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Skip Navigation LinksVancian Magic>Vancian Spells>Arcane>Elementalism>Hydromancy>Level 3
Spell List
Record Count: 9

Freezing Weapon View
Elementalism Hydromancy Level 2
Wizardry Evocation Level 2
Domain War Level 2
Domain Cold Level 2
Sphere Elemental Level 3
Real Cost: 12 Active Points: 44
Provider: Shadowcat Source: Pocket Grimoire
Keywords
Cold
Description
Caster creates a weapon of mystic ice that can be used by another if they remain close. The weapon itself can be attacked; it has 9 DEF and 0 Body.
Effect
Energy Blast 4d6+1 (vs. ED), Usable By Other (+1/4), Lingering up to 1 Minute (+3/4) (44 Active Points); 1 Continuing Charge lasting 1 Minute (-1 1/4), No Range (-1/2), Extra Time (Full Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Physical Manifestation (Ice Weapon; -1/4)
Edition
HERO System 5th Edition

Waterborne View
Elementalism Hydromancy Level 2
Domain Water Level 3
Real Cost: 16 Active Points: 45
Provider: Killer Shrike Source: New Content
Keywords
Investing, Water
Description
This spell has a very lengthy casting time, but lasts for a full day (unless dispelled or nullified by Anti-Magic).
Effect
Swimming 30", 1 Continuing Charge lasting 1 Day (+1/4), Combat Acceleration/Deceleration (+1/4) (45 Active Points); Extra Time (1 Minute, Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -1), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Blood Simmer View
Elementalism Hydromancy Level 3
Real Cost: 15 Active Points: 60
Provider: Killer Shrike Source: New Content
Effect
Ranged Killing Attack 1d6 (vs. NND), No Normal Defense (LS: Intense Heat, Abnormal Anatomy, CON 21+) (Standard; +1), Does BODY (+1), +4 STUN Multiplier (+1) (60 Active Points); 1 Charge (-2), No Knockback (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Boiling Humidity View
Elementalism Hydromancy Level 3
Real Cost: 10 Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Ranged Killing Attack 4d6 (vs. ED) (60 Active Points); 1 Charge (-2), Extra Time (Extra Segment, Delayed Phase, -3/4), Side Effects, Side Effect occurs automatically whenever Power is used (Caster suffers 6 LTE upon casting; -1/2), No Knockback (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4), Gradual Effect (1 Turn (Post-Segment 12); -1/4)
Edition
HERO System 5th Edition

Flash Dehydration View
Druidic Natural Level 3
Elementalism Hydromancy Level 3
Real Cost: 16 Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Energy Blast 6d6 (vs. ED), No Normal Defense (Unusual Anatomy (Not Water Based), CON 21+; +1) (60 Active Points); 1 Charge (-2), Concentration (1/2 DCV; -1/4), Extra Time (Delayed Phase, -1/4), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4)
Edition
HERO System 5th Edition

Improved Water Spout View
Druidic Natural Level 3
Elementalism Hydromancy Level 3
Real Cost: 14 Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Ranged Killing Attack 2d6 (vs. PD), Area Of Effect Line: 12" (+1) (60 Active Points); 1 Charge (-2), Gestures (Requires both hands; -1/2), No Range (-1/2), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4)
Edition
HERO System 5th Edition

Sleet Storm View
Elementalism Hydromancy Level 3
Real Cost: 12 Active Points: 51
Provider: Killer Shrike Source: New Content
Keywords
Cold
Effect
Darkness to Sight Group 3" radius (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Gestures (Requires both hands; -1/2), Concentration (0 DCV; -1/2), Incantations (-1/4), Linked (Slippery Sleet; -1/4) (Real Cost: 7)
plus
Change Environment 4" radius, -3" of any one mode of Movement (21 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Linked (Blinding Sleet; -1/2), Lesser Power can only be used when character uses greater Power at full value (-1/4), Greater Power is Constant or in use most or all of the time (+1/4), Does not work in dry conditions (-1/2), Concentration (0 DCV; -1/2), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Incantations (-1/4), Gestures (-1/4) (Real Cost: 5)
Edition
HERO System 5th Edition

Superior Water Walking View
Elementalism Hydromancy Level 3
Sphere Elemental Level 4
Real Cost: 17 Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Flight 24", 1 Continuing Charge lasting 6 Hours (+0), Combat Acceleration/Deceleration (+1/4) (60 Active Points); Only In Contact With Water (-3/4), Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -3/4), Only In Contact With A Surface (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition

Superior Waterwalking View
Elementalism Hydromancy Level 3
Sphere Elemental Level 4
Real Cost: 17 Active Points: 60
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Flight 24", 1 Continuing Charges lasting 6 Hours each (+0), Combat Acceleration/Deceleration (+1/4) (60 Active Points); Only In Contact With Water (-3/4), Extra Time 1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power (-1/2), Character May Take No Other Actions (-1/4), Only In Contact With A Surface (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4), Gestures (-1/4)
Edition
HERO System 5th Edition