural Level 2
Paladin Investiture Level 2
Ranger Warden Level 2
Wizardry Abjuration Level 2
Domain Fire Level 3
Sphere Elemental Level 3
Real Cost: 9 Active Points: 45
Provider: Killer Shrike Source: D&D 3e Core
Effect
Armor (0 PD/30 ED), 1 Continuing Charges lasting 1 Day each (+0) (45 Active Points); Must Select 1 SFX (Fire, Cold, Electricity, Sonic) When Cast Which Armor Works Against (-1 1/2), Ablative BODY or STUN (-1), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Spell Resistance View
Paladin Investiture Level 2
Wizardry Abjuration Level 2
Sphere Protection Level 3
Real Cost: 10 Active Points: 45
Provider: Killer Shrike Source: New Content
Description
Spell Resistance is described in the Default Magic System Guidelines, Long Term Endurance Lost Paid When Spell Is Cast
Effect
Spell Resistance 16-, 1 Continuing Charges lasting 1 Day each (+0), UBO (+1/4), Persistent (+1/2), Difficult To Dispel (x4 Active Points) (+1/2) (45 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 9 LTE loss; -1), Gestures (Complex; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4) 16-
Edition
HERO System 5th Edition

Static Veil View
Bardic Abjuration Level 2
Wizardry Abjuration Level 2
Domain Protection Level 2
Sphere Divination Level 3
Sphere Protection Level 3
Stregari Divining Level 2
Real Cost: 14 Active Points: 45
Provider: Shadowcat Source: Books of Eldritch Might
Description
The caster creates a zone impervious to scrying attempts for up to an hour.
Effect
Invisibility to Mystic and Mystic Groups, Area Of Effect Radius: 3" (+1), UAA (+1) (45 Active Points); Extra Time (5 Minutes, Only to Activate, -1), Only vs. Scrying Effects (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Incantations (-1/4)
Edition
HERO System 5th Edition

Dispel Magic [All] View
Bardic Abjuration Level 3
Clerical General Level 3
Druidic Natural Level 3
Paladin Investiture Level 3
Wizardry Abjuration Level 3
Sphere Protection Level 4
Stregari Bewitching Level 3
Real Cost: 14 Active Points: 58
Provider: Killer Shrike Source: D&D 3e Core
Effect
Dispel All Magic 6 1/2d6, All Magic Simultaneously (+2) (58 Active Points); 1 Charges (-2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Abjuration Skill vs Magic Skill of Caster; -1/4), Incantations (-1/4), Gestures (-1/4), Extra Time Delayed Phase (-1/4)
Edition
HERO System 5th Edition

Dispel Magic [Arcane] View
Bardic Abjuration Level 3
Wizardry Abjuration Level 3
Stregari Bewitching Level 3
Real Cost: 14 Active Points: 58
Provider: Killer Shrike Source: New Content
Effect
Dispel Arcane Magic 13d6, Any Arcane Magic Effect 1 at a time (+1/2) (58 Active Points); 1 Charges (-2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Abjuration Skill vs Magic Skill of Caster; -1/4), Incantations (-1/4), Gestures (-1/4), Extra Time Delayed Phase (-1/4)
Edition
HERO System 5th Edition

Dispel Magic [Divine] View
Clerical General Level 3
Druidic Natural Level 3
Paladin Investiture Level 3
Wizardry Abjuration Level 3
Sphere Protection Level 4
Real Cost: 14 Active Points: 58
Provider: Killer Shrike Source: New Content
Keywords
Anti-Magic
Effect
Dispel Divine Magic 13d6, Any Divine Magic Effect 1 at a time (+1/2) (58 Active Points); 1 Charges (-2), Extra Time Delayed Phase (-1/4), Gestures (-1/4), Incantations (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Abjuration Skill vs Magic Skill of Caster; -1/4)
Edition
HERO System 5th Edition

Dispel Magic [Elemental] View
Wizardry Abjuration Level 3
Real Cost: 15 Active Points: 60
Provider: Killer Shrike Source: New Content
Effect
Dispel Elementalism Magic 16d6, Any Elementalism Effect one at a time (+1/4) (60 Active Points); 1 Charges (-2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Abjuration Skill vs Magic Skill of Caster; -1/4), Incantations (-1/4), Gestures (-1/4), Extra Time Delayed Phase (-1/4)
Edition
HERO System 5th Edition

Dispel Magic [Specific] View
Bardic Abjuration Level 3
Clerical General Level 3
Druidic Natural Level 3
Paladin Investiture Level 3
Wizardry Abjuration Level 3
Domain Magic Level 3
Sphere Protection Level 4
Stregari Bewitching Level 3
Real Cost: 15 Active Points: 60
Provider: Killer Shrike Source: D&D 3e Core
Effect
Dispel Magic 10d6, Any Magic Effect 1 at a time (+1) (60 Active Points); 1 Charges (-2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Abjuration Skill vs Magic Skill of Caster; -1/4), Incantations (-1/4), Gestures (-1/4), Extra Time Delayed Phase (-1/4)
Edition
HERO System 5th Edition

Dispel Magic [Wizardry] View
Wizardry Abjuration Level 3
Real Cost: 15 Active Points: 60
Provider: Killer Shrike Source: New Content
Effect
Dispel Wizardry Magic 16d6, Any Wizardry Effect one at a time (+1/4) (60 Active Points); 1 Charges (-2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Abjuration Skill vs Magic Skill of Caster; -1/4), Incantations (-1/4), Gestures (-1/4), Extra Time Delayed Phase (-1/4)
Edition
HERO System 5th Edition

Explosive Runes View
Wizardry Abjuration Level 3
Real Cost: 10 Active Points: 58
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Fire
Effect
Energy Blast 6 1/2d6 (vs. ED), Trigger (+1/4), Explosion (Cone; -1 DC/2"; +1/2) (58 Active Points); 1 Charges (-2), Only To "Trap" An Openable Object (Door, Chest, Drawer, Etc) (-1 1/2), Extra Time Full Phase (-1/2), Gestures (-1/4), Incantations (-1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4)
Edition
HERO System 5th Edition

Greater Resistance View
Paladin Investiture Level 3
Wizardry Abjuration Level 3
Real Cost: 23 Active Points: 57
Provider: Killer Shrike Source: D&D 3e Core
Description
Provides a modicum of protection vs unusual attacks
Effect
+16 Mental Defense, Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (29 Active Points); Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 12)
plus
PowD (16 points), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (28 Active Points); Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 11)
Edition
HERO System 5th Edition

Lesser Mind Blank View
Wizardry Abjuration Level 3
Domain Liberation Level 3
Real Cost: 14 Active Points: 58
Provider: Killer Shrike Source: New Content
Keywords
Protective
Description
Long Term Endurance Lost Paid When Spell Is Cast
Effect
+20 Mental Defense, 1 Continuing Charges lasting 1 Day each (+0), Personal Immunity (+1/4), UBO (+1/4), Hardened (+1/4), Ranged (+1/2), Persistent (+1/2) (58 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 12 LTE loss; -1), Gestures (Complex; Requires both hands; -3/4), Extra Time 1 Turn (Post-Segment 12), Only to Activate (-3/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Magic Circle against [Alignment] View
Paladin Investiture Level 3
Wizardry Abjuration Level 3
Sphere All Level 4
Real Cost: 14 Active Points: 59
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Alignment
Effect
Force Field (8 PD/8 ED/10 Mental Defense/8 Power Defense), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (59 Active Points); Only vs [Alignment] Power loses about half of its effectiveness (-1), Extra Time (Full Phase, Delayed Phase, -3/4), 1 Continuing Charge lasting 5 Minutes (-3/4), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Magic Circle Against [Alignment] View
Bardic Abjuration Level 4
Clerical General Level 4
Wizardry Abjuration Level 4
Domain Chaos Level 3
Domain Evil Level 3
Domain Good Level 3
Domain Law Level 3
Stregari Binding Level 4
Real Cost: 18 Active Points: 74
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Alignment
Description
Shield vs opponents of a specific Alignment. This is actually 4 Spells (Good, Evil, Chaos, Law) and must be learned seperately for each type
Effect
Force Wall (14 PD/8 ED; 3" long and 1" tall), Hardened (+1/4) (74 Active Points); Only vs [Alignment] (-1), No Range (-1/2), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Gestures (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4)
Edition
HERO System 5th Edition

Mordenkainen's Defense Against Lycanthropes View
Druidic Natural Level 3
Ranger Warden Level 3
Wizardry Abjuration Level 3
Sphere Animal Level 4
Sphere Protection Level 4
Stregari Bewitching Level 3
Real Cost: 24 Active Points: 60
Provider: Killer Shrike Source: AD&D 1e Supplement
Keywords
Protective
Effect
  • +1 with DCV, Usable By Other (+1/4), Ranged (+1/2), Persistant (+1/2) (11 Active Points); Only vs Lycanthropes (-2), 1 Charges (-2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4) (Real Cost: 2)
  • Armor (12 PD/0 ED), Only vs Lycanthropes (+0), Usable By Other (+1/4), Ranged (+1/2), Persistant (+1/2), Hardened (x2; +1/2) (49 Active Points); 1 Continuing Charges lasting 20 Minutes each (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4) (Real Cost: 22)
Edition
HERO System 5th Edition

Mordenkainen's Defense Against Nonmagical Reptiles and Amphibians View
Druidic Natural Level 3
Ranger Warden Level 3
Wizardry Abjuration Level 3
Sphere Animal Level 4
Sphere Protection Level 4
Stregari Bewitching Level 3
Real Cost: 24 Active Points: 60
Provider: Killer Shrike Source: AD&D 1e Supplement
Keywords
Protective
Effect
  • +1 with DCV, Usable By Other (+1/4), Ranged (+1/2), Persistant (+1/2) (11 Active Points); Only vs Reptiles & Amphibians (-2), 1 Charges (-2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4) (Real Cost: 2)
  • Armor (12 PD/0 ED), Only vs Reptiles & Amphibians (+0), Usable By Other (+1/4), Ranged (+1/2), Persistant (+1/2), Hardened (x2; +1/2) (49 Active Points); 1 Continuing Charges lasting 20 Minutes each (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4) (Real Cost: 22)
Edition
HERO System 5th Edition

Mordenkainen's Protection From Insects and Arachnids View
Clerical General Level 3
Ranger Warden Level 3
Wizardry Abjuration Level 3
Sphere Animal Level 4
Sphere Protection Level 4
Stregari Bewitching Level 3
Real Cost: 24 Active Points: 60
Provider: Killer Shrike Source: AD&D 1e Supplement
Keywords
Protective
Description
Affects insects and arachnids
Effect
  • +1 with DCV, Usable By Other (+1/4), Ranged (+1/2), Persistant (+1/2) (11 Active Points); Only vs Arachnids & Insects (-2), 1 Charges (-2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4) (Real Cost: 2)
  • Armor (12 PD/0 ED), Only vs Arachnids & Insects (+0), Usable By Other (+1/4), Ranged (+1/2), Persistant (+1/2), Hardened (x2; +1/2) (49 Active Points); 1 Continuing Charges lasting 20 Minutes each (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4) (Real Cost: 22)
Edition
HERO System 5th Edition

Nondetection View
Wizardry Abjuration Level 4
Domain Trickery Level 3
Sphere Protection Level 5
Stregari Divining Level 4
Real Cost: 23 Active Points: 75
Provider: Killer Shrike Source: D&D 3e Core
Effect
Invisibility to Sight and Mental Groups, Clairsentience and Detect Person, No Fringe, 1 Continuing Charges lasting 6 Hours each (+0), Usable By Other (+1/4), Persistent (+1/2) (75 Active Points); Extra Time 1 Minute, Only to Activate Constant or Persistent Power (-3/4), IIF Expendable (Difficult to obtain new Focus; -1/2), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4)
Edition
HERO System 5th Edition

Protection from Energy View
Clerical General Level 3
Druidic Natural Level 3
Paladin Investiture Level 3
Ranger Warden Level 3
Wizardry Abjuration Level 3
Domain Luck Level 3
Domain Protection Level 3
Sphere Elemental Level 4
Sphere Protection Level 4
Stregari Conjuring Level 3
Real Cost: 13 Active Points: 60
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Protective
Effect
Armor (0 PD/40 ED), 1 Continuing Charges lasting 1 Day each (+0) (60 Active Points); Must Select 1 SFX (Fire, Cold, Electricity, Sonic) When Cast Which Armor Works Against (-1 1/2), Ablative BODY or STUN (-1), Extra Time Extra Segment, Only to Activate (Delayed Phase; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Protection from Undead View
Clerical General Level 3
Wizardry Abjuration Level 3
Sphere Necromantic Level 4
Sphere Protection Level 4
Stregari Bewitching Level 3
Real Cost: 24 Active Points: 60
Provider: Killer Shrike Source: AD&D 2e Supplement
Effect
+1 with DCV, Usable By Other (+1/4), Persistant (+1/2), Ranged (+1/2) (11 Active Points); 1 Charges (-2), Only vs Undead (-2), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 2)
plus
Armor (12 PD/0 ED), Only vs Undead (+0), Usable By Other (+1/4), Ranged (+1/2), Persistant (+1/2), Hardened (x2; +1/2) (49 Active Points); 1 Continuing Charges lasting 20 Minutes each (-1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Extra Time Delayed Phase, Only to Activate Constant or Persistent Power (-1/4) (Real Cost: 22)
Edition
HERO System 5th Edition

Superior Arrest View
Bardic Abjuration Level 3
Wizardry Abjuration Level 3
Stregari Bewitching Level 3
Real Cost: 20 Active Points: 60
Provider: Shadowcat Source: New Content
Description
The caster prevents the movement of someone or something for up to 20 minutes. Strong people and fast moving objects can overcome this effect.
Effect
Telekinesis (40 STR) (60 Active Points); 1 Continuing Charge lasting 20 Minutes (-1/2), Extra Time (Full Phase, -1/2), Limited Range (-1/4), Gestures (-1/4), Incantations (-1/4), Affects Whole Object (-1/4)
Edition
HERO System 5th Edition