|
|
|
Real Cost:
|
3 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Shadow |
Description |
Shadow based magics harm opponent for a while if believed (ECV attacks succeeds) |
Effect |
Drain BODY 0 1/2d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Area of Effect Hex: Accurate (+1/2), Ranged (+1/2), BOECV (Mental Defense applies; +1), Range Modifiers Apply (-1/4) (15 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
5 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Glamer |
Description |
Though not a Wizard of great consequence, Oloron nevertheless stood out in any crowd thanks to his sublime mastery of high fashion, amazing good looks, and exemplary standards of personal hygiene and toiletry. Not content with what could be accomplished in these areas by mundane means, Oloron developed several spells over the course of his life to make the world a better looking place. |
Effect |
+20 COM, 1 Continuing Charge lasting 1 Day (+0), Difficult To Dispel (x4 Active Points) (+1/2) (15 Active Points); Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Concentration 0 DCV (-1/2), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
3 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Transmogrify |
Description |
Though not a Wizard of great consequence, Oloron nevertheless stood out in any crowd thanks to his sublime mastery of high fashion, amazing good looks, and exemplary standards of personal hygiene and toiletry. Not content with what could be accomplished in these areas by mundane means, Oloron developed several spells over the course of his life to make the world a better looking place. |
Effect |
Cosmetic Transform 2d6 (Clothes Into Any Other Clothing), Lingering +1 Phase (+1/4), Improved Target Group (+1/4) (15 Active Points); 1 Continuing Charge lasting 1 Extra Phase (-1 3/4), Extra Time (Full Phase, Delayed Phase, -3/4), No Range (-1/2), Limited Target Limited (-1/2), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
5 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Glamer |
Description |
Though not a Wizard of great consequence, Oloron nevertheless stood out in any crowd thanks to his sublime mastery of high fashion, amazing good looks, and exemplary standards of personal hygiene and toiletry. Not content with what could be accomplished in these areas by mundane means, Oloron developed several spells over the course of his life to make the world a better looking place. |
Effect |
+15 PRE, 1 Continuing Charge lasting 1 Day (+0) (15 Active Points); Extra Time (1 Minute, Only to Activate, Character May Take No Other Actions, -1), Concentration 0 DCV (-1/2), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
4 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Divining |
Description |
Painfully thin and physically unimpressive, nevertheless the Master Illusionist Richter was incredibly perceptive and shrewd.
This apprentice-primer version of Ricter's famous spell grants the caster the ability to peer through illusions for up to a minute (unless dispelled / encounters Anti-Magic). |
Effect |
+5 PER with all Sense Groups (15 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Only to See Through Illusions (-1), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Extra Time (Delayed Phase, -1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
5 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Acid |
Effect |
Ranged Killing Attack 1 point (vs. PD), Penetrating (+1/2), Uncontrolled (+1/2), Continuous (+1) (15 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
4 |
Active Points:
|
15 |
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Keywords |
Conjuration, Attack, Physical, Acid |
Description |
You throw a bubble of acid at a target. |
Effect |
1d6-1 Ranged Killing Attack versus PD, Penetrating (+1/2) (15 Active Points); 1 Charge (-2), Gestures (-1/4), Incantations (-1/4), Extra Time: Delayed Phase (-1/4), Concentration 1/2 DCV (-1/4), Limited Range: 20m |
Edition |
HERO System 6th Edition |
|
|
|
Real Cost:
|
3 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Shadow |
Description |
Shadow based magics harm opponent for a while if believed (ECV attacks succeeds) |
Effect |
Drain COM, CON 0 1/2d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Ranged (+1/2), COM, CON simultaneously (+1/2), BOECV (Mental Defense applies; +1), Range Modifiers Apply (-1/4) (15 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
3 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect |
Cosmetic Transform 2d6 (Inanimate Object to Identical Inanimate Object With Arcane Mark (DF: Recognizable W/ Special Senses (Detect Magic, Mage Sight, etc), Not Distinctive In Some Cultures; 5 point Disadvantage), Erase, Dispel Magic), Lingering up to 1 Turn (+1/2) (15 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), 1 Continuing Charge lasting 1 Turn (-1 1/2), Limited Target (Inanimate Objects Only; -1/2), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
3 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Missile Deflection (Arrows, Slings, Etc.), Lingering up to 1 Turn (+1/2) (15 Active Points); 1 Continuing Charges lasting 1 Turn each (-1 1/2), Incantations (Complex; -1/2), Instant (-1/2), Gestures (Complex; -1/2), Visible (-1/4), Will Not Work Against Heavy Missiles (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
3 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Mind-Affecting, Compulsion |
Description |
Interposing hand creates a Large magic hand that appears between you and one opponent. |
Effect |
+3 with DCV (15 Active Points); Only vs One Opponent (-1 1/2), 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Incantations (-1/4), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
4 |
Active Points:
|
15 |
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Keywords |
Defense |
Description |
For one turn you have resistance against bludgeoning, piercing, and slashing damage dealt by weapon attacks. |
Effect |
25% Resistant Physical Damage Reduction (15 Active Points), 1 Continuing Charge lasting 1 Turn (-1 1/4); Only versus weapon attacks [No KB, Falling, spells, etc] (-3/4), Gestures (-1/4), Incantations (-1/4), Visible (-1/4) |
Edition |
HERO System 6th Edition |
|
|
|
Real Cost:
|
2 |
Active Points:
|
14 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Extra Limb (1), 1 Continuing Charge lasting 1 Century (+0), Inherent (+1/4), Does Not Require LOS To Maintain (+1/2), UAA (+1) (14 Active Points); Extra Time (1 Hour, Only to Activate, Character May Take No Other Actions, -1 3/4), One Limb Only (-1), Need Prepared Body Part (-1), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
4 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Armor, Protective, Transmogrify |
Description |
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.
This spell, which is more of a mystical preparation, fuses a collection of bones into a gleaming white bone shield that offers its bearer significant protections. The shield lasts for a week unless destroyed or dispelled. The bearer need not be proficient with shields to use it; its magical nature compensates. |
Effect |
To Create: Extra Time (20 Minutes, Only to Activate; -1 1/4), OIF Expendable (Need A Supply Of Bones To Create; -1/2), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)
All Effects of Created Shield: 1 Continuing Charge lasting 1 Week (+0), OIF Durable (Bone Shield)
- +3 with DCV (15 Active Points; Real Cost: 4)
|
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
5 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Armor, Protective, Transmogrify |
Description |
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.
This spell transforms a pile of bones into a suit of Armor that grants considerable protection from harm. The wearer does not need to be proficient with armor to use this magical suit. The armor crumbles to dust after a week unless dispelled previously. |
Effect |
To Create Armor: Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), OIF Expendable (Pile of Bones; -1/2), Gestures (-1/4), Incantations (-1/4)
Created Armor: 1 Continuing Charge lasting 1 Week (+0), OIF Durable (Bone Armor; -1/2)
Armor (5 PD/5 ED) (15 Active Points) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
6 |
Active Points:
|
13 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Death, Negative, Protective, Transmogrify |
Description |
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.
This spell imbues the recipient with dark energies that mask any mortal frailties they might have. |
Effect |
LoW (-3) for both Normal and Resistant Defense, 1 Continuing Charge lasting 1 Day (+0), UBO (+1/4), Ranged (+1/2), LOS Not Required To Maintain (+1/2) (13 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
3 |
Active Points:
|
15 |
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Keywords |
Necromantic, Attack, Negative, Combat Skill |
Description |
A ghostly skeletal hand touches the target and discharges necromantic energy into them. If the target is undead it also imparis them for an additional phase. |
Effect |
[Grave] 1d6-1 Ranged Killing Attack versus ED (10 Active Points); 1 Charge (-2), Gestures (-1/4), Incantations (-1/4), Extra Time: Delayed Phase (-1/4), Concentration 1/2 DCV (-1/4) [Chilled] Change Environment: Chilled (-1 OCV) (5 Active Points); 1 Charge of 1 Extra Phase (-1 1/2), Gestures (-1/4), Incantations (-1/4), Extra Time: Delayed Phase (-1/4), Concentration 1/2 DCV (-1/4), Linked to Grave: Must use both (-3/4), Undead Only (-1/2) |
Edition |
HERO System 6th Edition |
|
|
|
Real Cost:
|
3 |
Active Points:
|
15 |
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Keywords |
Evocation, Images, Light |
Description |
Create up to 4 torch sized lights within range or combine into one single vaguely man shaped light glow. Spel expires if the lights leave the range. |
Effect |
Normal Sight Images, Area of Effect Radius: 7m (+1/2) (15 Active Points); Only To Create Light (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), 1 Continuing Charge lasting 1 Minute (-1), Gestures (-1/4), Incantations (-1/4), Restrainable (-1/4), Concentration 1/2 DCV throughout (-1/2) |
Edition |
HERO System 6th Edition |
|
|
|
Real Cost:
|
3 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Mind-Affecting, Compulsion |
Description |
The caster befuddles a target, stalling them for a moment |
Effect |
Entangle 1d6, 1 DEF, Works Against EGO, Not STR (+1/4), Takes No Damage From Attacks Limited Group (+1/4) (15 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Mental Defense Adds To EGO (-1/2), Gestures (-1/4), Incantations (-1/4), Cannot Form Barriers (-1/4), 1/2 DCV Concentration (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
3 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect |
Detect Poison A Class Of Things 11- (Unusual Group), Discriminatory, Range (15 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Requires an Alchemy or INT Roll (Variable RSR -1/4), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
7 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Detect Temperature 13- (Sight Group), Discriminatory, Tracking, 1 Continuing Charge lasting 1 Century (+0) (15 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
2 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Description |
Disrupts the dark forces animating the undead |
Effect |
Ranged Killing Attack 1d6 (vs. ED) (15 Active Points); 1 Charge (-2), Undead Only (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Beam (-1/4), Limited Range (4"+1"/15 Points in VPP Pool; -1/4), No Knockback (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
3 |
Active Points:
|
14 |
Provider:
|
Killer Shrike |
Source:
|
AD&D 1e Supplement |
|
Effect |
+7 STR, UBO (+1/4), 1 Continuing Charge lasting 1 Day (+1/4), LOS Not Required To Maintain (+1/2) (14 Active Points); Only Usable By Beasts Of Burden (-2), Concentration 0 DCV (-1/2), No Figured Characteristics (-1/2), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
6 |
Active Points:
|
14 |
Provider:
|
Killer Shrike |
Source:
|
AD&D 1e Supplement |
|
Effect |
Gliding 8", 1 Continuing Charge lasting 1 Day (+0), UBO (+1/4), LOS Not Required To Maintain (+1/2) (14 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Ground Gliding (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
2 |
Active Points:
|
10 |
Provider:
|
Shadowcat |
Source:
|
New Content |
|
Keywords |
Investing |
Description |
Allows the caster or a recipient to carry twice as much weight as normal without suffering Encumbrance for an entire day (unless dispelled or nullified by Anti-Magic). |
Effect |
+5 STR, Usable By Other (+1/4), 1 Continuing Charge lasting 1 Day (+1/4), LOS Not Required To Maintain (+1/2) (10 Active Points); Only To Increase Carrying Capacity (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), No Figured Characteristics (-1/2), Cannot be Stacked (-1/2), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
6 |
Active Points:
|
15 |
Provider:
|
Shadowcat |
Source:
|
New Content |
|
Description |
The caster temporarily enchants an implement associated with a craft that grants significant bonuses to the skill of a crafter using that implement. This is an unusual use of Skill levels purchased as a Power; GM permission may be required. |
Effect |
+7 with PS: Any One "Craft" Professional Skill At A Time, Chosen When Cast, 1 Continuing Charge lasting 1 Day (+0), Usable By Other (+1/4), Expanded Effect (Any One "Craft" Professional Skill At A Time, Chosen When Cast) (+1/4), LOS Not Required To Maintain (+1/2) (14 Active Points); OAF (Implement Associated With Craft Enhanced; -1), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
6 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Description |
Long Term Endurance Lost Paid When Spell Is Cast |
Effect |
- Nightvision, 1 Continuing Charge lasting 6 Hours (+0) (5 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 1 LTE loss; -1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 2)
-
IR Perception (Sight Group), 1 Continuing Charge lasting 6 Hours (+0) (5 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 1 LTE loss; -1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 2)
-
UV Perception (Sight Group), 1 Continuing Charge lasting 6 Hours (+0) (5 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 1 LTE loss; -1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 2)
|
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
4 |
Active Points:
|
15 |
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Keywords |
Evocation, Fire, Attack |
Description |
You flick a glowing flame at an opponent in range. |
Effect |
1d6 Ranged Killing Attack vs ED (15 Active Points); 1 Charge (-2), Gestures (-1/4), Incantations (-1/4), Extra Time: Delayed Phase (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 6th Edition |
|
|
|
Real Cost:
|
4 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Fire |
Effect |
Ranged Killing Attack 1d6 (vs. ED) (15 Active Points); 1 Charge (-2), Extra Time (Delayed Phase, Character May Take No Other Actions, -1/2), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
4 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Light |
Effect |
Sight Group Flash 3d6 (15 Active Points); 1 Charge (-2), Gestures (-1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
3 |
Active Points:
|
15 |
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Keywords |
Enchantment, Characteristic, Mental |
Description |
Gives you an advantage in speaking with single non-hostile target. However, when the spell expires, the target usually realizes that they have been influenced by a spell. |
Effect |
+15 PRE (15 Active Points); Only versus 1 non hostile creature selected at casting time (-1), Extra Time: Full Phase, Only to Activate Constant or Persistent Power (-1/4), 1 Continuing Charge lasting 1 Minute (-1), Gestures (-1/4), Restrainable (-1/4), Concentration 1/2 DCV throughout (-1/2), Side Effect: Always Occurs after spell expires - Target realizes that they have been affected by the spell. (3d6 Aid to EGO for target, only for realizing that they were affected by spell) (-1/2) |
Edition |
HERO System 6th Edition |
|
|
|
Real Cost:
|
5 |
Active Points:
|
14 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Figment |
Description |
Make a single noise at a specific decibel range for duration of spell. |
Effect |
Hearing Group Images, 1" radius, +/-3 to PER Roll (14 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Gestures (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
6 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
N-Ray Perception (Sight Group), +3 to PER Roll, Increased Arc Of Perception (240 Degrees), 1 Continuing Charge lasting 6 Hours (+0) (15 Active Points); Extra Time (Full Phase, Only to Activate, Character May Take No Other Actions, -1/2), Concentration 1/2 DCV, throughout (-1/2), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
7 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect |
Nightvision, 1 Continuing Charge lasting 1 Day (+0), LOS Not Required To Maintain (+1/2), Ranged (+1/2), Usable Simultaneously (up to 8 people at once; +1) (15 Active Points); Extra Time (Delayed Phase, Only to Activate, -1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
3 |
Active Points:
|
12 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect |
Life Support (Expanded Breathing (Water)), 1 Continuing Charge lasting 6 Hours (+0), LOS Not Required To Maintain (+1/2), Usable By Other (+1), x8 Number of Targets (12 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, -3/4), Gestures (Requires both hands; -1/2), Concentration 0 DCV (-1/2), IAF (-1/2), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
4 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
+3 with DCV (15 Active Points); Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), 1 Continuing Charge lasting 1 Minute (-1), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
3 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Light |
Effect |
Sight Group Images, Increases Size (4" radius; +1/2) (15 Active Points); Only To Create Light (-1), Set Effect (-1), OAF (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Concentration 0 DCV (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
4 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect |
Telekinesis (5 STR), Invisible Power Effects (Fully Invisible; +1) (15 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Affects Whole Object (-1/4), Limited Range (4" + 1" /15 Points in VPP) (-1/4), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
2 |
Active Points:
|
9 |
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Description |
Creates a ghostly hand anywhere withing the range of the spell. Can manipulate up to 10 lbs within 10 meters around the caster. Can move the hand up to 10 meters per phase. |
Effect |
Telekinesis (6 STR), (9 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Affects Whole Object (-1/4), Limited Range (10m) (-1/4), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 6th Edition |
|
|
|
Real Cost:
|
2 |
Active Points:
|
10 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect |
Minor Transform 0 1/2d6 (Broken Object to Whole Object (Repair Only)), Continuous (+1) (10 Active Points); Gestures, throughout (Requires both hands; Complex; -1), Limited Target (Small inanimate Objects) Very Limited (-1), Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), 1 Continuing Charge lasting 20 Minutes (-1/2) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
2 |
Active Points:
|
15 |
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Description |
Mends basic items from broken to like new condition. Requires 2 lodestones. |
Effect |
3d6 Minor Transformation, Standard Effect (9 body), 1 Charge (-2), Extra Time: 1 minute (-1 1/2), No Range (-1/2), Incantations Throughout (-1/2), Gestures Throughout (-1/2), Restrainable (-1/4) |
Edition |
HERO System 6th Edition |
|
|
|
Real Cost:
|
3 |
Active Points:
|
15 |
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Keywords |
Transmutation, Communication, Utility, Mental |
Description |
After pointing at a target the caster can whisper to the target and the target can whisper back. Those around them cannot overhear the conversation. |
Effect |
Mind Link: Any one mind (15 Active Points); Limited Range: 40 m (-1/2), 1 Charge of 1 Phase (-2), Gestures (-1/4), Incantations (-1/4), Restrainable (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 6th Edition |
|
|
|
Real Cost:
|
3 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Shadow |
Description |
Shadow based magics harm opponent for a while if believed (ECV attacks succeeds) |
Effect |
Drain BODY 0 1/2d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), BOECV (Mental Defense applies; +1), Range Modifiers Apply (-1/4), Area of Effect Line: 4" (+1) (15 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
3 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Negative |
Effect |
HA +2d6, Lingering up to 1 Turn (+1/2) (15 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Only Affects Living Creatures (-1/2), HA (-1/2), Requires A Skill Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests Magic Skill vs Spell Resistance; -1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4), Gestures (-1/4), No Knockback (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
3 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect |
Telekinesis (8 STR), Invisible Power Effects, Source Only (Sight Group; +1/4) (15 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Only to Open or Close items Very Limited Group of Objects (-1), Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Affects Whole Object (-1/4), Gestures (-1/4), Incantations (-1/4), Limited Range (4" + 1" /15 points in VPP) (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
3 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
AD&D 1e Supplement |
|
Effect |
Flight 3", Usable Underwater (+1/4), UBO (+1/4), Ranged (+1/2), LOS Not Required To Maintain (+1/2) (15 Active Points); Only To Bring Target To Surface Of Water And Float In Place (-2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Physical Manifestation (Miniscule Bubbles Of Hardened Air; -1/4), Incantations (-1/4), Gestures (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
3 |
Active Points:
|
10 |
Provider:
|
Killer Shrike |
Source:
|
AD&D 1e Supplement |
|
Keywords |
Charm, Mind-Affecting |
Description |
Speaking or singing in such a fashion as to entrance those who hear it and succumb. +25 PRE for "Stop and listen to me" presence attacks. |
Effect |
Fascination (10 Active Points); Extra Time (1 Turn (Post-Segment 12), Character May Take No Other Actions, -1 1/2), Concentration 1/2 DCV (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
1 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Time |
Description |
Long Term Endurance Lost Paid When Spell Is Cast |
Effect |
Life Support (Longevity: Immortal), 1 Continuing Charges lasting 1 Century each (+0), Difficult To Dispel (x256 Active Points) (+2) (15 Active Points); Window Of Opportunity (once per 25 Years; window remains open for 1 Day; On Casters Day Of Birth On 25 Year Increments; -6 1/4), Side Effects, Side Effect occurs automatically whenever Power is used (Caster take 15 LTE loss; -2), Extra Time 1 Hour, Only to Activate (Character May Take No Other Actions; -1 3/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
3 |
Active Points:
|
15 |
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Keywords |
Conjuration, Poison, Attack, Saving Throw |
Description |
Poison gas puffs from your hand at an opponents face. |
Effect |
1d6 Ranged Killing Attack vs ED (15 Active Points); 1 Charge (-2), Gestures (-1/4), Incantations (-1/4), Extra Time: Delayed Phase (-1/4), Contested Skill Roll: Spellcasting versus Constitution save (-1/2), Limited Range: 3m (-1/4) |
Edition |
HERO System 6th Edition |
|
|
|
Real Cost:
|
3 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Wish |
Description |
Long Term Endurance Lost Paid When Spell Is Cast |
Effect |
Unlock VPP, May Use VPP As If It Were A Cosmic VPP For 1 Spell Or Spell-Like Effect, Up To 15 Active Points (15 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Caster suffers 3 LTE loss; -2), 1 Continuing Charge lasting 1 Turn (-1 1/4), Incantations (-1/4), Gestures (-1/4), Extra Time (Delayed Phase, -1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
5 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Earth |
Effect |
Missile Deflection (Thrown Objects), Adjacent Hex (+1/2), Lingering up to 1 Hour (+1 1/2) (15 Active Points); 1 Continuing Charges lasting 1 Hour each (-1/2), Incantations (Complex; -1/2), Instant (-1/2), Gestures (Complex; -1/2), Visible (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
3 |
Active Points:
|
15 |
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Keywords |
Evocation, Attack, Cold, Running |
Description |
A beam follows your pointing hand to strike one target. The target takes cold damage and are slowed down for an additional phase. |
Effect |
[Ray] 1d6-1 Ranged Killing Attack versus ED (10 Active Points); 1 Charge (-2), Gestures (-1/4), Incantations (-1/4), Extra Time: Delayed Phase (-1/4), Concentration 1/2 DCV (-1/4), Beam (-1/4), Limited Range: 20m (-1/4) [Frost] Change Environment: Slowed (-2m Running), -1 Temperature Level (5 Active Points); 1 Charge of 1 Extra Phase (-1 1/2), Gestures (-1/4), Incantations (-1/4), Extra Time: Delayed Phase (-1/4), Concentration 1/2 DCV (-1/4), Linked to Ray: Must use both (-3/4), Beam (-1/4), Limited Range: 20m (-1/4) |
Edition |
HERO System 6th Edition |
|
|
|
Real Cost:
|
3 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Cold, Creation |
Effect |
Energy Blast 3d6 (vs. ED) (15 Active Points); 1 Charge (-2), Concentration 1/2 DCV (-1/4), Beam (-1/4), Incantations (-1/4), Gestures (-1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
3 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Cold, Creation |
Effect |
Ranged Killing Attack 1d6 (vs. ED) (15 Active Points); 1 Charge (-2), Extra Time (Full Phase, -1/2), Beam (-1/4), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
3 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect |
Detect Meaning of Magical Writings 14- (Sight Group), Discriminatory, Increased Arc Of Perception (240 Degrees) (15 Active Points); Extra Time (1 Minute, Only to Activate Constant or Persistent Power, Delayed Phase, -1), Concentration 0 DCV (-1/2), Gestures (Requires both hands; -1/2), Gradual Effect 1 Minute (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Incantations (-1/4), Nonpersistent (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
3 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Supplement |
|
Effect |
Healing 1d6, Can Heal Limbs (15 Active Points); Only To Repair Constructs (Non-Undead Automatons) (-2), 1 Charge (-2), Extra Time (Delayed Phase, -1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
4 |
Active Points:
|
14 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Description |
Provides some protection against unusual attacks to self or others |
Effect |
+4 Mental Defense, Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (7 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 2)
plus
PowD (4 points), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (7 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) (Real Cost: 2) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
2 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Shadow, Teleport |
Effect |
Teleportation 5", MegaScale (1" = 10 km; +1/2) (15 Active Points); 1 Charge (-2), Extra Time (1 Minute, Character May Take No Other Actions, To Walk Thru The Shadow Zone; -1 3/4), Restricted Path (Straight Line; -1), Concentration 1/2 DCV, throughout (-1/2), Gestures (-1/4), Must Pass Through Intervening Space (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
3 |
Active Points:
|
15 |
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Keywords |
Evocation, Attack, Cold, Running |
Description |
You touch a creature to deliver a shock. |
Effect |
1d6 Ranged Killing Attack versus ED (15 Active Points); 1 Charge (-2), Gestures (-1/4), Incantations (-1/4), Extra Time: Full Phase, Delayed Phase (-1/2), No Range (-1/2) |
Edition |
HERO System 6th Edition |
|
|
|
Real Cost:
|
7 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Life Support (Sleeping: Character does not sleep), 1 Continuing Charges lasting 1 Day each (+0), Persistent (+1/2), Usable Simultaneously (up to 8192 people at once; +3 1/2) (15 Active Points); Extra Time Full Phase, Only to Activate (Delayed Phase; -1/2), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
7 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
PowD (6 points), 1 Continuing Charge lasting 1 Day (+0), Hardened (+1/4), UBO (+1/4), LOS Not Required To Maintain (+1/2), Ranged (+1/2) (15 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
7 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Stretching 2", UBO (+1/4), 1 Continuing Charge lasting 1 Day (+1/4) (15 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
3 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Description |
Spell Resistance is described in the Default Magic System Guidelines, Long Term Endurance Lost Paid When Spell Is Cast |
Effect |
Spell Resistance 11-, 1 Continuing Charges lasting 1 Day each (+0), Difficult To Dispel (x4 Active Points) (+1/2) (15 Active Points); Extra Time 1 Turn (Post-Segment 12) (-1 1/4), Side Effects, Side Effect occurs automatically whenever Power is used (Caster takes 3 LTE loss; -1), Gestures (Complex; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4) 11- |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
3 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Sonic, Shadow |
Description |
Shadow based magics harm opponent for a while if believed (ECV attacks succeeds) |
Effect |
Drain STUN 0 1/2d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Ranged (+1/2), Lingering up to 1 Turn (+1/2), BOECV (Mental Defense applies; +1), Range Modifiers Apply (-1/4) (15 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Full Phase, Delayed Phase, -3/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4), No Affect Vs Deaf (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
5 |
Active Points:
|
15 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Description |
When spell is cast select SFX from list; the first 6 BODY you take from a source of that SFX is taken from the Body provided by this spell, effectively not really harming the protected person. When all 6 BODY are gone, spell ends. |
Effect |
+6 BODY, 1 Continuing Charges lasting 1 Day each (+0), Variable Special Effects (fire,acid,cold,sonic,electric) Limited Group of SFX (+1/4) (15 Active Points); SFX Must be chosen when cast (-1), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
4 |
Active Points:
|
9 |
Provider:
|
Killer Shrike |
Source:
|
AD&D 1e Supplement |
|
Effect |
Mounted Warrior (Ranged Combat), 1 Continuing Charge lasting 1 Day (+0), UBO (+1/4), LOS Not Required To Maintain (+1/2), Ranged (+1/2) (9 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Others Only (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
7 |
Active Points:
|
30 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Acid, Shadow |
Description |
Shadow based magics harm opponent for a while if believed (ECV attack succeeds) |
Effect |
Drain COM, CON 1d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), COM, CON simultaneously (+1/2), Ranged (+1/2), BOECV (Mental Defense applies; +1), Range Modifiers Apply (-1/4) (30 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (-1/4), Gestures (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
6 |
Active Points:
|
30 |
Provider:
|
Shadowcat |
Source:
|
Books of Eldritch Might |
|
Keywords |
Acid |
Effect |
Ranged Killing Attack 1d6+1 (vs. PD) (20 Active Points); 1 Charge (-2), DEX Roll at -1 Avoids Effect (-1/2), Gestures (-1/4), Incantations (-1/4), Limited Range (-1/4), Beam (-1/4) (Real Cost: 4) plus Sight Group Flash 2d6 (10 Active Points); 1 Charge (-2), DEX Roll at -1 Avoids Effect (-1/2), Linked (Ranged Killing Attack; -1/2), Gestures (-1/4), Incantations (-1/4), Limited Range (-1/4), Beam (-1/4) (Real Cost: 2) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
6 |
Active Points:
|
25 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Glamer |
Description |
The oft-overlooked spell is a life saver. It lasts a day and when triggered it alerts the caster of unauthorized entry within an area. However, it can only detect things that the caster would normally be able to detect. |
Effect |
- Hearing Group and Mental Awareness Images, 1 Continuing Charges lasting 1 Day each (+1/4), Trigger (Unauthorized entity enters Area) (+1/4), Increases Size (4" radius; +1/2), Uncontrolled (+1/2) (20 Active Points); Set Effect (Alarm Bell) (-1), Extra Time 1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power (-3/4), No Range (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Linked to Alarm Indicator (-1/4) (Real Cost: 5)
- Mind Link (With Alarm Spell), 1 Continuing Charges lasting 1 Day each (+0) (5 Active Points); Only to receive mental ping from Alarm spell; 1way (-1), Extra Time 1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power (-3/4), Linked to Alarm Giver (-1/2), Greater Power is Constant or in use most or all of the time (+1/4), Lesser Power can only be used when character uses greater Power at full value (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 1)
|
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
5 |
Active Points:
|
18 |
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Keywords |
Abjuration, Utility, Images |
Description |
The oft-overlooked spell is a life saver. It lasts a day and when triggered it alerts the caster of unauthorized entry within an area with a bell tone. However, it can only detect things that the caster would normally be able to detect. Requires a tiny bell and a piece of fine silver wire to cast. |
Effect |
Hearing Group and Mental Awareness Images, 1 Continuing Charge lasting 1 Day (+1/4), Trigger (Unauthorized creature enters Area) (+1/4), Area of Effect Radius: 4m (+1/4), Uncontrolled (+1/2) (18 Active Points); Set Effect: Alarm Bell (-1), Extra Time: 1 Minute, Only to Activate (-3/4), No Range (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Unified (-1/4) Mind Link: With alarm spell, 1 Continuing Charge lasting 1 Day (+0) (5 Active Points); Extra Time: 1 Minute, Only to Activate (-3/4), No Range (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Unified (-1/4), Linked (-1/2) |
Edition |
HERO System 6th Edition |
|
|
|
Real Cost:
|
12 |
Active Points:
|
29 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Transmogrify |
Effect |
Shape Shift (Sight, Hearing, Mental and Touch Groups, limited group of shapes) (29 Active Points); Extra Time (1 Turn (Post-Segment 12), Only to Activate, Character May Take No Other Actions, -3/4), 1 Continuing Charge lasting 1 Hour (-1/4), Incantations (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
10 |
Active Points:
|
30 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Effect |
Find Weakness 11- with All Attacks (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
6 |
Active Points:
|
29 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Effect |
Telekinesis (3 STR), Fine Manipulation, Invisible Power Effects (Fully Invisible; +1) (29 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Only Works On Limited Types Of Objects (Ropes) Very Limited Group of Objects (-1), Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Affects Whole Object (-1/4), Limited Range (4" + 1" /15 points in VPP) (-1/4), Incantations (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
10 |
Active Points:
|
30 |
Provider:
|
Shadowcat |
Source:
|
New Content |
|
Description |
The caster prevents the movement of someone or something for up to 20 minutes. Strong people and fast moving objects can overcome this effect. |
Effect |
Telekinesis (20 STR) (30 Active Points); 1 Continuing Charge lasting 20 Minutes (-1/2), Extra Time (Full Phase, -1/2), Limited Range (-1/4), Gestures (-1/4), Incantations (-1/4), Affects Whole Object (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
7 |
Active Points:
|
30 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Fire |
Effect |
Ranged Killing Attack 2d6 (vs. ED) (30 Active Points); 1 Charge (-2), Extra Time (Delayed Phase, Character May Take No Other Actions, -1/2), Gestures (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
9 |
Active Points:
|
28 |
Provider:
|
Killer Shrike |
Source:
|
AD&D 1e Supplement |
|
Keywords |
Force |
Effect |
Telekinesis (6 STR), Fine Manipulation, Affects Desol Any form of Desolidification (+1/2) (28 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, Character May Take No Other Actions, -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
11 |
Active Points:
|
30 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Armor, Protective, Transmogrify |
Description |
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.
This spell transforms a pile of bones into a suit of Armor that grants considerable protection from harm. The wearer does not need to be proficient with armor to use this magical suit. The armor crumbles to dust after a week unless dispelled previously. |
Effect |
To Create Armor: Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), OIF Expendable (Pile of Bones; -1/2), Gestures (-1/4), Incantations (-1/4)
Created Armor: 1 Continuing Charge lasting 1 Week (+0), OIF Durable (Bone Armor; -1/2)
Armor (8 PD/8 ED), Hardened (+1/4) (30 Active Points) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
7 |
Active Points:
|
30 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
Keywords |
Fire |
Effect |
Burning Hands: Ranged Killing Attack 1d6 (vs. ED), Area of Effect Cone: 4" (+1) (30 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Gestures (Requires both hands; -1/2) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
7 |
Active Points:
|
30 |
Provider:
|
eepjr24 |
Source:
|
D&D 5e PHB |
|
Keywords |
Evocation, Fire, Cone, Attack |
Description |
You fan your hands out with thumbs touching and shoot forth a cone of flames from your fingertips. Loose flammable items in the area are set ablaze. |
Effect |
1d6+1 Ranged Killing Attack vs ED: Fire, Area of Effect Cone: 6m (+1/4), Armor Piercing (+1/4) (30 Active Points); 1 Charge (-2), Gestures (-1/4), Incantations (-1/4), No Range (-1/2) |
Edition |
HERO System 6th Edition |
|
|
|
Real Cost:
|
6 |
Active Points:
|
30 |
Provider:
|
Killer Shrike |
Source:
|
D&D 3e Core |
|
| | |